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Posts from What mixed hero class (tactics) do you prefer?Auto-translated
The abilities of these advanced classes in version 3.0 (as well as version 3.51) are presented below.
General - General (+1 unit of army morale) Field Marshal - Field Marshal (+10% to army attacks) Lord Commander - Lord Commander (army morale +2) Crusader - Crusader (morale to maximum) Illusionist - Illusionist (+20% to the effect of illusions) Reaver - Reaver (bloodlust (Magic Mirror)) Pyromancer - Pyromancer (fire shield) Warded - Guardian (+10% to creature defense)
As for tactics, I like to build a Warlord; it gives the army +7 morale, and with a couple more artifacts, your monsters will have a complete advantage on the battlefield.
Among the tactics, I like to create a Warlord; it gives the army +7 morale, and with a couple more artifacts, your monsters will have a complete advantage on the battlefield.
I agree, the Warlord is indeed good if you use tactics! :) I think we should write down the advantages of each class so that everyone understands who has what, just in case.;)
Necromancer (+10 magic points and restores 1 point per day) Bard (maximum luck) Demonologist (+50% to the effect of demon summoning spells) Guardian (+10% to creature defense) Summoner (summons creatures for 20 points per day additionally) Nature Warrior (+20% to the effect of the wolf summoning spell) Lich (ages the enemy, attack -25%, defense -20%, speed and movement -50%) Ninja (attack with poison) Rogue (bloodlust) Dark Priest (vampiric melee attack) Assassin (speed +3) Witch Hunter (attack is accompanied by a wave of fear) Guildmaster (chance to stun) Dark Lord (battle spirit on minimum when hitting) Warlord (army morale +2) Cardinal (+5% resurrection) Beastmaster (+20% to the effect of summoning wolves and tigers) Voivode (+5 attack in melee) Heretic (ignores the effects of protective spells) Prophet (spiritual armor) Crusader (maximum morale) Paladin (protection from death) Wizard (spends 2 less energy units) Seer (+2 units to the radius of vision) Shadow Mage (mirage spell) Illusionist (+20% to the effect of illusions) Monk (protection from chaos) Enchanter (+20% to the power of summoning and illusion spells) Battle Mage (+20% to the power of magic fist and ice bolt spells) Pyromancer (+20% to the effect of all fire spells) Field Marshal (+10% to army attacks) Ranger (+5 units to ranged attack) Pyromaniac (fire shield) General (+1 unit of army morale) Sorcerer (reduces the opponent's luck to minimum)
That's about it, and if I forgot something, please don't be offended:o I don't know how to do it, so I'll have to post what I wrote above in other classes so that there is no confusion.:o
I like them all. Usually a general or field marshal.
I don't like any of them, because most of the time the tactics just fail (this is MY personal opinion), but if I have to choose, then either a Crusader or a Rogue... it already depends not on the bonus, but on the need for one or another type of magic...:cool: celt
I like them all. Usually a general or field marshal.
I don't like any of them, but I dislike the field marshal the least...;)<
Мечты сбываются, просто нужно уметь правильно мечтать.
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну... P.S. может мне и предложили, просто я не помню :smile44:
I'm starting to get the impression that you're a convinced Warlock... although I won't ask a commander why... (we've discussed this 300 times already...)
Мечты сбываются, просто нужно уметь правильно мечтать.
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну... P.S. может мне и предложили, просто я не помню :smile44:
I prefer not to use the Necromancer anymore because if you level him up, with Necromancy level 5, after each battle, 2-3 vampires are resurrected from the slain enemies. I once managed to gather up to 1000 vampires that way.
yes, here's the thing: it doesn't work on undead or constructs, but you encounter hostile or neutral living creatures much more often, so you can easily level up on them.