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Posts from What mixed hero class of the Haven faction do you like?
The abilities of these advanced classes in version 3.0 (as well as version 3.51) are presented below.
Battle Mage - Combat Mage (+20% to the power of the magic fist and ice arrow spells) Illuzionist - Illusionist (+20% to the effect of illusions) Shadow Mag - Shadow Mage (mirage spell) Seer - Seer (+2 units to the radius of vision) Wizard King - Warlock (reduces the opponent's luck by a minimum amount) Monk - Monk (protection from chaos) Wizard - Wizard (spends 2 units less energy) Enchanter - Enchanter (+20% to the power of summoning and illusion spells) The Archmage - Archmage (receives +20% to the effect of creating all spells)
Warlock, I've seen you mention before that underdogs can actually perform well and even get a 5+ rating, dealing more damage:cool:. I think it would be helpful to list the specific advantages of each class so everyone understands who has what, just in case.;)
Dark Priest (+10 magic points and 1 point of regeneration per day)
Bard (maximum luck)
Demonologist (+50% to the effect of demon summoning spells)
Guardian (+10% to creature defense)
Summoner (summons creatures for an additional 20 points per day)
Nature Warrior (+20% to the effect of the wolf summoning spell)
Lich (ages the enemy, attack -25%, defense -20%, speed and movement -50%)
Ninja (poison attack)
Rogue (bloodlust)
Dark Priest (vampiric melee attack)
Assassin (speed +3)
Witch (+wave of fear accompanies the attack)
Guildmaster (chance to stun)
Dark Lord (battle spirit on minimum when attacking)
Warlord (army morale +2)
Cardinal (+5% resurrection)
Beastmaster (+20% to the effect of wolf and tiger summoning)
Voivode (+5 attack in melee)
Heretic (ignores the effects of protective spells)
Prophet (spiritual armor)
Crusader (maximum morale)
Paladin (protection from death)
Wizard (spends 2 less energy units)
Seer (+2 units to the radius of vision)
Shadow Mage (mirage spell)
Illusionist (+20% to the effect of illusions)
Monk (protection from chaos)
Enchanter (+20% to the power of creature and illusion summoning spells)
Battle Mage (+20% to the power of magic fist and ice arrow spells)
Pyromancer (+20% to the effect of all fire spells)
Field Marshal (+10% to army attacks)
Ranger (+5 units to ranged attack)
Pyromancer (fire shield)
General (+1 unit of army morale)
Warlock (reduces enemy luck to minimum)
That's about it, and if I forgot anything, please forgive me:o
I don't know how to do it, so I'll have to post what I wrote above in the other classes so there's no confusion.:o
I usually, if I get a battle mage, instead of shooting, I cast bolts... and also use various other useful spells... (sometimes even a warrior really needs teleportation...) Here, it doesn't matter what he's called, the main thing is what he does...
Мечты сбываются, просто нужно уметь правильно мечтать.
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну... P.S. может мне и предложили, просто я не помню :smile44: