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10 years ago
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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
In reply to cost
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10 years ago
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The Executioner has given the go-ahead for me to help finalize the tournament.

So, here's what we have for the Finals, as of now.
First Round:
The score is 1.5 - 1.5, and everything will be decided in the game between the captains.
Maretti - Satyr (saw that the game was on 2sm4d(3))
Amster def UruKHai (technical win)
Dawidu91 (Random, Necropolis, Straker, Moandar) def GUNAR (Random, Fortress, Andra, Gervulf) 8mm6a 122
Jaris (Random, Rampart, Ivor, Pyra) draw cost (Random, Fortress, Merista, Merista) Jebus Cross 136

We will decide separately on the deadline for completing the first-round game between the captains.

Second Round: deadline 05/23 - 06/05

Satyr - Maretti
UruKHai - Amster (if UruKHai does not respond by 05/29, a technical result will be recorded in the game)
GUNAR - Dawidu91
Jaris - cost

The red player chooses from 11 provided templates (groups of templates) - 3. The blue player chooses one of these 3, on which the game will be played.

Color according to the draw.
In reply to skd
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10 years ago
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A strange system; for the semi-finals, a "dark romantic" set different rules. It would be good to have a precise formulation for the next tournament, detailing how the playoff games are conducted.
In reply to Dark30
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10 years ago
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Dark30
A strange system; for the semi-finals, a different set of rules was applied by the "evil romantic." It would be good to have a precise formulation for the next tournament on how the playoff games are conducted.
I'll check the final rules now; we'll figure everything out. Since the players wrote that they played without a subjective color change after the restart, it turns out that the points of the regulations contradict each other.
In reply to skd
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10 years ago
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skd
I'll check the situation according to the final rules; we'll figure everything out. Since the players stated that they played without subjectively changing colors after the restart, it seems that the points in the regulations contradict each other.

Let me clarify the situation. In the second game, Jaris - Dark30, the judge had to intervene to resolve a minor issue (apparently related to color). The request was made at a stage where a template had already been selected using the standard system (one player proposed three templates, and the other chose one from them). However, the "romantic villain" announced that all playoff games should be played with the standard color scheme and color change. All of them, not just the decisive ones. After that, the rules were changed (the wording about decisive games was removed), but no announcements were made about this. Thus, at the semi-final stage, a change was quietly made to the regulations, which in fact only affected one game, Jaris - Dark30.
In reply to Sanin
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10 years ago
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Just a moment. There was no color change (according to the previous rules), and in the final, the VETO rule doesn't exist; that's exactly how my first game against Yaris was conducted. So, according to which rules should the second round be played?
In reply to cost
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10 years ago
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cost
Just a moment. There was no color change (according to the previous rules), and in the final, the VETO rule doesn't exist. That's exactly how my first game against Yaris was conducted. So, according to which rules should the second round be played?

I've edited my message. For fairness, the second round of the final should follow the same rules as the first.
As I understand it, the regulations have been supplemented with several new points, but the old ones remain.
In reply to skd
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10 years ago
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skd
I have edited my message. For fairness, the second round of the final should follow the same rules as the first.
As I understand it, the regulations were supplemented with a few new points, but the old ones remained.
I would also like to take this opportunity to thank you for organizing the tournament.
In reply to Dark30
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10 years ago
TFP :)
Battle Report Accepted
Random Faction Random
Торгрим / Thorgrim Start Hero Торгрим / Thorgrim
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Random Faction Random
Торосар / Torosar Start Hero Торосар / Torosar
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Jebus Cross
Game Length
127 days
Game Date
5/26/2016
Reported
5/26/2016 1:59 PM
Rating Impact Archived
Jaris 1705 1716 +11 ↑
cost 1598 1587 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/26/2016 3:27 PM

In reply to Jaris
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10 years ago
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Jaris
TFP :)
tough respawn, only 2 hives were visible = 12 ducks, external dwelling of gigs (but no gorgons built), and on 117 I decided to go behind the village with my main (there was no haste given the air units, but GO grey hippos or liches) and in the end lost 2 days (found nothing, neither haste nor objects), but instead scouted maxiconsul, took it and came out on 125 (the respawn is of course total shit, 3 days travel from any village to ГО). I fought through, left money for ransom, but unfortunately the opp having 1st speed dealt a strong chain lightning (and impls wouldn't have decided it at all), and it was no longer possible to collect home Dragon Utopia with growth, which is very unfortunate of course. Well, my first defeat at the play-off stage, team—carry! and thanks to the opp for the game!
In reply to Dark30
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10 years ago
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Since Maretti won, let him tell the story. Thank you for the game. He suggested the templates.
Battle Report Accepted
Random Faction Random
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Поражение / Lose Поражение / Lose
Random Faction Random
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
2sm4d(3)
Game Length
144 days
Game Date
5/31/2016
Reported
5/31/2016 6:08 PM
Rating Impact Archived
Сатир 1917 1901 -16 ↓
Maretti 1883 1899 +16 ↑
Rated Sep 28, 2022

Accepted by opponent on 6/2/2016 7:07 AM

In reply to Dark30
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10 years ago
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A tough first week, but on map 121, I immediately took 3 Hives with 20 Vipers each – 2 with Pyre on the snow map and one with Mullich in another zone. On my turn, Maretti bursts onto the snow map, slaughters 4 of my heroes, including Pyre, takes the village, and generally wreaks havoc. But my army remains on the map; the roads are fast, I retake the village on the snow map and, after defeating Mullich, I attack – there are about 40 Lizards, 12 Ducks, 11 Vassals, and other units. But the hero is weak, so I win decisively. Thanks for the game.

These are my templates.
Battle Report Accepted
Random Faction Random
Адела / Adela Start Hero Адела / Adela
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Random Faction Random
Мериста / Merist Start Hero Мериста / Merist
Монер / Monere Main Hero Монер / Monere
Map Template
Diamond
Game Length
122 days
Game Date
5/31/2016
Reported
5/31/2016 6:17 PM
Rating Impact Archived
Сатир 1868 1885 +17 ↑
Maretti 1932 1915 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/2/2016 7:10 AM

In reply to Сатир
10 years ago
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Satyr
Since Maretti won, let him tell the story. Thank you for the game.

He suggested the templates.

Gunnar with Rampart is a very strong combo. The key moment was when I decided to attack my opponent, and he didn't have any heavy magic. TFP.
In reply to Сатир
10 years ago
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Satyr
It was a tough first week, but on day 121, I managed to take 3 Hives with 20 Wyverns each – one with Pyrrhus in the snow and another with Mullich in a different zone. On his turn, Maretti bursts into the snow, slaughters 4 of my heroes, including Pyrrhus, takes the town, and generally wreaks havoc. But my army remains on the tile, the roads are fast, I retake the town in the snow, defeat Mullich, and then attack – there are about 40 Lizards, 12 Ducks, 11 Vassals, and other units. But the hero is weak, so I win confidently. Thanks for the game.

These are my templates.

I should have taken Resurrection, but I only had one left, and I had a large army and Monere. I played a very good turn to kill 4 heroes, including the main hero, at 121, but my opponent had a town 1 hex out of my scouting range and could reach a neutral town with his last step. He also had another strong hero in Mullich with experience off and leadership, and 20 Wyverns. So, very bad luck, and no chance against Mullich's speed. TFP.
In reply to Maretti
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10 years ago
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Information:

The 2nd round of the final match between GUNAR and Dawidu91 is still ongoing (no report yet).

Regardless of the outcome of this match, there will definitely be a round #3.

The issue of the template draft in round 3 and subsequent rounds (if necessary) has been agreed upon with the team captains.

From this moment on:

1. Players in the game lobby flip a coin; the one who guesses correctly chooses whether to start the template draft or choose the color for the first generation.
2. The template draft is conducted from the common pool of templates for this tournament (11 templates) until only one template remains, on which the game is played.
3. The color changes after each subjective restart.
4. Starting cities are random; a bonus can be chosen.

Rules for round 3 and following rounds are:

1. Players use a coin flip to determine who begins the draft of the templates or chooses the color for the first generation.
2. The draft is conducted from the list of templates (11 templates) until one.
3. Color change after each restart.
4. Random starting town. Players are allowed to choose a bonus.

I will update the table when the report for the remaining game of round 2 is available.
In reply to Dark30
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10 years ago
Opp surrender. TFP
Battle Report Accepted
Random Faction Random
Сильвия / Sylvia Start Hero Сильвия / Sylvia
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Random Faction Random
Малекит / Malekith Start Hero Малекит / Malekith
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
8mm6a
Game Length
121 days
Game Date
6/11/2016
Reported
6/11/2016 11:37 AM
Rating Impact Archived
Dawidu91 1747 1755 +8 ↑
GUNAR 1566 1558 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/11/2016 11:40 AM

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