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#7019
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to Wicc
I think people would be less heated if OХ were implemented in SoD. For example, I myself play HotA only when I want to move units around but don’t have much time to roll a Jebus Cross (which imho is very sad in HotA), 2-3 hours is enough, so I would like to hear Baratorch’s opinion rather, on how to stimulate the creation of OХ for SoD. I suspect it’s more difficult than for HotA, which is why I’m curious — maybe a certain amount of money would help make it happen, or something else, but if there really is a ban from HotAteam on its implementation, then that is, at the very least, unsportsmanlike, and, of course, no peaceful coexistence is possible, because HotA has things that SoD does not, and cannot in principle have. Again, it should be noted that HotA is not the foundation of the third game, but a product that many switch to due to features that are more convenient for play (starting army balance, Conflux and Necropolis without bans, again OХ), so this is more of a parasitism rather than coexistence.
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#7021
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People were salty, and they'll be even saltier. Despite everything... And implementing simultaneous turns in SoD, even combined with the solemn burning of Hota at the Inquisition's stake, won't change a thing.
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#7022
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Dagr
People were salty and will be even saltier. Despite everything... And implementing simultaneous turns in SoD, even combined with the solemn burning of Hota at the Inquisition's stake, won't change anything.
You are wrong; if there were no Hota, there would be no dispute. I see no point in having a conversation with Vic; as Yurik correctly noted, everything there follows the pattern of a traditional tug-of-war—pointing out the speaker's mistake or incorrectness rather than providing any truthful facts or positions, since the "rotten" position is already known. Personally, I am waiting for the next HD mod patches; I am truly very interested.
In reply to Iamsamstan
#7023
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Iamsamstan
Hotatim has indeed issued a ban on its implementation.
Nothing like that, Alexander explained everything long ago at this link. The problems are purely technical and personal. P.S.: Sorry for butting in; please continue.
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#7024
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serovoy
Nothing like that, Alexander explained everything a long time ago at this link. The problems are purely technical and personal. P.S.: Sorry for butting in; please continue.
All of this is nonsense; I don't want to search, but there was a post by Baratortcha where he wrote about how things were, and they got a promise from him that he wouldn't make an OH for SOD in exchange for some developments. So, don't mislead people!
In reply to Heroin_HP
#7025
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Heroin_HP
There was a post by Baratortch, where he wrote about how things were there.
Let's see! You're misleading people right now.
#7027
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Yes, it’s not exactly aesthetically pleasing, especially from the perspective of the Haven faction. Well, they are the ones in charge, so let them live with the consequences. I hope they will reconsider their decision sooner or later.
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#7028
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But what does it have to do with whether it looks good or not? In fact, the author of the Online Hall (OH) is Sav, and it's up to him to decide where it should be – that's the first thing. Secondly, the algorithm for the OH is tailored to the HotA code, and as Baratortch wrote, the implementation for Soda and HotA differs significantly (i.e., you can't just copy and paste it). If I understand correctly, creating an OH for Soda would require starting almost from scratch, and it's unclear who would do it, because Baratortch made it clear that he won't have time for it in the near future. Therefore, I don't understand what the complaints are about.
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#7029
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Dirty_Player
It's unclear who will be doing this, as Baratorch made it clear that he won't have time for it in the near future.
You either didn't read the post or didn't understand it properly; he agreed to not create an OH for SOD.
The issue isn't about Dirty's time, but rather this:
baratorch

I reached out to Sav (the main programmer for Hota, in case anyone doesn't know).
Sav has made more progress in analyzing the game's code than anyone else. He agreed to help. He agreed to give me all his work, on the condition that the OH will only be available for Hota.
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#7030
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I want to add a checkbox for SOD, and that's it; we just need to use a poll to decide what to keep (Inferno, Earth, in the Dungeon, etc.)!!! Or we can have a good discussion about what people don't like in HOTA. It's easier to finish the checkbox in HOTA for SOD than to rewrite the code in SOD. I suggest expressing your dissatisfaction in the topic: "What don't I like about HOTA???".

Come on, debaters, if you don't speak up in the topic, it means you're happy with everything!
672466033
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
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#7031
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Dirty_Player
What does it matter if it looks good or not? Firstly, Sav is the author of the AI, and it's up to him to decide where it should be implemented. Secondly, the AI's algorithm is tailored to the Heroes of Might and Magic code, and as Baratorch wrote, the implementation for Heroes of Might and Magic and Soda differs significantly (meaning you can't just copy and paste it). If I understand correctly, creating an AI for Soda would require starting almost from scratch, and it's unclear who would do it, as Baratorch has made it clear that he won't have time for it in the near future. Therefore, I don't understand what the complaints are about.

If you want to go there, the AI was originally conceived in War of the Titans, as were many other features now used in Heroes of Might and Magic, such as the timer, 2-level units, 3-stack limit, replayable quick battles, and much more. The creators of War of the Titans have since stepped away, so there's essentially no one to accuse of plagiarism.
Who the author is isn't that important to me; the main thing is that opinions different from those of the Heroes of Might and Magic community are taken into account, and the rights of the Soda community are not violated (I never thought I'd say that)


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#7032
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It's funny to hear about WT's copyright claims, considering they had no rights to modify the game in the first place. All rights to the game belong to Ubisoft. By the way, as far as I know, there was talk of handing over the development of WT Online to Sava, but something didn't work out, and Sava ended up developing everything from scratch. So, this whole thing is completely irrelevant.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Dirty_Player
#7033
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Dirty_Player
the author of OH is Sav, and he decides where it should be.
As I said, the owner is the boss. I simply don't understand the motives behind such a decision any more than I understand the motives of those who, for no reason, repeatedly and obsessively heap insults upon Hoty.
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#7034
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serovoy
As I said, the boss is the boss. I simply don't understand the motives behind such a decision any more than I understand the motives of those who, for no reason, repeatedly and obsessively heap criticism on Khota.

I understand that their PR manager is not very good.