Skip to content

Posts from BLITZ TOURNAMENT

5.0 (5 ratings)
User Avatar
#232
Auto-translated
Dear Kyle, I hope that all the descriptions will be posted in the future. I'm interested in walkthroughs for many of them ;) And I'd like to know everything. After all, people are sending you the descriptions for a reason, right?
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Ta Kotoraya...
User Avatar
#233
Auto-translated
Ta Kotoraya...;90419
Dear Kyle, I hope that all the descriptions will be posted in the future? I'm interested in walkthroughs of many of them ;) And I'd like to know everything =) After all, people are sending you descriptions, aren't they?
Of course! As soon as everyone sends me the descriptions, I will post them immediately.

Sincerely.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
In reply to IronAxe
User Avatar
#234
Auto-translated
IronAxe;90405
I have The Shadow of Death 3.0, and it works there – so they must have fixed it, thankfully. There was such a bug. :)
But why isn't this mentioned in the documentation as being patched? Now it will be considered a bug.
Don't worry... Why would you put an ally on the tournament roster? He's not needed there, and you can always manage without him... Or maybe I didn't do something correctly according to your description?
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

In reply to AmberSoler
User Avatar
#235
Auto-translated
AmberSoler;90434
Don't worry... Why would you put an ally on the tournament map? They're not needed there, and you can always manage without them... Or maybe I did something wrong according to your description?
You said that the first blitz task was taken from tournament maps. So, sometimes they do put an ally on the tournament map :) By the way, in the fourth game, I also saw a tournament map for the Dungeon Zone on the portal, but that was a long time ago. And sometimes, interesting tactics emerge because you can transport a hero to a territory far away from your own starting point (and in the third game, you can even buy one directly in an enemy tavern).
In reply to IronAxe
User Avatar
#236
Auto-translated
IronAxe;90468
You said that the first blitz quest was taken from tournament maps. So, sometimes they put an ally in the tournament. By the way, in the fourth game, I also saw a tournament map for the Dungeon of Zz'Gg, but that was a long time ago.
I didn't even think about the portal at that moment – you swore you wouldn't appear there. And here, I think, there are no such maps.
IronAxe;90468
And sometimes interesting tactics emerge there because you can transport your hero to the territory of an ally, far away from your starting point (and in the third game, you can even buy him directly in the enemy's tavern).
You're confusing concepts... :)

I think there isn't a single trick that can be done with an ally that can't be done with your own hero. Take any tournament map, replace the ally's city with your own, and play. You won't lose anything.

And you can safely
...transport your hero to the territory of an "ally" (read: your own) far away from your starting point...
That's what I'm saying – all tactics arise from the incompetence of the map creator.
Maybe I'm wrong – then enlighten me, what's the trick? An ally is extremely useful on foot, maybe on horseback, because he's a great helper! :) But he's not needed when you're a grown-up. :D
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

User Avatar
#241
Auto-translated
Dmitry_A_S;90479
AmberSoler - well done (for the map).
I sent the save file.
Another trickster... No respect... At least they could put in some effort out of politeness! :D :D :D
Alright, you'll have another headache, you will... :)
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

In reply to AmberSoler
User Avatar
#242
Auto-translated
AmberSoler;90482
Another wizard... No respect... At least they could put in some effort out of courtesy! :D :D :D
Alright, I'll give you another headache, I will... :)

These promises have been around since the last stage...:smile01:
Radik
In reply to AmberSoler
User Avatar
#243
Auto-translated
AmberSoler;90482
Alright, you'll have another headache, you will... :)

There's more than enough headache on this map...

Added 1 minute ago
Radik;90481
Do you really think you've reached the limit that can't be surpassed?

Complete the map and delete this question, please... it's no longer needed. :)
DmitriyAS

Кто сильнее или шаблон для сравнения городов по силе.
Различие офф-лайна в Heroes II и Heroes III.
User Avatar
#245
Auto-translated
I believe that Kamikaze deserves to have his rating calculated. After all, he put in the effort and spent time on it. Now, remembering his post "What isn't forbidden is allowed," I understand that he wasn't aware of the prohibition against using this bug. Moreover, his save was submitted on May 12th, and the organizers didn't manage to notify the participant about the use of the prohibited technique until May 16th (although, perhaps the organizers couldn't notify him because there was no description from Kamikaze; in that case, we need to find out when the description was sent).
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
User Avatar
#246
Auto-translated
The description was sent on 16 мая. But it's clear from the save that everything has been collected and only a couple of heroes are alive.
And most importantly, I am not asking to credit my result, as I agree that a bug is a bug, but I could send a save ... another ... old one :D

Added after 6 minutes
vbn;90520
And now, recalling his post "What is not forbidden - is allowed",
I realize that he was unaware of the prohibition on using this bug.

I was aware of the prohibition on using this bug, but the first post mentioned "tricks," and nothing about a ban—at least that's how I understood it!
User Avatar
#249
Auto-translated
I sent the save files, waiting for confirmation, how's it going?
One suggestion: I think there should be more than 2 first-place winners this time, and I'd like to propose the following: that not only the number of days and the amount of gold be taken into account, but also the number of monsters in the army (e.g., the sum of their hit points) (but only in this (second) stage of the tournament); then I think there will be much fewer identical results!
Otherwise, only positive impressions, very satisfied. Thank you to the organizers...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Kamikaze
User Avatar
#250
Auto-translated
Kamikaze;90521
I was aware of the ban on using this bug, but the first post said "about tricks," and nothing about a ban, so that's how I understood it!
At your request, I will express my opinion - indeed, the first round turned out to be somewhat "hasty" solely due to the lack of clear instructions from the organizers, and therefore I do not intend to absolve myself of blame for this "mistake." I also agree that my words "about tricks and tactical techniques" could be interpreted in different ways... In addition, during the tournament, some players were given the opportunity to correct their "mistakes," which they quickly pointed out to the host... So, your position is quite acceptable...

Therefore, I believe that it is possible to accept your previous save, in which you achieved the result without using this tactical technique... But the final decision still rests with the tournament host, because I am here as a player.

Finally, I would like to add that I would not want this tournament to be held under the motto "Victory at any cost!" First of all, it is a game for fun, plus there is a real opportunity to exchange knowledge and skills with each other. This is what the tournament was designed for.

I hope for understanding from all participants in the Blitz Tournament.

Added 4 minutes ago
Ley;90534
I sent the saves, waiting for confirmation, can you hear me?
One wish: I think that this time there will be more than 2 first places, and I want to suggest the following: that not only the number of days and the amount of gold are taken into account, but also the number of monsters in the army (for example, the sum of their health) (but only in this (second) stage of the tournament), then I think there will be much fewer identical results!
Otherwise, only a positive impression, very satisfied. Thank you to the organizers...
Regarding suggestions - this is welcome. However, I ask you and all players to send all suggestions and wishes to me or Kyle only in private until the end of the stage. It is strongly not recommended to discuss any details and nuances in the topic - solely in order to avoid accidentally moving from general questions to specifics...
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

User Avatar
#251
Auto-translated
Okay, I didn't say that much. But I understand you, and I'll take it into account. As for the question, it still stands. I won't discuss it in private because I want to hear many opinions on my proposal, but since I can't do that yet, I'll wait. Waiting until the 23rd won't be a problem for me...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
User Avatar
#252
Auto-translated
Kamikaze;90519
2. Later, in one of the posts, it was said that many will have the same results. - and I am being blamed for saying that if this bug is used, almost everyone will have the same results????
3. Also, it was said that the map has a limit - and therefore, it needs to be reached, and I didn't find any other ways to do it.
That's why all discussions about the map are prohibited until the stage is completed. And in the future, any comments that the moderator can interpret as a discussion will be met with appropriate "rewards."
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

In reply to AmberSoler
User Avatar
#253
Auto-translated
Description of the 1st stage of the BLITZ Tournament!

Greetings, Dear tournament participants!

After reviewing the tournament map, I made the following preliminary decisions, which subsequently turned into mini-tasks:

1. In order to fit everything into one game day, it is obvious that all 7 mines must be captured! For this purpose, at least 5-6 heroes will be needed.
2. The result in the final table will be significantly affected by the amount of gold collected. To achieve this task, it is necessary to gather the maximum number of resources using the fewest number of heroes.
3. Exchange all resources for gold at the market.
4. It is necessary to work out an option: taking the water mill and capturing the nearby mine with one hero!
5. All this can only be accomplished using logistics heroes (runners).

Ways to solve the above tasks

The starting hero Crellion essentially performs the most important and primary task: capturing the market! The rest of his actions determine how the main goals are solved. Essentially, it is from him that the walkthrough diverges for all tournament participants. Other heroes perform secondary tasks and act roughly the same for everyone, namely:

- one mine per hero, and resources where possible.

I will now move directly to the tournament walkthrough itself.
With your permission, I will not describe it in detail, as the respawn is small and everything is clear without specific indicators in the form of points marking the location of a particular hero/resource.

However, I have made a map of the respawn; by printing it out, everything will be clear, and reading this description will be easier and more intuitive than following points.

Abbreviations used on the RESPAWN map:
К – crystal;
З – gold;
С – chest;
Сера – sulfur;
Р – ore;
Д – wood;
Н – oil (mercury);
А – diamonds (gems);


1. Hero Crellion (Hero #1) takes a step down and immediately increases the treasury by +700 gold (З2). Then he RESISTS THE TEMPTATION TO CAPTURE 2 MINES and keeps his way to the stables. On the way, Crellion adds +5 wood (Д2) to the treasury (which is necessary for building the tavern) and pops into the stables.

The local stableman provides Crellion's army with new horses, and he gains additional moves. Having received a surge of strength, the brave Crellion turns his horse around and gallops to join 20 snipers. After successful negotiations, the snipers willingly join Crellion's ranks.
Since Crellion was a speculator, and one obsessed with resources and gold at that, he finds +6 sulfur (Сера3) without hesitation and runs as fast as his legs can carry him for the distant gold +900 (З3), which lies unclaimed near the garrison.

With his last strength, the lucky Crellion reaches the market, where he remains for the rest of his days.
Such was the difficult path chosen by Speculator-Crellion!
After completing Crellion's moves, the treasury contains the following resources:
13 logs; 8 ore; 6 sulfur; 1600 gold.

I draw your attention to the following points:

- if you visit the stables first and then take the logs, you will not succeed in taking the market as the final step!
- logs must be taken not by using the path suggested by the computer, but manually using the keyboard while saving several movement points:


1-1. A tavern is built in the glorious village of DOLER (-5 logs; -500 gold).
1-2. At the market, we exchange 6 sulfur and 7 ore for gold. We obtain the necessary amount to purchase the next hero.

2. We hire the glorious Hero Gird (Hero #2)! Under him is, of course, the runner-logistics expert Kyrr.

Everything here is clear and simple:

Gird, without leaving the village, grabs the nearby chest on the left +1500 gold (С4), then the chest on the right +2000 gold (С5), and finally the sulfur mine.
Without thinking twice, he waters his horse at the stables and captures the sawmill on his last move!

After completing Gird's moves, the treasury contains the following resources:
8 logs; 1 ore; 3525 gold.

Before I describe further, I want to share a certain peculiarity that I had not observed before and have not read about anywhere, but encountered specifically in this tournament!

IT TURNS OUT THAT THE STARTING SPEED OF A HERO IS OF HUGE IMPORTANCE DEPENDING ON WHICH CASTLE HE WAS BOUGHT FROM (NATIVE, ALLIED, OR HOSTILE)! This can be seen in detail in the example described below.
AmberSoler, if this point is not in the manual (I haven't seen it anyway), please add it.

Excerpt from the physics of the Heroes world:

Terrain penalty does not apply if:
- the hero's army consists entirely of creatures for whom this land is "native" (Native Terrain):

Let's consider 3 of the fastest runner heroes and one pretty girl.

Kyrr is a ranger. Native terrain is "grass". Starting army 1 centaur = speed in 6 points, which is 1700 mp. Logistics skill +10% + specialization 5% = 1955mp!

Dessa is a battle mage. Native terrain is "stones". Starting army 1 goblin = speed in 5 points, which is 1630 mp. Logistics skill +10% + specialization 5% = 1874.5 mp!

Moner is an elementalist. Native terrain is "grass". Starting army 1 small fairy = speed in 7 points, which is 1936 mp!

PIR is a demon. Native terrain is "lava". Starting army 1 imp = speed in 5 points, which is 1630. Logistics skill +10% = 1793 mp!

From this it follows that Kyrr should run the furthest! And DESSA and PIR THE LEAST!

Let's analyze the speed of these three heroes (PIR will be discussed in point 6) using this tournament as an example.
For this, I will open the map using nwcwhatisthematrix and take a screenshot to show you this path!

I also ask you to note that Moner and Kyrr have an advantage over Dessa; they HAVE NO PENALTY on NATIVE TERRAIN – GRASS. And on grass, judging by the Physics of the world data, heroes should not have a penalty at all! And they will all run specifically on grass and roads!

So let's launch the runners:

Kyrr starts – following the suggested route, he makes his last step onto the mercury mine (move 5)!
Dessa starts - following the suggested route, she makes her last step onto a chest (move 6)!
Moner starts - following the suggested route, there is 1 small last little step left after 6 moves!

A PARADOX arises, don't you think?
Passing the unfortunate goblin led to nothing.

From all this, I can make only 1 conclusion:
THE STARTING SPEED OF A HERO WILL BE HIGHER DEPENDING ON WHICH CASTLE HE WAS BOUGHT FROM—NATIVE OR NOT!


3. We hire the glorious hero Kyrr (Hero #3)! Under him is, of course, the runner Dessa.

Kyrr, not deviating from the tradition of his predecessors, visits the stables.
Then he heads toward the blue hero, specifically to the distant ore mine (stone mine). On the way, we pick up +6 mercury (Н2). Before taking the mine, we take +3 sulfur (sulfur 1), and there is just enough left to place his red flag on the ore mine right before the eyes of a bewildered Tanta.

After completing Kyrr's moves, the treasury contains the following resources:
8 logs; 1 ore; 6 mercury; 3 sulfur; 1025 gold.

I draw your attention to the following point:

- Mercury must be taken at a right angle!
- Be sure to take the sulfur first, and then the mine, but not vice versa:


3-1. At the market, we exchange 8 logs and 6 mercury for gold. We obtain the necessary amount to purchase the next hero.

4. We hire the Girl-hero Dessa (Hero #4)! Under her is, of course, the runner-logistics expert Gunnar.

Dessa runs exactly as shown on the map and in these 6 moves adds the following resources to the treasury (P2, P1, C3, C1):
18 ore, 4000 gold.

After completing Dessa's moves, the treasury contains the following resources:
19 ore; 3 sulfur; 4025 gold.

5. We hire hero Gunnar (Hero #5)! Under him is again a girl, this time a Demon, with the beautiful name PIR!

His movements are simply primitive:
Stables, crystal mine, and while at the mine's location he takes 900 gold (З1) and 5 crystals (К).

I draw your attention to the following point:

- If you take the crystals first, you will be left without gold because the moves will end! You can also take the gold first, then the crystals, and finally the mine; the result will be the same.


After completing Gunnar's moves, the treasury contains the following resources:
19 ore; 3 sulfur; 5 crystals; 2425 gold.

5-1. At the market, we exchange 1 ore for gold. We obtain the necessary amount to purchase the next hero.

6. We hire super-hero PIR (Hero #6)! Under him is a modest guy with a name well-known in the world of heroes, Gretchen!
Why I called PIR a SUPER-HERO you will understand by looking at the new route map for the hero!

PIR – MANAGES TO TAKE ALL OF THIS! AND THIS IS ANOTHER PARADOX, SINCE NEITHER KYRR NOR GUNNAR CAN DO THIS BECAUSE THEY ARE SHORT BY EXACTLY 1 STEP!

Dessa can repeat this (checked), or Moner, or some other super hero (not checked)!

+ on top of everything, PIR has a ballista!

From here I make the fantastic assumption that DEMONS AND BARBARIANS are in an alliance!

After completing PIR's moves (А, Н1, Д1, С2), the treasury contains the following resources:
9 logs; 6 mercury; 18 ore; 3 sulfur; 5 crystals; 4 gems; 1000 gold.

6-1. At the market, we exchange 10 ore, 1 sulfur, and 4 gems for gold. We obtain the necessary amount to purchase the next hero.

7. We hire Gretchen (Hero #7)! Under him is the well-known Sir Müllich; I didn't even dig for him! Why couldn't he have appeared sooner.

Only trifles remain for Gretchen:
+5 mercury (Н3) near the gem mine, and the mine itself actually.

After completing Gretchen's moves, the treasury contains the following resources:
9 logs; 11 mercury; 8 ore; 2 sulfur; 5 crystals; 0 gems; 0 gold.

7-1. At the market, we exchange all resources for gold. We obtain a final sum of 3975 gold.

8. I was unable to work out an option with Moner due to lack of time.
However, after the tournament ended, Dmitry A_S provided such a save with a dug-out Moner. Checking showed that Moner is incapable of performing point 4 of the mini-task mentioned above.
But if someone solves the riddle of how exactly the appearance of a native, allied, or non-native hero in one castle or another affects their initial speed, then perhaps the task will be solved by another method. For example: replace the same-castle with a phoenix-castle, dig out Moner and try to follow the path indicated above.

P.S. I ran the heroes again; this time the route was exclusively running and only on the road! The route is as follows: stables, ally's castle.
Results:

Kyrr – short by 2 cells!
Dessa – successful. Moves are exactly enough to enter the castle.
Gunnar – short by 1 cell!
PIR– successful. Moves are exactly enough to enter the castle.
Gretchen – short by 1 cell!
Moner – after visiting the castle, exactly 1 cell remains!
Sir Müllich, Fafner – short by 3 cells!


If you have time, feel free to experiment.

Thank you for your attention, that's all. Game Over

Respectfully, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:

Statistics

Welcome our newest member: artem

Users Online 1 users 1703 guests