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Posts from Sacred Haven of Debauchery

4.3 (23 ratings)
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What shall we name the establishment?
28 voters
Single choice Public votes
This poll is closed.
“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
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Okay, if no one wants to generate Luke and his friends, then maybe this generator will be more interesting to you.

А, вот почему.

??+⛓️♿=?
In reply to Arandor
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Arandor
Veg, can you say something about the board game "Agricola"?

It's a game about developing your own household. You build a cottage, have children, grow plants, and raise animals. The main feature of the game is crisis management - you constantly lack resources, either your family is starving or you can't build anything, and by the end of the game, you never manage to do everything you planned - it's not like "Farm Frenzy." The main drawback that is usually attributed to the game is the lack of interaction between players, even indirect interaction; each player is really just digging in their own garden. I haven't played it, only went through the tutorial on a tablet, and read a lot of reviews about it. I would like to try playing it once to form my own opinion.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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It’s a shame that there is no interaction with other players.

Be strong. Believe
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My sword, my trusted ally, unphased by my aspect.
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Viscreet-gastritis

Be strong. Believe
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Arandor the Breaker
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as if something bad happened.

Be strong. Believe
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That's the same Darwin Award laureate I mentioned in the thread about politics. Never anger a level 15 archdevil if you're not a red dragon or the final boss of a campaign.
And that's not the limit; I plan to keep leveling up until I get bored, although with such a powerful hero, the game turns into stomping on weaklings. Oh well, if it gets too boring, I can always burn down the enemy capital.
А, вот почему.

??+⛓️♿=?
In reply to Драккошка
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Drakkosha
With such a hero, the game turns into a massacre.
So, the balance is messed up here too?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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Yes, there are balance issues in Disciples. This is especially noticeable in multiplayer, considering the specific mechanics of magic.
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In Disciples, the balance is excellent, especially when a hero with a 100% hit chance misses half of the enemy units. What a clumsy fellow.
А, вот почему.

??+⛓️♿=?
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The game is bugged for you; they don't miss for me. Unless you're talking about artifact effects, like paralysis (which is quite overpowered on its own). But as far as I can tell, artifacts have their own chance to hit, separate from the hero's default attack.
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And in which edition is there no chance of missing? I've tried two, maybe three versions of the game, and in all of them, there's a chance of missing even with 100% accuracy, although it's very low.
А, вот почему.

??+⛓️♿=?
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I don't even remember that. Except for the area-of-effect skills, which can miss because they are area-of-effect.

Be strong. Believe
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Maybe I was just lucky, but I haven't encountered anything like that. I played the gold edition (or whatever it's called?).

Added 5 minutes later
Yes, they miss quite often in Dungeon, Ar. As they should, with 80% accuracy (which most units have). And with mass spells, it happens more often simply because there are more targets. Also, mass transformation/paralysis/petrification spells don't have the highest accuracy (50%), unlike their single-target counterparts.

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