Posts from Epic War Age (EWA) - Adapted Mod Collection
Auto-translated
In general, I would like the developers to publish complete lists of all added creatures, including the tiers, when they exist (I think I haven't encountered all of them yet, and it's difficult to judge).
BUT the initial question arose due to 2 additional Order tiers, which, judging by everything, consist of:
1. The Unicorn Empire, the main color of the entire tier is green.
2. (?) Order faction, including Cossacks, Voivodes, Gryphon Raiders, and Guardian Angels, the main colors are blue and... corpse gold?.. I don't know what this color should be, and there are no particular complaints, but gold looks gold in this tier only for the Guardian Angels.
Maybe something is wrong with me, but shouldn't they really have this strange color?
The question is specifically about the second tier. Its name is not in the description, and if it's not difficult, I would be very interested to know it.
But the most interesting thing is what the militia version of the tier represents – could it be plague-ridden peasants? I realized that all these units are part of a tier by experimenting with a fort on a hill.
On the one hand, this would explain such an... interesting choice of colors for other units in this tier, but on the other hand... Voivodes and Cossacks, not to mention Gryphons and Angels, don't really look like plague-ridden creatures.
If you can satisfy my curiosity, I will be very grateful.
Even more so if you make a list of all of them, with screenshots. Or, if this has already been done, which is likely, please provide a link; I couldn't find anything myself.
What do these TE scripts do?
Friends, we want to inform you that the testing of the single-player scenario:
"In Search of Power" on EWA 2.2.1 was successful! No crashes, glitches, or other errors were found. We played on 8-bit (64)
I played on Hero difficulty.
DETAILS OF THE PLAYTHROUGH:
The most important thing is to capture the Castle! You only have 7 days to do it!
- After capturing the Knight's Castle, a video plays, relieving the tension after the battles. In the video, a demon steals a bow and, after 4 (5) days, runs past the Knight's Castle with it, heading towards his own.
- We take all the archers + a few armored units and stop him for a customs inspection)).
The emphasis is on archers + a few armored units and peasants.
After retrieving the bow, I immediately captured the gold mine (right next to the Castle) and started to develop slowly, while not straying too far from the Castle so that I could reach it in case the demons attacked. Logistics helped a lot with this. And the demons attacked every week.
The following skills and abilities were useful:
Logistics (pathfinding);
Prayer, Watchful, Encouragement
Attack (+20% damage to archers)
Luck, Defense, Leadership
However, I should note that the scenario can be completed in different ways, and there may be several options for developing the hero. Overall, the scenario is excellent.
Dugald is the main hero of the “Race Against Time” scenario, which takes place in the years between the Grey Alliance War and the War of Queen Isabel.
Many years of military service have taught Dugald that the most important thing in war is the life of a soldier, and it is best if the enemy dies before he can harm the warriors of the Griffin Empire. That is why he came to love archers and devoted many years to their training and equipping. Archers justify his hope, firmly believing that under Dugald's command, their lives are not in much danger. Dugald's specialization: Commander of Archers
All archers and crossbowmen in the hero's army receive +1 to defense and attack for every two levels of the hero, starting from the first.
A NEW unique version for this hero is already available in NHF!

---------------------------------------------
Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
http://el-mods.ru/load/4-1-0-14
• Fixed a bug with adamant golems when using mana transfer.
• Improved the calculation of the strength of adamant golem and burnt corpse creatures.
• Improved compatibility with NHF. This is not full compatibility, just conflict resolution.
• Fixed an error in the EWA map handler.
• Some technical and aesthetic improvements to the launcher.
A message to the NHF creators:
You no longer need to change the creation date of the advmap-common.lua file; backward compatibility has already been implemented.
A little about how compatibility with NHF now works:
The launcher now checks for the presence of *NHF*.pak files in the data folder; if they are present, it automatically activates the NHF scripts in the game. The settings for activating other scripts in the launcher now work even when NHF is present.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
- Wouldn't it have been easier to go with a Light-Luck-Logistics-Attack build?
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
(compatible with EWA 2.2.2)