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Posts from Nowaru

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#4921
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And why choose at all if they're all villains anyway?
What makes you say that?
There hasn't been a single Ishanad who has done anything good.
We haven't even had a single Ishanad, Ar.
At least the Kalevrites kill demons and save the innocent souls of peasants, while these ones only bring evil.
They corrupt peasants into fanatical psychopaths.
Well, the situation with the TE isn't much better if they're holed up in their dark lair.
And they don't bother anyone except the evil followers of Arnsgar.
Only Heroist might have been normal for the entire race, but that's just Heroist himself.
Naria was also a decent person. And even Lalena didn't give off the impression of being a villain, unlike Ramola or that electric psycho.

Added after 31 seconds
In short, there's not much point in thinking about choosing a character if the point is optimization and build.
Don't overthink it if that's your priority...
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#4922
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Wasn't there even one in Erathia? Wasn't there even one among the NPCs?

Be strong. Believe
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#4923
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A Heroes player might have been decent for the entire faction, but that's just how that particular player is.
Are you talking about real-life players right now?
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - Лестер
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#4924
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Wasn't there even one in Erathia? Wasn't there even one among the NPCs?
Among the players.
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#4926
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Because he is friends with Hanelion.
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#4927
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Koshy has a good story. It made me feel warm inside. And Ples too, it's just a shame that the ending is a bit sad. They should make (auto)biographical films about these characters.
Only one Heroist might have been normal for the entire race, but that's just because the Heroist himself is like that.
:sun:

Whatever
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#4928
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next
My sword, my trusted ally, unphased by my aspect.
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#4929
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Koshy wrote a good story. It made me feel warm inside. And Ples's story was good too, it's just a shame that the ending is a bit sad.
We're looking forward to your story about the love between Adilika and Saburo.
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#4930
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Fate Card #21: Encounter

During their exciting travels or mundane life, a character encounters one of the many inhabitants of Erathia.
27% become companions.
18% become close friends.
9% one of the two characters develops deep respect or love for the other (player/NPC).
27% become sworn enemies.
9% one of the characters kills the other (player/NPC).
10% one of the characters robs the other (player/NPC).

Fate Card #22: Secret

The player must ask the Game Master one of the following questions:
- Ask a series of questions about any character or country in the setting.
- Request to have something new described (e.g., a country, religion, or character present in the setting but not appearing in the game or only mentioned briefly).
- Ask something about themselves.
After this, they and another chosen player must draw the next card.

Fate Card #23: Good or Bad

The character must take a random good card (#1, #2, #3, #6, #7, #13, #14) and a bad card (#4, #10, #11, #12, #15, #18, #19, #20). They must keep one for themselves and give the other to a chosen player. The player knows which is good and which is bad, but does not know what number it is.

Fate Card #24: Gift

25% chance to choose a card at will for another player.
25% receive wealth, an artifact, or a great weapon.
25% achieve success, found their own city, or find love.
25% end up in prison, become enslaved, or become a victim of experiments.

Fate Card #25: Jackpot

The character becomes a great master, finds wealth, an artifact, a great weapon, and achieves success. This card can only be drawn through normal means.

Fate Card #26: Dark Lands

30% die.
30% play as a unique race.
10% fall into eternal sleep.
5% gain power.
5% go insane.
5% get sick.
5% find an artifact.
5% find wealth.
5% find a great weapon.

Fate Card #27: Friend

The player can create a companion for themselves.

Fate Card #28: Spell

25% receive an enhanced version of an available spell.
25% create their own spell (see Rosario).
25% receive a spell not represented in the game mechanics.
25% receive a tome of magic allowing the character to learn 10 spells of their choice.

Fate Card #29: Servant

The character becomes a loyal servant/slave to another character that the player introduces in the quest – the master or mistress (the opposite of an aristocrat; in this case, the player's character is a servant to an NPC).

Fate Card #30: Land of the Dead

The character becomes a walking dead (Aghatan).

Fate Card #31: Insight

The character becomes an adept of foreign martial arts, understands the true essence of the universe, becomes wise and humble.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - Лестер
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#4931
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Well, now there should be fewer chances to die. Probably.

Added 1 minute ago
Xezbeth
I was thinking, I'll make things a little easier so you can write the quest right away. Now you can create maps for characters that haven't been created yet, but
a) you have to play with whatever you end up with
b) or describe the history of your character properly (even if he died)
c) I'm still working on new themes, so if anyone is going to do it, it will only be after I finish them - this will probably take an hour or two.
Rules for dummies:
You enter the character's name (it will not be possible to change it later), a brief description (who he is, where he is from, what he does), an approximate specialization.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - Лестер
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#4932
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It seems like people liked the cards more than the expansion itself.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#4933
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Well, now there should be fewer chances to die. Probably.
For forum losers, nothing is impossible.

Be strong. Believe
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#4934
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Are there any external differences between an Ing and a human, besides height and build?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#4935
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Ings are stupid, but humans are not.

Be strong. Believe