Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Kalevritia +3 MEN for each unit of awareness. Damage to non-humans from any source is doubled.
Ninsharra Passive * SP +20%, AGI +40%, ACC +40% Priest of Ninsharra Ray of Sunlight(2) Damage: 180% SP (fire) Cost: 270 Range: -10-10
Scorching(2) REQ: Staff of Ninsharra
Poison of Ninsharra(2) The character's weapon or ammunition is always coated with deadly poison. On attacks: -10% from current stats. +16% chance to paralyze the enemy. +8% chance to instantly kill the enemy. The priest himself is immune to all poisons.
Flame of Ninsharra(2) +50% to final damage from weapons (melee/bows) with fire.
Heat of Ninsharra(2) Fire resistance 100%, all fire damage dealt by the character is 50% higher.
Blinding Light(2) Paralyzes all enemies (MEN vs. MEN), 100
Warmth of Ninsharra(3) Removes all negative effects from the selected character, fully heals him. Resurrects a dead character if his health did not drop below 100% and he was not killed in a "special" way. 500
Wrath of Ninsharra(3) Deals damage to all enemies (60% SP) 500
Ansgar The character can use weapons in each hand. Two-handed weapon together with one-handed if strength is 45 or more - removed Direct magic damage -50% Immunity to stealth attacks DMG +100%
Ormhild Character's attacks cannot be parried or blocked. Cost of skills from the "Warrior" specialization is halved. Initiative +1 Elemental resistance +25%
Arcadia All the same + health x2, immunity to diseases and poisons.
____________________ That seems to be it for religions.
Yes, they might. But they are so primitive that there's not much to say about them (I didn't develop them much), and they won't have any special effects either.
Absorb Residual Energy (2) The spellcaster restores magical energy by using the body of a recently deceased enemy (SP/15 MP %). Necromancy cannot be used after casting this spell. Range: 5
Revan, is that okay?
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт
Who is planning to play as whom? Well, Alex is playing as an Ingot, and Aretz is a Meshed by nature (although the class is unclear). What about the others?
I only have Barbarians. Alex deliberately chooses what Revan doesn't suggest, in order to make him work harder and reduce the time spent watching anime, hoping to cure his friend of this addiction.
I'm not sure if I'll do it. I was planning on creating a crazy Ishana character (I've been planning it for a while, even before Dominik), but Nebok has already created one, and there's also an option to create a Melkhorian. Or, I could just not play.
E si sui vius, er mi grans benananza, e si ieu muoir, er mi grans deliuriers