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Kalevritia+3 MEN for each unit of awareness.
Damage to non-humans from any source is doubled.
NinsharraPassive* SP +20%, AGI +40%, ACC +40%Priest of Ninsharra
Ray of Sunlight (2)
Damage: 180%
SP (fire)
Cost:
270Range: -10-10
Scorching (2)
REQ: Staff of NinsharraPoison of Ninsharra (2)The character's weapon or ammunition is always coated with deadly poison.
On attacks: -10% from current stats.
+16% chance to paralyze the enemy.
+8% chance to instantly kill the enemy.
The priest himself is immune to all poisons.
Flame of Ninsharra (2)+50% to final damage from weapons (melee/bows) with fire.
Heat of Ninsharra (2)Fire resistance 100%, all fire damage dealt by the character is 50% higher.
Blinding Light (2)Paralyzes all enemies (MEN vs. MEN),
100Warmth of Ninsharra (3)Removes all negative effects from the selected character, fully heals him. Resurrects a dead character if his health did not drop below 100% and he was not killed in a "special" way.
500Wrath of Ninsharra (3)Deals damage to all enemies (60% SP)
500AnsgarThe character can use weapons in each hand. Two-handed weapon together with one-handed if strength is 45 or more -
removedDirect magic damage -50%
Immunity to stealth attacks
DMG +100%
OrmhildCharacter's attacks cannot be parried or blocked.
Cost of skills from the "Warrior" specialization is halved.
Initiative +1
Elemental resistance +25%
ArcadiaAll the same + health x2, immunity to diseases and poisons.
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That seems to be it for religions.