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#4754
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OKAY
А, вот почему.

🏹🎪+⛓️♿=💕
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#4755
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Well, at least we have something in common, Ar.
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#4756
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Avaona Monere


[/CENTER]

Avaona does not remember her childhood. She doesn't remember it at all. Neither mother, nor father, nor who she was, nor where she was born, nor how she ended up in Ishanad. Only a name — “Avaona Monere”. A strange name. As were the nightmares that often haunted her. One nightmare repeated quite frequently: some young man in a hood kept chasing Avaona, shouting after her that she had stolen his life and soul. In other dreams, the girl was raped by various creatures and monsters, yet she did not resist or try to escape, as if she wanted it. All these dreams frightened her slightly; it seemed to her they were somehow connected to her past, but exactly how, she did not know…

A young girl wanders through a grim and terrible swamp. Everywhere there is water, mud, insects, and other delights of this repulsive place. Fear, despair, and hopelessness overwhelm the girl completely; tears flow in streams, she wants to hide somewhere, but there is nowhere to go. All that remains is to walk through the fog, knowing not where, knowing not why, knowing not for what purpose.
— What is happening? Where am I? Who am I? Avaona Monere, that's my name, isn't it? Right? — Avaona muttered through her tears.
Reaching a relatively dry spot, the girl sat down by a tree and sobbed even harder.
— Who's there?! — she exclaimed, hearing someone approaching.
Soon, a bald old man with a beard emerged from the thick fog.
— Lost? — he addressed Avaona.
— I-I-I don't know… what is happening? Where am I? Who am I?
— It seems the process has finally concluded.
— What are you saying? I don't understand.
— Come with me, — said the old man, approaching the girl and extending his hand.
— I don't know you…
— Do you see anyone here that you do know?
— No…
— Well then come along; you have no other choice. Except for death.
— I don't want to die, I don't want to...

Thus Avaona met the man who subsequently became her adoptive grandfather. If not for him, young Avaona would have died on that cursed swamp. But she was lucky; the old man took her in and began to teach her Ishanad magic. It turned out the girl possessed decent potential. During her time living on the swamp, Avaona mastered magic quite well, but she always lacked perseverance, and sometimes she was frankly bored. Her grandfather spoke with her very little, so her primary companions were the numerous books from the old man's library. From there, she gleaned much knowledge about the outside world and what lay beyond Ishanad. The girl had never been beyond the swamp, and she did not wish to spend her potentially long life here in the company of a tedious old man; therefore, one fine day, she decided to leave, leaving a note expressing gratitude for her rescue and education.

The character becomes a great master, finds wealth, an artifact, a great weapon, and achieves success. This card can only be drawn in the usual way.
Moving further away from her grandfather's house, Avaona mentally returned to the past, to that day when the old man found her. But these were merely thoughts. The sensations she experienced then had long been forgotten. She stopped fearing the swamp and everything that could be encountered here. Now it was more likely that those who stumbled into this grim place should fear her. Moreover, this time she was not alone. Avaona brought two friends with her — humans upon whom experiments had not ended successfully, and they were turned into puppets.

Leaving Ishanad was quite simple, but the road ahead promised far more problems and troubles. Upon entering the lands of the Shunites, Avaona almost immediately encountered hostility and the unusual culinary preferences of the inhabitants of these lands. Fortunately for her, one of them proved to be an extremely useful specimen. The subordinate knew the dungeons of the ancient Shunite city, through which the Sorceress decided to travel, poorly, but his ignorance turned out to be a great stroke of luck for Avaona. The finds she managed to discover there served her well in the future (specifically, she found an artifact here: a gold pendant in the shape of a scorpion with two dark purple stones in its claws, and some very precious gemstones; wealth, in short).

Reaching Ilinar, Avaona enrolled for study at a new academy of magic, but did not stay long, as she quite quickly mastered everything that she could not master without the help of teachers. Next, the Sorceress intended to travel to the Dark Lands. Which is exactly what she did. Such enigmatic and mysterious places strongly attracted Avaona. She had once read about them in old books, and now she could see it all with her own eyes. And not only see. The Dark Lands were an excellent place for conducting various magical tests and experiments, although it was quite dangerous here. Over time, thanks to her abilities and puppets, the Sorceress erected a high tower near the ruins of Covelia. The beautiful view of the once majestic city, now lying in ruins, inspired her to new achievements in the field of magic. Unfortunately, excessive activity in such matters attracts much attention, and rumors about the mysterious tower and a certain Sorceress began to spread through Ilinar. Such fame did not promise Avaona anything good. Moreover, during her travels, she had become excessively suspicious and cautious. She believed that soon there would surely be those who wished to learn the secrets of the lonely tower. Deciding to cease her activities for a while in order to cool the passion of various adventurers and the tongues of gossipers, Avaona set out on the second journey of her life, this time by sea...

Origin: Ishanad.

Teaching: Iris.

Characteristics:
Strength - 7
Endurance - 15
Agility - 10
Perception - 7
Consciousness - 38
Magic - 43


Talents:

Lightning Magic

Teleportation (1)
Distance: SP/12
Cost: 50

Energy Management

Magic Barrier (1)
The magic energy of the target or caster absorbs incoming damage.
Distance: 1
Cost: none

Denial (1)
Chance to ignore received damage.
Cost: 200

Ishanad

Necromancer (2)
The caster raises a fallen creature from the dead and controls its actions. Characteristics: SP/4
Cost: 10% of the risen's max HP is reserved until the risen is destroyed.

Black Magic (2)
The caster creates a certain creature according to their imagination.

Dreams (1)
The selected character falls into a state of deep sleep. In case of success, the caster can impose certain thoughts and ideas on the victim.
Distance: 10
Cost: 50

Subjugation (1)
Forces the selected character to follow the Sorcerer's orders.
Distance: 5
Cost: 250

Residual Energy Absorption (2)
The caster restores magic energy using the body of a recently deceased enemy (SP/15 MP %). After using this spell, Necromancer cannot be used.
Distance: 5

New Magic


Lightning
(1)

Equipment: volume of Ishanad magic; personal diary; magic ring with a black stone given by grandfather; an unremarkable-looking magic wand custom-made in Ilinar; health and energy potions; black hooded cloak; small mirror; joker card; gold pendant in the shape of a scorpion with two dark purple stones in its claws; small pouch with gold and several precious gemstones.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#4758
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[9:17:33 PM] Drakkoshka: Ok, I'll draw the third card.
Fate Card #9: Faith

50% to found your own religion
8% to become a priest of a god of your choice
5% to become a follower of the Kalevrit faith
5% to become a follower of Iris
2% to become a follower of the teachings of Elulu-Suen
2% to become a follower of the teachings of Shameimaru
2% to become a follower of the teachings of Melchor
2% to become a follower of the teachings of Varalei
2% to become a follower of the teachings of Ninsharra
2% to become a follower of the teachings of Ansgar
2% to become a follower of the teachings of Ormhild
2% to become a follower of the teachings of Arcadia
2% to become a follower of the teachings of Rosario
2% to become a follower of the teachings of Nishant
2% to become a follower of the teachings of Gavellus
2% to become a follower of the teachings of Tilla
2% to become a follower of the teachings of Shai
2% to become a follower of the teachings of Sai
2% to become a follower of the teachings of Zetsumeya
2% to become a follower of the teachings of Grevan

kek
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
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#4759
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Now we can also pull in the fourth one.

Be strong. Believe
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#4760
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Life is pain.
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#4761
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I only had three maps, and that was it. And yes, after SUCH a lottery, you can only become a follower of Iris.
А, вот почему.

🏹🎪+⛓️♿=💕
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#4762
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Take mine.

Be strong. Believe
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#4763
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No, thanks, I'm fine as is.
А, вот почему.

🏹🎪+⛓️♿=💕
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#4765
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This is simply a brilliant part of the expedition. It's just a shame that the chances of dying are so high...
 

К А
Стикеры GBF в Telegram
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#4767
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Do you want to stretch things out, Sky?
Can we skip that part?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com