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Posts from "Necropolis" - changes to creatures of levels 6-7.

5.0 (1 rating)
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11 years ago
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I agree with the opinion about the faceless ones.
In reply to Eleondor
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10 years ago
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The materials from this mod will be included in the "Harmony" mod /topic/10898/
After examining this mod, I realized that it has a flaw – in the Dragon Utopia, Death Harbingers started appearing, replacing Ghost Dragons, and they don't belong in the Utopia – however, it’s just a minor bug :D
In reply to SRD
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10 years ago
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Found another bug in this mod – when generating a random map, the game crashes if this mod is installed. :(
If you remove this mod, the random map is generated, and if you then exit the game, put the mod back in, and load the created map, there are no problems – the random map works fine with the mod.
In reply to SRD
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10 years ago
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SRD
The materials of this mod will be included in the "Harmony" mod /topic/10898/
After examining this mod, I realized that it has a flaw – in the Dragon Utopia, Death Messengers began to appear, replacing Ghost Dragons, which don't belong in the Utopia – however, it’s just a minor bug :D

However, this is not such a serious flaw; rather, it's a trivial matter.
I think that when the "Harmony" mod is finalized, it can be combined with the EWA modification. Overall, the mod is original, and the background of the skill wheel looks especially beautiful.
A low bow to the authors of this idea.


Added after 57 seconds
SRD
I found another flaw in this mod - when generating a map for the Great Strategic Game (GSG), the game crashes if this mod is installed. :(
When this mod is removed, the GSG map generates, and if you then exit the game, place the mod back into the game, and launch the game to load the created map, there are no problems - the GSG map works normally together with the mod.

This problem will be easy to fix
In reply to atlant108
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10 years ago
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What is the actual reason? What specifically is it about this mod that prevents the generation of a random map?
In reply to SRD
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10 years ago
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SRD
What is the actual reason? What specifically is it about this mod that prevents the generation of a strategic map?

As the mod author wrote:

...the mod naturally affects the original game files and may be incompatible with some other mods that somehow affect the creatures of the Necropolis faction. There may be "oddities" with campaign missions and single-player scenarios where, for example, Black Knights and Death Knights are used. But such cases are extremely rare.

I would add that the problem may also be with the hardware (weak video card, weak PC). If everything is fine with this (the computer is powerful enough), then the problem should be looked for in the mod itself; perhaps an error was made during its creation with tags or a parameter was incorrectly specified somewhere.
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10 years ago
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I made the first post (the main one) and then added the second post because that makes sense.
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10 years ago
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Great mod, I've been looking for something like this for a long time. There's only one downside – the appearance of the Dark Knights. The purple color looks very strange. I decided to rework it, and here's what I came up with: If needed, I can provide the textures.
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9 years ago
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a Can Banshees and Undead fly?
The whole point was in the flying units, because ghosts, vampires, and dragons pushed towards the walls, archers shoot, and zombies and undead guard them.
In reply to Уриэль Септим Х
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9 years ago
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Uriel Septim X
Do Banshees and undead creatures know how to fly?
They can, but generally it's excessive to have three flying units in an army – for example, Inferno, Dwarves, Orcs, and the Elves each have only one flying unit – ideally, there should be two flying units per faction (for balance).

Added 2 minutes later
LokiCthulhu
Excellent mod, I've been looking for something like this for a long time.

There's only one downside – the appearance of the Dark Knights. Purple looks very strange.
The point is that all alternate upgrades are designed in purple tones.
In reply to LokiCthulhu
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9 years ago
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LokiCthulhu
Great mod, I've been looking for something like this for a long time.

There's only one drawback - the appearance of the Dark Knights. Purple looks very strange. I decided to redo it, and here's what I got:



If needed, I can provide the textures.
How did you redo it? Can you share your version, I really like it!
By the way, why does the mod only replace Bone Dragons with Dark Knights and at level 7? The Spectral and Astral Dragons remain. And Banshees, Undead, and Death Harbingers also remain at level 6. This is on the Tribes of the East 3.1 + Epic War Age 2.6.2 version, and no other mods are installed.
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9 years ago
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And can Bone Dragons be used as neutral units in the 8th level? Perhaps instead of Yetis?
In reply to Андраил
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9 years ago
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Andrail
Can Bone Dragons be used as neutral units in the 8th level? Perhaps instead of Yetis?
I saw Virms in the EWA mod, Bone Dragons, blue ones, they cast spells like Slow, Ring of Cold, and Ice Block (if my memory serves me right).
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9 years ago
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Guys,
Maybe someone could replace the Knight models in this mod with these ones:
/topic/at/934755/
In reply to SRD
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9 years ago
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SRD
The materials from this mod will be included in the "Harmony" mod /topic/10898/
After examining this mod, I realized that it has a flaw – in the Dragon Utopia, Death Messengers started appearing, replacing Ghost Dragons, which don't belong there – however, it’s just a minor bug :D
In general, the idea is interesting and deserves separate attention. I hope we see it soon!

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