Auto-translated
Behind such wings, the rider will be completely invisible.
Added 7 minutes ago
It would be more appropriate to use griffin models for the rider.
Added 43 minutes ago
Inferno 1. It would be possible to create flying imps by adding wings from demonesses, but it is unclear how to handle the flight animation. 2. Magogs have already been implemented here. 3. Cerberuses and hounds are available. 4. Demons could be created from enlarged imps, but the horn attack on their heads would be lost. 5. Spawn of Evil could be given a witch's whip, but the question is which attack animation to use. 6. I haven't figured out what to make Ifrits from and what animation to give them. 7. It is also unclear how to make devils from tier three.
Added 37 minutes ago
Necropolis 1. It is possible to remove the shield from ordinary skeletons and warriors and give them a sword; I don't think the animation will suffer much. 2. It is possible to create zombies in the style of tier three, with armor and inquisitor's maces instead of axes. 3. For guardians, you can take ghosts, remove the two outermost ones, and recolor them black with a white face, and add a hood. 4. Vampires from tier three are extremely difficult to implement in terms of animations. 5. Liches are available. 6. Knights are available. 7. It is impossible to create upright dragons.
Added 1 hour 5 minutes ago
Fortress 1. Gnolls have already been implemented here. 2. For lizards, you can take the archer model and remove as much armor as possible, recoloring everything in blue, and attach a head from dragons or lizard riders. 3. I thought for a long time about how to make basilisks and came up with this: remove the wings from the phoenix and reduce its size. The models are somewhat similar. 4. Basilisks have been implemented. 5. For gorgons, you can take the bulls that barbarian heroes ride. You don't even need to give them an attack animation; a "smoke/stream of fire" from their nostrils would be enough. 6. Wyverns are available; you could just lengthen their snouts to match the dragons. 7. Hydras are available.
Added 13 minutes ago
Dungeon 1. Troglodytes have been implemented. 2. I have no idea what kind of model mashup can be used to create harpies. 3. A somewhat strange solution for beholders: take imps, replace their legs with those of faceless ones, and make the head one large eye. 4. Medusas have been implemented; as an option, you could somehow give them an archery animation. 5. Minotaurs are available; you could just remove one axe; they don't seem to have an attack animation with only their left hand anyway. 6. Manticores are available, as is a mod that changes their faces to lion faces. 7. Dragons are available.
Added 44 minutes ago
Stronghold 1. Goblins are available; you can replace swords with clubs. 2. You can modify the rider gnomes into goblins and put them on wolves. 3. Orcs are available; you can create axe throwers with the harpooner animation. 4. You can replace the swords of executioners or warmongers with clubs. 5. To create Rukh birds, you need to rework the wyvern model. 6. Cyclops throwers seem to have been added. 7. I don't think it's possible to create monstrosities, unless you heavily modify devils.
Added 7 minutes ago
It would be more appropriate to use griffin models for the rider.
Added 43 minutes ago
Inferno 1. It would be possible to create flying imps by adding wings from demonesses, but it is unclear how to handle the flight animation. 2. Magogs have already been implemented here. 3. Cerberuses and hounds are available. 4. Demons could be created from enlarged imps, but the horn attack on their heads would be lost. 5. Spawn of Evil could be given a witch's whip, but the question is which attack animation to use. 6. I haven't figured out what to make Ifrits from and what animation to give them. 7. It is also unclear how to make devils from tier three.
Added 37 minutes ago
Necropolis 1. It is possible to remove the shield from ordinary skeletons and warriors and give them a sword; I don't think the animation will suffer much. 2. It is possible to create zombies in the style of tier three, with armor and inquisitor's maces instead of axes. 3. For guardians, you can take ghosts, remove the two outermost ones, and recolor them black with a white face, and add a hood. 4. Vampires from tier three are extremely difficult to implement in terms of animations. 5. Liches are available. 6. Knights are available. 7. It is impossible to create upright dragons.
Added 1 hour 5 minutes ago
Fortress 1. Gnolls have already been implemented here. 2. For lizards, you can take the archer model and remove as much armor as possible, recoloring everything in blue, and attach a head from dragons or lizard riders. 3. I thought for a long time about how to make basilisks and came up with this: remove the wings from the phoenix and reduce its size. The models are somewhat similar. 4. Basilisks have been implemented. 5. For gorgons, you can take the bulls that barbarian heroes ride. You don't even need to give them an attack animation; a "smoke/stream of fire" from their nostrils would be enough. 6. Wyverns are available; you could just lengthen their snouts to match the dragons. 7. Hydras are available.
Added 13 minutes ago
Dungeon 1. Troglodytes have been implemented. 2. I have no idea what kind of model mashup can be used to create harpies. 3. A somewhat strange solution for beholders: take imps, replace their legs with those of faceless ones, and make the head one large eye. 4. Medusas have been implemented; as an option, you could somehow give them an archery animation. 5. Minotaurs are available; you could just remove one axe; they don't seem to have an attack animation with only their left hand anyway. 6. Manticores are available, as is a mod that changes their faces to lion faces. 7. Dragons are available.
Added 44 minutes ago
Stronghold 1. Goblins are available; you can replace swords with clubs. 2. You can modify the rider gnomes into goblins and put them on wolves. 3. Orcs are available; you can create axe throwers with the harpooner animation. 4. You can replace the swords of executioners or warmongers with clubs. 5. To create Rukh birds, you need to rework the wyvern model. 6. Cyclops throwers seem to have been added. 7. I don't think it's possible to create monstrosities, unless you heavily modify devils.


