Skip to content

Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
User Avatar
Auto-translated
Behind such wings, the rider will be completely invisible.

Added 7 minutes ago
It would be more appropriate to use griffin models for the rider.

Added 43 minutes ago
Inferno 1. It would be possible to create flying imps by adding wings from demonesses, but it is unclear how to handle the flight animation. 2. Magogs have already been implemented here. 3. Cerberuses and hounds are available. 4. Demons could be created from enlarged imps, but the horn attack on their heads would be lost. 5. Spawn of Evil could be given a witch's whip, but the question is which attack animation to use. 6. I haven't figured out what to make Ifrits from and what animation to give them. 7. It is also unclear how to make devils from tier three.

Added 37 minutes ago
Necropolis 1. It is possible to remove the shield from ordinary skeletons and warriors and give them a sword; I don't think the animation will suffer much. 2. It is possible to create zombies in the style of tier three, with armor and inquisitor's maces instead of axes. 3. For guardians, you can take ghosts, remove the two outermost ones, and recolor them black with a white face, and add a hood. 4. Vampires from tier three are extremely difficult to implement in terms of animations. 5. Liches are available. 6. Knights are available. 7. It is impossible to create upright dragons.

Added 1 hour 5 minutes ago
Fortress 1. Gnolls have already been implemented here. 2. For lizards, you can take the archer model and remove as much armor as possible, recoloring everything in blue, and attach a head from dragons or lizard riders. 3. I thought for a long time about how to make basilisks and came up with this: remove the wings from the phoenix and reduce its size. The models are somewhat similar. 4. Basilisks have been implemented. 5. For gorgons, you can take the bulls that barbarian heroes ride. You don't even need to give them an attack animation; a "smoke/stream of fire" from their nostrils would be enough. 6. Wyverns are available; you could just lengthen their snouts to match the dragons. 7. Hydras are available.

Added 13 minutes ago
Dungeon 1. Troglodytes have been implemented. 2. I have no idea what kind of model mashup can be used to create harpies. 3. A somewhat strange solution for beholders: take imps, replace their legs with those of faceless ones, and make the head one large eye. 4. Medusas have been implemented; as an option, you could somehow give them an archery animation. 5. Minotaurs are available; you could just remove one axe; they don't seem to have an attack animation with only their left hand anyway. 6. Manticores are available, as is a mod that changes their faces to lion faces. 7. Dragons are available.

Added 44 minutes ago
Stronghold 1. Goblins are available; you can replace swords with clubs. 2. You can modify the rider gnomes into goblins and put them on wolves. 3. Orcs are available; you can create axe throwers with the harpooner animation. 4. You can replace the swords of executioners or warmongers with clubs. 5. To create Rukh birds, you need to rework the wyvern model. 6. Cyclops throwers seem to have been added. 7. I don't think it's possible to create monstrosities, unless you heavily modify devils.
User Avatar
Auto-translated
Conflux
1. Fairies are available.
2. You can remove the arms of the Air Elemental and replace the body, leaving the "whirlwind" in the legs, but I don't even know what model to use for the body.
3. You can replace the Fire Elementals with Water Elementals from the third game, replacing the head with a dragon head.
4. It's also difficult to find a model for the Fire Elementals because, again, no one has an animation for a "non-physical" melee attack.
5. You can use Bone Throwers for the Earth Elementals.
6. The Magic Elementals are done.
7. Phoenixes are also available.

Added after 38 seconds
I'd like to know how much of this is actually possible or just a dream.

Added after 2 hours 2 minutes
Oops, I should have gone to the psatkha website right away. It turns out that many of them have already been implemented.:smile04:
In reply to psatkha
User Avatar
Auto-translated
psatkha
The problem is with the animations, or maybe everything can be done in the form of effects, but it might not work for the move action!

So, what should we do then? Maybe try to stretch the creature model?
Or use the Titan animation?


Added 2 hours 18 minutes ago
Aleha
That's not good :smile35:


Is the plot for the Campaign ready?

Added 8 minutes ago
fktifzobr@mail.ru
The Immortal could be an assassin of old-regime mages, like Turaks and Askers; the Spartan could be an Orc or a Crusader (in the second case, more armor is needed).

Interesting idea. But what about the animation? The movements of Immortals and Spartans are very different from the movements of Assassins, Mages, and Orcs. Perhaps Crusaders could fit
In reply to Kendor
Auto-translated
Kendor

I still haven't figured out who to make the ifrits from and what animation to give them.

It would be quite logical to recolor the magic-based genies in a fiery style.
In reply to NecroButcher
User Avatar
Auto-translated
NecroButcher
It would make perfect sense to recolor the mage genies in a fiery style.

That was done a long time ago! :smile25:

You can see it in the project by esteemed Nargott – Heroes 5.5 WarGame Edition on this forum or on the official website of the project here here
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to atlant108
User Avatar
Auto-translated
atlant108
Colleagues, what do you think about adding two new creatures to NCF?

1) Immortal
2) Spartan

These characters are based on the movie 300. There are many options. I need your advice to determine which image would best fit the game's atmosphere. I would be glad to hear your suggestions and ideas.




Good Lord, how hideous are these Immortals!
In reply to Rameliya
User Avatar
Auto-translated
Rameliya
Oh my god, how terrifying are these immortals!

No, this is a consequence of the poor-quality stuff that the director or his costume assistant consumed. In reality, they didn't look like that at all – they are portrayed more realistically in the 1962 film!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Auto-translated
Good day. The mod by Zahar includes creature 992 (Giant Spiders), and there are several .xdb files in the following folders: \Characters\Creatures\Neutral\H5A0\spider_giant \Effects\_(Effect)\Characters\Creatures\Neutral\H5A0\spider_giant These files are not linked to any creature files. I removed them, but nothing changed. What are they for (could they just be "garbage" left by Zahar)? Here's the link to (__NCF_0992_Spider_Giante _080716): https://www.dropbox.com/s/jxl5rwn5i0husuc/__NCF_0992_Spider_Giante%20_080716.pak?dl=0 The files I'm talking about are located in: \Characters\Creatures\Neutral\H5A0\spider_giant\1 \Effects\_(Effect)\Characters\Creatures\Neutral\H5A0\spider_giant\1.
In reply to kolt_av
User Avatar
Auto-translated
kolt_av
Good afternoon.
Zahar's mod contains file 992 (Giant Spiders), and there are several .xdb files in the following folders:
\Characters\Creatures\Neutral\H5A0\spider_giant
\Effects\_(Effect)\Characters\Creatures\Neutral\H5A0\spider_giant
These files are not linked to any creature files.
I removed them, but nothing changed.
What are they for (could they just be "garbage" left by Zahar)?
Link to (__NCF_0992_Spider_Giante _080716): https://www.dropbox.com/s/jxl5rwn5i0husuc/__NCF_0992_Spider_Giante%20_080716.pak?dl=0
The files I'm talking about are located in:
\Characters\Creatures\Neutral\H5A0\spider_giant\1
\Effects\_(Effect)\Characters\Creatures\Neutral\H5A0\spider_giant\1.

Maybe this is just a test, or perhaps they are effects for the "death" state – I don't have Heroes of Might and Magic V with NCF files on hand right now to verify!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Auto-translated
Lokken, please share your Dark Mason creature or provide a link where it can be downloaded.
User Avatar
Auto-translated
Thank you! Awesome mod!
Когда люди умираю, они не пропадают, а идут дальше...
Auto-translated
Good day to everyone. If anyone has creatures from Lokken (specifically, Dark Mason), please provide a download link. They are not available on psatkha's website.
In reply to kolt_av
User Avatar
Auto-translated
kolt_av
Good day to everyone.
If anyone has creatures from Lokken (specifically Dark Mason), please provide a download link.
psatkha doesn't have them on his website.

Well, there was a small issue – I'm going on vacation, and hopefully, I'll have time to finish the unfinished creatures!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
User Avatar
Auto-translated
There are no NCF creatures in the editor; they are all present in the game, but not in the editor. Has anyone else encountered this?
Also, what programs (3D editors, graphics editors) are needed to create custom creatures?

Statistics

Welcome our newest member: Emil