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NCF – Extended list of Neutral creatures.Auto-translated
I suggest adding a new creature of level 7 (or even 8). Dark Lord
...And he fought against all alone The mighty Dark Lord. A battle of five against one Became a duel for him
He knew that the battle was hopeless - Why did he argue with fate? Why didn't he fly away in a whirlwind - Was he unable to, or didn't he want to? And now, crucified on swords, He fell dead on the dead ground, And the Ring did not save him - The magic was powerless.
But enough to talk about him - He was an Enemy, but he fell as a Warrior Let's rather give glory To the heroes who fought with him - To those knights who, five of them, Dealt with one Warrior.
This unit can be created from Kha-Beleth, but there will be issues with the attack and movement animations.
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
This unit can be created from Kha-Belekh, but there will be problems with the attack and movement animations.
It is better to use Higher Vampires or Vampire Princes as a base, removing all unnecessary elements and adding equipment. As an example, you can use Incubi
The vampire is too weak for the creature they intended to create.
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
The vampire is too small for the creature they intended to create.
The model can be scaled up, so it's not a problem.atlant108
Yes, for now, two options seem suitable:
1) Kha-Beleth 2) Incubus
Kha-Beleth is not suitable as a base because it lacks movement, attack, and death animations. You can only take individual parts of the model, such as a sword, helmet, shoulder pads, etc., and not just from Kha-Beleth.
Some models seem to "stretch" during animations. You could try taking the sword away from the vampire and giving him the Titan's animation; there's a chance that the effect will be correct.
I recently learned about the ncf format and got really interested in adding creatures from Heroes of Might and Magic III. Is it possible to share my ideas here?
Castle
1. For Spearmen and Halberdiers, the only suitable animation could be the animation of Dark Gnomes from the Rampart; therefore, they would need to be made taller and slimmer.
2. Arbalests already exist; one could perhaps create an arbalest unit that would be like the unupgraded version from the third game, without armor. In other words, an analogue of an archer but with an arbalest and a slightly different set of skills and stats.
3. Griffons exist; I haven't been able to figure out how to make them stand upright because the only flying creature that stands on two legs is the Wyvern.
4. There are already enough Swordsmen and their analogues.
5. Monks exist; I also haven't figured out how to create an analogue without a mace and crosses because I unfortunately noticed that none of the creatures in the game have an attack that is purely magical; they all have something physical – a weapon or bare hands.
6. Champions already exist in the original game.
7. Angels exist, but only as young ones; it would be nice to see some brutal, bearded ones as well. One could take an unupgraded angel, shorten its skirt, and make its color scheme resemble chainmail, put armor on its body, and change its hairstyle to a more masculine one, and of course, add a beard.
Added 2 hours 2 minutes ago
Rampart
1. Centaur Captains have already been implemented, so one could add regular ones by analogy and name them, for example, "Forest" Centaurs to distinguish them from the Orcish ones.
2. There are only Northern Gnomes in the game, so one could quite easily add "Forest" Gnomes, give them their hammers, and use the animation of either Warriors or Harpooners, whichever looks more appropriate.
3. Forest Elves exist in the game; one could add Noble Elves, similar to unupgraded Elves in armor.
4. It is difficult to implement models for Pegasus Riders because there are no flying horses or human/elf riders with swords in the game. The only option is to completely rework the Death Knight model and make Unicorns conditionally flying.
5. Good Ents already exist; there are no ideas yet on how to implement the Treants.
6. Unicorns exist.
7. Dragons exist.
Added 9 minutes ago
Tower
1. It's funny, but the only suitable option is Orcish Warriors with their flails on chains. For the animation of the shots, one could use the victory animation.
2. The only more or less suitable model for humanoid Gargoyles is the Demoness, but its implementation is hindered by, uhm, female sexual characteristics.
3. The only suitable option for "fist-fighting" Golems is Bone Golems/Berserkers; one just needs to remove the beard.
4. Mages with staves can only be created from Rune Priests, so one needs to somehow add height and slimness.
5. Vampire Princes have the exact same hairstyle as the Tier 3 Djinns; one could do as with Medusas and Nagas, attaching the bodies of the Vampire Princes to the "Whirlwind" Djinns. But this raises the question of animation because no one has an animation of attacking with magic.
6. Nagas have been implemented.
7. As far as I understand, it is possible to give Colossi a sword, but the question is, what attack animation will they use?
It's difficult to create models for pegasus riders.
A regular rider + angel wings (those little wings that grow on the horse under the hero, thanks to the artifact). If I'm not mistaken, I've already seen such a creature.
We already have decent Ents; I don't have any ideas yet on how to implement treants.
The Ents from the beta look very similar to dendroids.