2 IronAxe
Thank you for the explanation above. But it seems to me that it was simply necessary to provide for the possibility of long, cyclical battles on the map. There's no point to them (what's the point of watching the computer lag for 3 hours?). Or provide a program along with the uploaded saves. That's all.
Posts from The 3rd stage of the annual John Van Caneghem Tournament (2007).
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That's actually a good suggestion... :) I would just suggest formatting it a little differently - like it was done on the League back in the day. It's a shame the topic didn't get any further...
The idea is quite simple:
A Blitz Tournament is held, where the tasks are not to complete a map, but to win a single battle. For example, three to five save files are uploaded, each with its own set of conditions. A deadline is set for solving them, and the results are summarized in a single table. The winner is determined by two criteria: the number of remaining units or the amount of remaining mana... The winner of each save file provides a detailed description of the battle. Well, and the winner of the tournament is the player who takes first place in the sum of all battles, which is generally understandable... :)
This is for those who are bored waiting for the next tournament to open...
And for general development... :)
And then you can post the descriptions in the School of Mastery.
We have an experienced master of conducting this type of competition on our portal.
It's Lord-Aries!

Орден Феникса – харизматический :) лидер
We have an experienced master of organizing this kind of competition on our portal.
It's Lord-Aries!
We need to try to attract him somehow, to make him interested... :smile54: :smile50:
It is impossible to foresee everything. The organizers are also people, and people are prone to making mistakes. And in Heroes 4, it's a real mess :) It's impossible to provide a program-automator for all long battles because it doesn't work for all battles, and there is no universal automator. As an alternative to a universal automator, you could use ArtMoney, but this program is officially prohibited :(
Yes, you can plan for it, just don't make the key battles so that they can be automated, and that's it. And why are long battles even needed, it's unclear.
In my opinion, a good map should be interesting, challenging, and dynamic.
Ушел в Аллоды Онлайн!:)
Yes, what we really need is Arcomage :)
You could provide for it, just don't make the key battles so that they can be automated, and that's it. Why are long battles even needed, it's unclear.
In my opinion, a good map should be interesting, challenging, and dynamic.
I also think so... :smile02: I hate maps where the game not only drags on but also becomes tedious, bringing no interest or enjoyment from the game... :smile16: :smile51: :smile38:
Kyle, I want to know if there is a thread here dedicated to interesting battles? Meaning one that would only contain save files before an interesting battle, which anyone who wants could Download! In all the time I've been playing Heroes 3, I've accumulated about 20 interesting saves (something like Fireball killing dragons). My friends whom I play Heroes with sometimes try their hand at a Walkthrough of these saves. It helps them improve. It's much more interesting to play against strong opponents!
I think if such a thread doesn't exist, it should be created! Everyone will enjoy solving interesting puzzles! This will raise our level!
You can send me a few of those saves; I'll take a look at them and if they are truly interesting, we could organize something like a mini-tournament...
To stretch the muscles, so to speak, before future battles...
When is the next tournament? It's gotten kind of boring!
A tournament for the third one is planned for some time from now (2-4 weeks). Keep an eye on the announcements.
Added after 15 minutes
No one is going to be checking the saves—because it's a waste of time. Controversial moments can be demonstrated via screenshots... This is a fan tournament—based on mutual trust and respect... Everyone will post their results afterward. We'll put the totals into a separate table—we have pros when it comes to tables... :) A week should be enough for everything, I think... Waiting for Перполькен.
Respectfully.
Added after 2 hours 41 minutes
To everyone interested in this type of tournament, you can visit the thread: HMM III BLITZ-TOURNAMENT
Yes, what we really need is Arcomage :)
You could plan for it, just don't make the key battles so that they can be automated, and that's it. Why are long battles even needed, it's unclear. In my opinion, a good map should be interesting, challenging, and dynamic.
Or will everything be good again only from the next tournament? :)
Why are you telling me not to make the key battles long (even though the walkthrough might not depend on the key battles either)? I'm not the organizer. We can't discuss Heroes 4 maps right now, but it seems like there are long battles in them. What's the point of your suggestions?
Or will everything be good again only from the next tournament? :)
That's for sure... :p :(.
Why are you telling me not to make the key battles long (even though completing the map might not depend on the key battles either)? What’s the point of your suggestions?
Or will everything be good again only after the next tournament? :)
By key battles, I mean those that will significantly affect the successful completion of the map; there were such battles in every tournament.
As for the suggestions, I just expressed my opinion; whether it’s useful or not is irrelevant to me; it’s up to the organizers to decide.
There is always room for improvement, so "suggestions" will be made after each tournament. This is the only way to achieve something.
Ушел в Аллоды Онлайн!:)
By key battles, I mean those that will significantly affect the successful completion of the map; such battles were present in every tournament.
As for the suggestions, I just expressed my opinion; whether it's useful or not, I don't care; it's up to the organizers to decide.
There is always something to strive for, so "suggestions" will be made after each tournament. This is the only way to achieve something.
There's always some benefit! Sooner or later, someone will take your "suggestions" as a good idea and start "supporting" them... Remember: "masterpieces are born in pain"... nothing happens immediately, and besides, you can't please everyone, so it
By key battles, I mean those that will significantly affect the successful completion of the map; such battles were present in every tournament.
As for the suggestions, I just expressed my opinion; whether it's useful or not, I don't care; it's up to the organizers to decide. There is always something to strive for, so "suggestions" will be made after each tournament. This is the only way to achieve something.
I'd like to discuss a slightly faster completion when destroying the gold dragons (previously there was no time).
To compensate for the lack of sharpshooters when completing faster than 8 days, in my opinion, can only be done with a larger amount of mana. I tried running with intellectuals – I can't get the combination of archery-air-navigation, and the heroes themselves turn out much slower than logisticians.
That leaves Deesa (with Kyrre, the combination of earth-intellect-air-navigation doesn't work out) according to FireBall's version. And here, no matter how much I tried, I can't get faster than 7 days. With Deesa, after taking the 3 cans, I run down, visit the stables, visit the mana well on the right (mana ran out), take the green's castle (Gunnar is standing nearby, and I take his crest of valor and medal of mana, spend the night in the city – the green's main hero approaches and stands one step away, I kill him, take the necklace of swiftness, the wooden cart). Then I take the crown from the dragon's teeth, Pandora's box, take the neutral fortress city, leave the troops to the noob Malcolm, taking from him the artifact the frozen eye of the dragon, attack the dendroid spawner, buy into the green's castle, build the whirlpool of mana, and run to the black dragons in the middle (Deesa has 440 mana). I level Arkash with noobs and transfer to Deesa. Everything just in time for 7 days. With this setup, there are many options for learning spells from the main castle. Plus, Deesa has the crest of valor and the frozen eye of the dragon – luck and morale often trigger. Sharpshooters – 41. Final stats – 15-11-14-15.
I can't get faster than 7 days. I can't make it to the green's castle in time. And I don't know how else to compensate for the lack of sharpshooters. There is an option with repeatedly attacking the gold dragons using explosion (terrorism), but that also takes longer.
Best regards
Hello everyone!
I'd like to discuss a faster way to complete the game by eliminating the Golden Dragons (I didn't have time before).
In my opinion, the lack of snipers in a playthrough that's faster than 8 days can only be compensated for with a larger amount of mana.
...
It's not possible to do it in under 7 days. I don't have time to reach the Green Castle. And I don't know how else to compensate for the lack of snipers. There's an option to repeatedly attack the Golden Dragons with an explosion (terrorism), but that also takes longer.
Best regards.
So, the map limit was reached - is it 7 days?
And VBN is simply brilliant, he got a double. Keep it up!
I still need help with adding to the list of heroes, I remember everything!
Thank you on behalf of the Heroes community for the ballista killer (even though I didn't use it myself in the tournament, I mastered it). This is a really useful thing, and there's nothing more to add (except maybe making the rounds longer).
Best regards.