Posts from Nowaru
At least he won't beat me...
While I'm out, are there any wishes regarding the game?
One more thing: I'm going to weaken the appraiser ability. This skill will still be useful for identifying items BEFORE purchasing and for special items, but after the purchase, everything will be known without it (except for specific items like, for example, items from "Enigma"). I suggest offering 1 AP as compensation to those who had the appraiser skill.
Phantom Ulna
Damage: 200
Ignores armor and resistances.
Weapon type: espadon
Material: moonstone
The sword hilt is decorated with a diamond.
Helm of Clarity
Immune to mind control.
Knight's Belt
Req: Strength 30, Heavy Armor skill.
Health +30%. Health regeneration 15% per turn.
For now, it seems only Adalika has resolved this issue (though it's not certain how things will unfold after the talisman disappears).
Funny coincidence, by the way. Luckily, my unplayable mood coincided with yours; otherwise, I would have missed all the interesting stuff and regretted it later. So, Adalika is also taking a break for a couple of days.
While I'm out, do you have any suggestions regarding the game?
But seriously, I was just thinking about this whole sea voyage. I mean, players have no incentive to sail there (except as illegal refugees from the city, lol), and, in turn, Locken has no particular reason to hire some criminal scum and unemployed people with children out of the goodness of his heart. Well, Adalika had a quest, okay, but now there's no quest, and the informant completely screwed her over and took the amulet. Essentially, the task is now invalid, as is what she (and most others) should do in the city – there's really nothing to do. That's why I couldn't come up with any interesting role-playing ideas, except to sit in a tavern waiting for new assignments from Suen or random events, or to renounce Suen and go on a journey with Zigzag (if he survives the arena), which would end the character's story. And then, I could create an Orinarian legionary and sail to colonize. That's the plan.
Just give back the amulet, and then we'll see what happens.
At least my unplayable mood coincided with yours.
which ends the character's story.
You will never see him again...
Ah, in the past, characters used to die, but now they just get a premature ending.
Well, I don't know, I just woke up yesterday at five in the evening, and by the time I went to the store, cooked food, ate, and did other things, plus I spent too much time monitoring the thread; I need to clear my head. And I'm also a little sick.
Get well soon!