Skip to content

Posts from Discussion of third-tier monsters.

2.0 (1 rating)
Open
Who is better?
152 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
In reply to X@M181
User Avatar
19 years ago
Auto-translated
X@M181;89285
Yeah, but what if the hero controlling the Crusaders gets tired, and then you attack with a Vampire after waiting? The Crusader won't even have time to attack. Although, under other circumstances, the Crusader could easily defeat the Vampires.
We'll remove the fatigue, it's not a problem. Let there be escorting!:D
In reply to OptiMAL
User Avatar
19 years ago
Auto-translated
OptiMAL;89172
How can I not afford a Lord? I don't mind spending 1500 gold for the extra boost. :)
You're leveling up a Necromancer. Soon you'll have vampires. I'm leveling up a general. The vampires will cry when a Crusader with 35/35 stats shows up. :)
OptiMAL - go for it! Our Necromancer will cast weakening spells a couple of times, and that's the end of your leveling! We'll throw poison, plague, drain life, weaken, and then cast a devastating ray! And then we'll have fun raising vampires and using the War Song. And that's just the beginning - next
User Avatar
19 years ago
Auto-translated
I try to recruit creatures. I get Vampires through Necromancy. Necropolis units aren't very good with ranged attacks, but they are good in defense.
In reply to Alex Ghost
User Avatar
19 years ago
Auto-translated
Alex Ghost;89299
Optimal - go for it! Our Necromancer casts a couple of debuffing spells, and that's the end of your leveling up))) We unleash poison, plague, drain life, debuff, sorrow, and then aim the devastating beam))) And then we have fun raising vampires and singing the war song. And that's just the beginning - next comes vampirism on bone dragons and death touch on your angels))
And all of this in just one turn?:D You'll need many turns for your crazy plan... but I'm afraid your hero won't live that long:D
User Avatar
19 years ago
Auto-translated
And how big is it? And how do you assess that?

But I don't know how big! For some reason, you're not explaining why there's such a big difference between the Vampire and other level 3 units. And this is a feature of all Necropolis factions! And honestly... it's starting to annoy me.

P.S. Many people already know my attitude towards Djinns. I think at least Optimal, Basson, and Zdob are aware. But if necessary, I'll explain again.
In reply to OptiMAL
User Avatar
19 years ago
Auto-translated
OptiMAL;89303
And you can do all of that in one turn?:D You'll need many turns for your crazy plan... but I'm afraid your hero won't last that long:D
With your archers, he will survive! The archer isn't strong or accurate enough to kill with one shot! And we'll also shield the hero with skeletons and ghosts - it will be very difficult. Then we'll finish off the angels with vampires and bone dragons, and the rest will take too long to arrive and kill the hero! So don't overestimate your strength!)));)
In reply to Пандора
User Avatar
19 years ago
Auto-translated
Pandora;89392
But I don't know which one! For some reason, you aren't explaining why there is such a big difference between the vamp and other 3rd level units? And this is a feature of all Necropolis fans!
Then I will explain everything - for vamps, it all comes down to life draining and resurrecting squads + besides the undead bonuses, vampires fly and strike without retaliation - only these circumstances give the vampire the right to a special place. And if you consider that vampirism restores half of the hits from total damage and take their crown into account, then there is the full picture!:cool:
Next, we move directly to necromancy as a way to get a growth of vampires much higher than the base - in the end, it all comes down to how aggressive you are toward neutrals... And believe me - letting a pathologically weaker opponent escape and not getting bonus vampires from that opponent - at least 2 units - a true Necromancer or fan of Death would never allow!:)
In reply to Alex Ghost
User Avatar
19 years ago
Auto-translated
Alex Ghost;89403
With your shooting skills, he'll survive! The crossbowman isn't strong or accurate enough to kill with one shot! And we'll shield our hero with skeletons and ghosts – it will be very difficult. Then we'll finish off the angels with vampires and bone dragons, and the rest will take too long to arrive and kill the hero! So don't overestimate your strength!)));)
Alright, Ghost. It seems you still don't understand that I only have one ranged unit. The rest are infantry. So your necromancers won't stand a chance;)</
In reply to OptiMAL
User Avatar
19 years ago
Auto-translated
OptiMAL;89412
Alright, Ghost. It seems you still don't understand that I only have one ranged unit. Everything else is infantry. So, your Necromancers won't stand a chance;).
OptiMAL - I understand perfectly well that your only long-range unit is the Angel, and among your ranged units, only the crossbowmen! The rest will take at least 3 turns to reach! This tactic won't work against Necromancers - just get close, and they'll be torn apart by vampires and bone dragons)):)
In reply to Alex Ghost
User Avatar
19 years ago
Auto-translated
Alex Ghost;89414
Optimal - I've realized that only your angel has long range, and among the shooters, only the crossbowmen! The rest will take at least 3 turns to reach! This trick doesn't work against Necromancer - just try to get close and you'll be torn apart by vampires and bone dragons))):)
Do you think Crusaders don't move far enough? In 3.51 their speed is insane. With tactics at level 1, he'll reach in 3 turns, and with ultra tactics, he'll get wherever you want in 2 turns. Moreover, the initiative of Crusaders and angels is high, so the Necromancer will have to wait a turn. If you go on the attack, I'll be defending and hitting you hard even with melee, and if I go on the attack, you don't even have anyone to attack from a distance, so I can move forward without fear:smile14:
User Avatar
19 years ago
Auto-translated
Cyclops, they throw bricks at crowds really well!:D A unit for suppressing demonstrators!:D :cool:
19 years ago
Auto-translated
angels are easily defeated by monsters in close combat. And at level 3, cyclops are dominant.
In reply to Zdob
User Avatar
19 years ago
Auto-translated
Zdob;90786
Cyclops are great at throwing bricks at crowds!:D
A perfect unit for dispersing demonstrators!:D :cool:
but with 1/2 damage, you won't be able to disperse many...:rolleyes:
User Avatar
19 years ago
Auto-translated
The Djinn is the main striking force of the Haven troops. It is the best warrior in the game, and no one can defeat it.
In reply to aa340
User Avatar
19 years ago
Auto-translated
And I've always liked them! As well as vampires, monkeys, and of course, djinns.

Statistics

Welcome our newest member: recijeb