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Posts from Necropolis or Castle (Which one is stronger?)

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There’s a hero in the Stronghold named Loenis. If he learns a couple of Phantom spells, then everything will be over. Because the Phantom Archangels will resurrect themselves or other warriors. Besides, the hero has the most powerful buffing spell with a 100% chance. I only use him to tear everyone apart.
In reply to Muirgern
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There's nothing to discuss... let's just say that if two players of roughly equal strength play, one using Haven and the other using Necropolis, and they play 10 games, the Necromancer will win far more often, especially on XL maps... they simply have no chance. SKELETONS!!!! will do their job. ALL THE STRENGTH IS IN THEM!!!!
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+1, but the map and the terrain should also be taken into account! :D
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Necropolis is stronger. Legions of skeletons, Death Knights with their double attack and curse, Spirit Dragons – aging, suppressing all advantages and morale, Vampire Lords: the more you hit them, the faster they recover. There is no chance of winning, especially on XL difficulty.
In reply to Dark_Knight
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You could say that Necromancers on XL will tear the Castle apart, but you shouldn't forget about early development; I understand that if a battle lasts 3 months, then generally it isn't felt much for the necro, but if Humans get ahead in development, it's unlikely even 2000 thousand skeletons can settle things, due to the difference in hero stats + the quality difference of units.

And overall, strictly speaking, in terms of units, Castle is more interesting than Necros, but it's quite expensive compared to the latter, so we look for money.
And with Necros, we hurriedly collect crystal stones and then clear everything in sight, utopias too :)

As far as I'm concerned, both of these races are not for small maps. The same swamp can easily put them in their place within the 1st month.

If the question is specifically about which growth is cooler, then it's human, but in the long term, in my opinion, castles are equal, i.e., what Humans have that is better is compensated by Necromancer bonuses.

So everything is decided in battle!;)
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You're talking about the early stages of development, but the starting monsters in the Swamp faction are actually quite weak, and their strength lies in Gorgons, Basilisks, and Hydras. As for Goblins and Lizards, they have the weakest ranged attackers in the game; only Snakes are decent, and even they need to be upgraded. Humans have 10 HP Pikemen and 25 HP Griffins that attack twice, and upgrading benefits all units. Necromancers already have to pay a high price for the ability to create an army from corpses. However, I agree that the outcome of a battle is often decided by the units involved.
In reply to SandroXXL
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To reach the Wyvern Swamp, you just need to build the 2nd level structure, and that's it. There is a question of finding 15 wood, but still, in the first week, you can easily build them while playing on King difficulty (around 200%), so you can easily rush everyone with them, except maybe the Barbarians, who quickly build Rocks. This is all with standard development; I'm not talking about someone getting ahead due to a respawn.
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I still believe that the Castle is stronger than the Necropolis.

Vi heila munna!
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No way.... good always triumphs over evil, no matter how cool the Necropolis faction might be... with God's help, the archangels and knights will tear these disgusting zombies, vampires with long ears, hermaphrodite liches, and so on, limb from limb.
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The Necromancers would undoubtedly win only if magic were exclusive to them, and not available to everyone who wants to buy their heroes, which means that ordinary people could also use it :), and besides, the monsters in the Castle are generally stronger. But in plain language, the one who plays more skillfully will win ;)

Sincerely.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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I think Necromancers are cooler: 1. Mind control spells don't affect them. 2. The Blindness spell doesn't affect them. 3. Black Magic is unique to Necromancers. 4. Necromancers have the "Wave of Death" spell, which only affects the living. 5. Liches can attack a single unit, and not only that unit is affected, but also nearby units. 6. After each battle with the living, Necromancers replenish their skeleton supply. 7. Vampire Lords can attack, but the enemy won't retaliate. Moreover, they drain the enemy's energy, which the living cannot do. 8. Ghosts steal the enemy's mana. 9. Death Knights are one of the strongest creatures at level 6. 10. And finally... Necromancers are just cooler.
In reply to Denminator
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Denminator;118619
I think Necromancer is better:

1. Mind control spells don't work on them.
2. The Blindness spell doesn't affect them.

But doesn't Blindness affect the mind? Can you blind Titans? In general, your interpretation of the argument is simply amazing... :)
Denminator;118619
3. Black Magic is unique to Necromancers.

Any Castle can use it.
Denminator;118619
4. Necromancers have the "Wave of Death" spell, which only affects the living.

:D :D :D - sorry, I just couldn't help myself...
Denminator;118619
6. After each battle with living creatures, the Necromancer's skeleton supply is replenished.

What did you mean by "black magic"?
Denminator;118619
5. Liches can attack one unit, and not only that unit will suffer, but also nearby units.
7. Vampire Lords can attack, but the enemy will not retaliate. Moreover, they drain the enemy's energy, which living creatures cannot do.
8. Ghosts steal the enemy's mana.
9. Death Knights are one of the strongest 6th-level creatures.
10. And finally... Necromancer is simply better.

Well, you can consider almost every creature in HEROES III in this way
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Denminator
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Humans also have many advantages... like
Archangels... No comment, they can tear anyone apart, especially these weak undead dragons... and they can also cast spells...
Griffons always retaliate...
Archers and Crusaders attack twice. Regarding the "Wave of Death" spell, there's a "Destroy Undead" spell. In principle, this isn't my favorite faction, but you still have to fight for them...:rolleyes:
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the griffin doesn't have a counterattack; you're confusing it with relentless. Yes, the necromancer is weak at level 7, but at level 6 with 2 damage... vampires with regeneration, liches with a gas cloud, and spirits are annoying, and if the zombies manage to shamble over, they can't be underestimated, plus the legions of skeletons. I'm voting for the Necropolis.
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