Skip to content

Posts from Please offer some advice.

No ratings yet — be the first to rate!
In reply to Dariush
User Avatar
Auto-translated
Mine don't glitch... And the topics themselves are in the same section: "Problem with launching!!!" and "Heroes 4 doesn't run under XP!" - those are their titles.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Dariush
Auto-translated
Try running it with NoCD; then you won’t need the game disc.
In reply to ceptor
User Avatar
Auto-translated
ceptor;83001
Try launching it with NoCD, then you won't need the game disc.
HOW?!:confused: :confused:
In reply to Dariush
User Avatar
Auto-translated
Here's the problem. How can I fix it? This error keeps popping up, and it's ruining the game. Please help me resolve it:smile45: :smile45: :smile45:
Attachments 1
1 file attached • Total size: 113.3 KB
:D
User Avatar
Auto-translated
Could you please tell me how to learn spells? And what is required for that? :confused:
User Avatar
Auto-translated
Fourth, in HEROES, you need to have the corresponding school and magic level, and have a building in the castle!
For example, if you need to learn mass blessing, your hero needs to raise the life magic to level 3, and build 3 levels in the castle (if that magic is available there).
In general, you can gain magic in several places (not just in the castle), but you definitely need the corresponding secondary skill...
In reply to Alex_R
User Avatar
Auto-translated
Thank you. Can I ask another question? Is there a reference guide for Heroes of Might and Magic IV available somewhere? If so, please provide a link.
In reply to Alex_R
User Avatar
Auto-translated
It’s even better to think in advance about which spells you need and choose the right school of magic.
In reply to Пандора
User Avatar
Auto-translated
Pandora;89077
It's even better to think in advance about which spells you need and choose the right school of magic.
And if you can't find the spells you need....
P.S. I think it's best to gain experience in the game, and then decide for yourself "what is best?"
In reply to Alex_R
User Avatar
Auto-translated
But if you can't find the spells you need...

Anything can happen... Sometimes you play as a different faction... sometimes the castle doesn't have the spells you need (for example, Nature doesn't have blessings, only summons). You have to find a way to manage. Luckily, there are also conservatories and those things... I forgot what they're called. But you'll understand what I mean.
In reply to Пандора
User Avatar
Auto-translated
Additional magic, for example, for the Sylvan faction: Chaos and Life.
Молчал так долго, что забыл о чём именно
In reply to AzteC3
User Avatar
Auto-translated
Five Schools of Magic

Now magic is divided into 5 schools, strikingly resembling the “colors” from Magic the Gathering:

Nature - summoning creatures
Life - protection, blessing, and healing spells
Order - illusion and mind control spells
Death - weakening enemies and raising the dead
Chaos - direct damage spells
This is especially noticeable in the "blue" Order magic, which now includes a number of MtG spells that were not previously found in Heroes. (For example, there is now a Power Drain spell, exactly copying the name of one of the cards from the "blue deck" of MtG; the meaning of "energy drain" remains the same, only the specific action of the spell has naturally been modified according to the rules of Heroes.) However, for the most part, the spells have successfully migrated from Heroes III. It's just that you won't find particularly powerful spells like Dimension Door in the fourth "Heroes," which unbalanced the game (Town Portal remained, but in its weakest form).
Each school of magic is rigidly tied to the corresponding Castle:
The Stronghold castle does not have any magic at all. In each castle, you can learn in full only the magic of the "native" school and partially – two "neighboring" schools (neighborhood is understood as neighboring rays of the star in the diagram above). For example, if you attach libraries to the magical tower in the Preserve castle, then, along with Nature magic, some spells from the Life and Chaos schools become available (2 spells of levels 1-3 and one of levels 4 and 5).
Magic schools almost do not overlap: very rarely will you find two identical spells in essence in two different schools (although they are named differently there).

Show your documents!

However, access to spells is limited not only by the types of castles but also by the abilities of the heroes themselves. Remember how simple it was in Heroes III: any hero could learn any spell of level 1-2, and it was enough just to acquire the Wisdom skill and pump it up a couple of times, and any magic would be within the hero's power! In Heroes IV, everything has become much stricter: in order to get a spell even of the first level, the hero must possess the corresponding magical ability. (For example, to learn a Nature spell of level 1, the hero must have the Nature Magic ability.) Furthermore, for example, to gain access to Death magic of level 3, you need to have Death Magic at the Expert level (i.e., also level 3); and to cast the most destructive Chaos spells of level 5, you need to reach GrandMaster in the Chaos Magic school.

Now watch this!

There is also a problem with this because the Spell Power characteristic no longer exists. Again, everything comes down to magical skills. The fact is that the strength of magic is actually determined by one secondary skill of the corresponding school (although the strength of magic also increases simply with the growth of the hero's overall level, but very slowly). For example, to become a cool Chaos mage, you need to acquire and properly upgrade the Pyromancy secondary skill, and then at the GrandMaster level, the power of all your spells will double. And to have a decent mana reserve (and replenish it quickly), you need to take and pump up another secondary skill - Conjuration. The remaining third secondary skill improves the effectiveness of the "signature feature," which is usually not related to the application of magic itself (the exception is only Chaos Magic). For example, Resurrection from the Life Magic group automatically revives from 20% to 50% of the fallen warriors of its army after battle (mana is not required for this, and no spells need to be cast).

The information was taken from heroes.ag.ru

Attachments 1
1 file attached • Total size: 4.6 KB
Там где льётся свет - позже правит тьма.

Основные правила портала www.HeroesWorld.ru

ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AndersonAD
User Avatar
Auto-translated
Chaos Magic
Secondary skills:
Conjuration, Pyromancy, Sorcery
Hero with initial skill: Sorcerer
Basic Chaos Magic
Allows the hero to learn spells of level 1 of the Chaos Magic school. Required to learn Advanced Sorcery.
Advanced Chaos Magic
Allows the hero to learn spells of level 2 of the Chaos Magic school. Required to learn Master Sorcery.

Expert Chaos Magic
Allows the hero to learn spells of level 3 of the Chaos Magic school. Required to learn GrandMaster Sorcery.

Master Chaos Magic

Allows the hero to learn spells of level 4 of the Chaos Magic school. Grandmaster Chaos MagicAllows the hero to learn spells of level 5 of the Chaos Magic school.


Conjuration
Summoner
Secondary skill
Basic ConjurationGives the hero 10 SP of mana and increases the number of SP restored per day by +2. Required to learn Advanced Chaos Magic.

Advanced Conjuration
Gives the hero 20 SP of mana and increases the number of SP restored per day by +4. Required to learn Expert Chaos Magic.

Expert ConjurationGives the hero 30 SP of mana and increases the number of SP restored per day by +6. Required to learn Master Chaos Magic.

Master ConjurationGives the hero 40 SP of mana and increases the number of SP restored per day by +8.

Grandmaster Conjuration
Gives the hero 50 SP of mana and increases the number of SP restored per day by +10. Required to learn GrandMaster Chaos Magic.

Pyromancy
Pyromancy
Secondary skill
Basic PiromancyIncreases the effectiveness of Chaos Magic spells by 20%. Required to learn Advanced Chaos Magic.

Advanced Piromancy
Increases the effectiveness of Chaos Magic spells by 40%. Required to learn Expert Chaos Magic.

Expert PiromancyIncreases the effectiveness of Chaos Magic spells by 60%. Required to learn Master Chaos Magic.

Master Piromancy
Increases the effectiveness of Chaos Magic spells by 80%.

Grandmaster PiromancyIncreases the effectiveness of Chaos Magic spells by 100%. Required to learn GrandMaster Chaos Magic.

Sorcery
Sorcery
Secondary skill
Basic SorceryIncreases the effect of all damage spells (Damage groups) by 20%, regardless of school.

Advanced SorceryIncreases the effect of all damage spells (Damage groups) by 40%, regardless of school.

Expert SorceryIncreases the effect of all damage spells (Damage groups) by 60%, regardless of school.

Master Sorcery
Increases the effect of all damage spells (Damage groups) by 80%, regardless of school.

Grandmaster SorceryIncreases the effect of all damage spells (Damage groups) by two times, regardless of school.

Attachments 1
1 file attached • Total size: 15.6 KB
Там где льётся свет - позже правит тьма.

Основные правила портала www.HeroesWorld.ru

ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
User Avatar
Auto-translated
Has anyone played through this scenario? I chose the Dungeon faction. Before capturing the last Dungeon Castle, there's a huge garrison. To defeat it, you need to go into the dungeon, open a wall, and to open it, you need to step on the mushrooms in a specific order (entrance 2, exit 4). Does anyone know how?

Added after 15 hours and 53 minutes
And no one knows... :(
User Avatar
Auto-translated
Hmm... it seems like no one. But maybe you could post a map or some screenshots, and we can take a look :) Personally, I didn't understand much...

Screenshot: use the "Print Screen SysRq" key on the right side of the keyboard to "take a picture"; then exit to Windows and open Paint; select the "Paste" function and save.

The map should be in the Maps folder... if it's a scenario...

Statistics

Welcome our newest member: Emil