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Posts from Is it possible to defeat 1000 Archangels with just one Imp?

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In reply to Ple-Sen
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You can use Necromancers – even with just 1 Imp or 1 Skeleton))) The main thing is to have a Berserk spell handy and the Spiritual Bond skill. In other cases, I doubt the hero will have enough mana. And the hero should be at a higher level – so that the Berserk spell lasts at least 3 turns with a maximum of 2 units.
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to Alex Ghost
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Alex Ghost;88730
You can use Necromancers – even with just 1 Imp or 1 Skeleton))) The main thing is to have a Berserker on hand and the Spiritual Bond skill.
What ability are you talking about? We're discussing Heroes of Might and Magic III... :smile51:

And in general – why specifically an Imp? :confused:
In reply to Слоныш
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Slonysh;88733
What "hedgehog" ability, we're talking about the third one...:smile51:
Anyway - why specifically a Imp? :confused:
Aaaa - pardon))) My mistake! Well, if we're talking about the third one, then it's impossible! 100 percent!
Even if there is only 1 enemy squad - how can you win - no spell will save you against such powerful 1000 Archangels. Even if you use Hypnosis. In 1 or 2 turns, the Archangels will still reach their target!
No - it's unrealistic! If it were the fifth one - the question would be open, but as it is, there are no means! You could try Hypnosis and Explosion, of course, but will there be enough mana to destroy a single squad - if there's more than one - death.
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to Alex Ghost
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You can blind them, and in the meantime, summon various creatures. And if there are more than one stack of Archangels (by the way, this isn't specified in the conditions – one stack or none, a minus to the author of the puzzle! :mad:), then you can use Berserk.
But in any case, you need to have a lot of skills specifically for this situation: either Ballistics, or Artillery, or Fire Magic... And it's impossible to do this just during the game.
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This is my map where everything is explained! :D
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In reply to FoBo$
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Why not discuss all of this here? After all, this is a forum.
In reply to Слоныш
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I don't understand what the author wanted to achieve by creating this thread. Is he trying to say that he's better than everyone else, and we're all too stupid to kill 1000 archangels? Is that it?
He created the thread, fine, but creating a map and writing everything out when it's all already been written...
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Generally, it is definitely possible, I would even say it's quite easy. The problem isn't the army itself, but rather who goes first – it's almost certain that the archers will. However, if you use Cursed Armor and certain spells (blindness, summon, berserk (if there are several)), it's quite achievable; and of course, you need to have plenty of mana.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Yes, it is quite possible!!! You just don't realize what a single enraged imp is capable of; it can take down 1500 Archons. :) :) :)

But honestly, you're discussing something pointless. Sure, you can kill something, but what's the point? Does a hero with cursed armor, a lot of mana, and decent stats really only have one imp in their army? In short, I want to say that in theory, it's possible, but in practice, it's definitely not useful. :cool:
"Если свет который во мне есть тьма, то какова тогда тьма?"

Ушел в Аллоды Онлайн!:)
In reply to Ley
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No, 1000 is not possible. Only if it's a player, and they have no more than 3 stacks, all clumped together. This is practically impossible, so there's no point in considering such a situation.
The AI, when facing a single Demon, will split the Archangels into 7 stacks.

However, a smaller number is possible in the following cases:

1. It must be in a castle, and you must use tactics so that the turrets fire first. In all other cases, the Archangels will move first.
2. There must be a VERY strong mage, with expert Earth magic and the Summon Elemental spell (preferably also Earth).
Summon elements from the first turn; there should be enough of them so that the Archangels don't kill them in one turn. The Demon will naturally be killed; increase the number of elements with each turn, and the number of Archangels will decrease.
Before killing the last Archangel, resurrect the Demon (because otherwise, the elements will disappear, and the defending hero will also die).

The tactic is simple; I think many people have used it. I wrote this for those who are not aware.
This is how I used to complete the campaign.
In reply to fanat
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fanat;88806
Yes, this is entirely possible!!! You simply have no idea what a single enraged imp is capable of; he could take down 1500 archangels. :) :) :)

But to be honest, you've started discussing something nonsense. Of course it can be killed, but what's the point? Does a hero who has Armor of the Damned, plenty of mana, and decent stats really have only one imp in their army? In general, I want to say that in theory it is certainly possible, but in practice, this will definitely not be useful. :cool:

Excellent humor, Fanat. It feels as if you slay 10000 azure dragons almost every day—with a single peasant. Has this ever actually been applied by you in practice? If it's not too much trouble, maybe you could give a brief course on the Walkthrough of such a "task"?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Ley;88814
Great humor, Fanat. It feels like you're killing 10,000 Azure Drakes every day with just one peasant. But in practice, have you ever actually done that? If it's not too much trouble, could you share a brief guide on how to complete this "challenge"?
Either your perception is off, or you didn't read my post carefully. I was just joking. :) Besides, it's more complicated with Azure Drakes; how do you even make a peasant angry enough to do that? :D
"Если свет который во мне есть тьма, то какова тогда тьма?"

Ушел в Аллоды Онлайн!:)
In reply to fanat
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fanat;88817
Either your senses are failing you, or you didn't read my post carefully. I was just joking. :) Besides, it's more complicated with the Dungeon faction; how do you even make a peasant so angry that he would do that? :D

Come on, it's not worth dwelling on this so much, don't you think? And regarding the peasant, I think he could get that angry at the Dungeon faction if a bunch of them, for example, stepped on his foot or scratched his nose – then they would really be in trouble! And if he calls a couple of his friends, then complete chaos will ensue in their dungeon, and they will definitely "make a run for it!!!"
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Ley;88820
Come on, there's no need to dwell on this so much, don't you think? And regarding the Peasant, I think he could get quite angry with the Dungeon faction if, for example, a group of those guys steps on his foot or scratches his nose – then they'll really be in trouble! And if he calls a couple of his friends, then complete chaos will ensue in their Dungeon, and they will definitely "make a run for it!!!"
The Peasant learns to summon other Peasants starting from rank 2, every 4 turns.
In reply to FoBo$
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FoBo$;88771
This is my map where everything is explained!:D

I uploaded your map with the explanations. I wonder why sandals of the saints are given there, and the "speed" specialty wasn't really necessary. And one more thing, in this map, if you first create Archons, then perform two summons, and then two earthquakes, the victory is awarded automatically! Did you draw it yourself or download it from somewhere?!
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."

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