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Markel the Imperor
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#46
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SRD
Or do you want an alternative storyline, not following the original plot?

Yes, most likely. Kolka is too weak in the final of the original elven campaign, it's a pity. And the other undead are also weak. Markela was defeated. (Yes, it's interesting how he got the Black Crystal)

+ I think it would be interesting to highlight the last battle of Alaron, and in general, the beginning of the war with Irollan. Because in the elven campaign, the undead are given the role of a punching bag for Faidaen... especially considering his ability.

Added after 2 hours 29 minutes
version 1.11 has been added, in the second attachment.
- Archbishop Randall has been weakened.
(although, he can be defeated in version 1.1, but with great difficulty)
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Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

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#48
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I played for 7 weeks, reached level 25, gathered about 180 vampires, and generally felt pretty good. I was about to finish off the green faction. But then another red player showed up – it was Grol (level 18) with 6000 imps (who immediately drained my mana), 666 knights, 150 succubi, and other creatures. He easily defeated me in my castle. I don't understand why this is necessary; how am I supposed to play?
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#49
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7 weeks. If Guard appeared, it means Jezebel has already been defeated. He only appears after her death. Were you with the amulet or without it? (Yes, that battle in the Temple is not a bug; just kill all the Hydras, including the summoned ones, and it will end). The amulet is very important for raising vampires, and some resources and money are in the treasure room. + a key to Blindness. You need to defeat the Green one earlier. Then you will get the Tear of Ash, take it from Duncan's castle, and place it in your castle. And yes, then you will be able to build the Temple of the Underworld. 180 vampires is not enough. And you also need to accumulate the rest of your army. Death Knights and Death Messengers are very desirable. With Guard, you can defeat him. Darkness will help. Resistance and the Armor of the Forgotten Hero will help. + Seal of Darkness. Vampire Princes and Death Knights can also help if they reduce the demons to half health, and of course, Spiritual Link. I defeated him in about 5 attempts, in the field. The tactic of distracting the demons with single Vampire Princes worked. + then don't forget to cast Blindness on the Imps. And one more piece of advice: you can't win with just one hero here. You physically won't have enough time. Level up both Cole and Stefan. Resurrect Stefan as early as possible - this will give you more time to maneuver.
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Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

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#50
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The map is excellent and creative. I especially liked that it's small, yet so much happens within that area. It's great.
But I couldn't complete it due to technical issues. After landing on the shore where the red faction lives, the game crashes after my turn, and I can't load any saved games either, as it crashes as well. Could you at least tell me what other interesting things happen after landing with the demons?
P.S. I'm looking forward to more maps from you. I really enjoyed it, and the story is good. Markel is a top-notch character.
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Долина расхитителей
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In reply to Antik
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#51
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I have just completed another test playthrough. I leveled up the heroes like this:

Kolya - Wizard. Darkness + Chaos, spellcasting, defense, education.
Stefan - Knight of Death. Summoning, education, defense, counterattack.


Randall is now really decent. But Gward...
Antik
But then another red enemy appeared; it was Grol (level 18) with 6000 imps (who immediately drained my mana), 666 knights, 150 succubi, and other creatures, and he easily defeated me in the castle. I don't understand why this is necessary, how am I supposed to play?

Yes, I admit, I made a mistake. He does well if:

1) there is subjugation. 2) there are over 250 vampire princes.

I release him after the death of Jezebel. But I didn't take into account the possibility that the green enemy lives for so long, and the player starts with demons.
Also, it greatly simplified the task for me that the stupid half-demon somewhere dug up a cloak with a lion's mane and put it on instead of Sandro's cloak. (Yes, there will probably be a storyline with Sandro's cloak).

I take back my words - 180 vampires on week 7 is very, very good.

In the new version, which will be released next week, I will weaken the "dove" and fix some other minor things.
And I will start thinking about Markel.

OrnsteinDragonslayer
After the AI's turn, the game crashes, and I can't load any of the saved maps because they also crash.

The map conflicted with my NCF core. That might be the reason.
Or it could be a bug in Heroes. That happens too. Delete the saves - it might help.
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Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

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Великая Пустыня ( 25%) - про Маркела
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In reply to OrnsteinDragonslayer
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#53
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OrnsteinDragonslayer
Tell me, when is the continuation planned?

Well, not very soon.

1) It will take a week or two to finish this map. I need to slightly adjust the dropped artifacts, the timing of events (sometimes you need to give a break), and the strength of the bosses. It would also be good to adjust the difficulty based on the level. Maybe I'll add some Summoning spells, as it's a useful thing. As for Hottabych, I don't know yet.

2) I need to think very carefully about the plot and design. The map is planned to be large or medium in size. Markel is a character that deserves respect. I have a few ideas, but I need to refine them. So, the continuation may take a month or half a year.
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Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

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Великая Пустыня ( 25%) - про Маркела
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#55
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I tried playing again, but this time I chose a different development path: I consistently leveled up Darkness, Logistics, Luck, and Sorcery with Nicholas. By the way, a mentor would be very helpful, as it would give the player more flexibility in choosing skills. I entered the treasure chamber, first removing the ring of exile, and the bug didn't manifest. Then, I rushed against the green faction and barely defeated them, obtaining a tear. A little later, I defeated the monks, built a tomb of the forgotten hero, and, of course, a temple of the underworld (now it can't be destroyed!). In general, I've been playing for 6 weeks, gathering strength (including preparing and then transforming the monks into liches) and successfully repelling demon attacks. However, some questions remain. First, I still don't understand what to do with the boots of the abyss, which supposedly allow for quick movement (and they cost 100,000 on the market – which is a great temptation). And second, and most importantly, how do I get to the demon lands? In general, I'm sitting in the castle, just relaxing.
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#56
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Antik
How do I get to the demon lands?

The Orcs had a bag of infinite gold. At the prophet who sits in front of the garrison, you exchange it for boots of levitation. With wings.

If you defeated the Inquisitors and Paladins to the left of the castle, a ship should have become visible.

Put on the boots and walk to the ship directly on the water. The boots of levitation allow this.

And what are the Boots of Ada?

There are traveler's boots (brown) +25% movement range.
Boots of the open path (green) - remove the penalty for rough terrain.
Boots of levitation - allow crossing water obstacles (from land to land or a ship).
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Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

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In reply to Markel the Imperor
#57
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Antik
I still can't figure out what to do with the Boots of the Adept.
If you have such boots, delete the unnecessary maps from the catalog. They (the boots) were created and used in one of MasteR’s works. (The beginning of the end).
#58
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Finally, I finished this map; it took 69 days on a single hero. What can I say? It's a truly remarkable map. The battle with Randall is something else. I foolishly sold the tome of light magic (there should have been a warning), so I couldn't fight his divine retribution using antimagic. I had to rely on death knights with their halving strike and various tactical tricks. I replayed it several times. Overall, it's clear that the more aggressively you act, the greater the effect. A major drawback of the map is the lack of a mentor. But overall, I repeat, it's interesting. Thank you to the author.
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#59
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~
version 1.2

Changes:
0) Added Mentor
1) Monks who hindered growth have been changed. Now it won't be boring with them.
2) Minor bugs related to overcoming AI garrisons have been fixed.
3) The Ruined Temple and its surroundings have been changed.
4) Artifacts now drop from bosses (including Duncan) if you catch them in the city or when the city is captured.
5) There are now 666 Gwards, not 6666.
6) Randall is now more of a mage than a warrior.
7) Randall's and Glen the Engineer's combat scripts have been slightly changed.
8) In Morton, you can now build mage towers of levels 1-2.
9) Jezebel is now, like Duncan, immortal as long as the city exists.
10) The dates for Glen the Engineer's arrival have been adjusted.
11) If Iris and Stefan flee or die, they will always end up in the tavern and can be hired.

will be released next week.
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Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

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#60
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The map is super dynamic, I really liked it. Played version 1.2. Replayed it several times, awakened Stefan in the middle of day 2, and by the end of month 1, I had gathered 157 vampires, and after that, everything went smoothly. I played with the basic skills: Cole with Darkness, Light, Education with Mentorship, Sorcery with Wisdom, and Logistics. The demons don't even have time to attack. The only interesting battle was against Jezebel in the castle. The Bishop in (my) version is also not very challenging. In my opinion, the author made the game too easy, although the ability to experiment with skills adds its own charm to the game. In any case, it's one of the best dynamic maps in Heroes 5, which is one of my favorite games. I understand that the map is still under development, and I grabbed it while it was still hot, but still, a huge thank you and respect for the work.