Posts from HotA interface improvements.
- Turn order bar in battle (stack number in the information window as an alternative)
- Information about whether a retaliatory attack was made by the stack in the current round
- Information about the amount of damage received in retaliation from the stack
- Ability to save during a battle
- Built-in restart system (a "restart" button instead of a "replay scenario" button)
And from the realm of wishful thinking:
- Lobby, spectator entry into the game (chat), replays.
- Built-in FizMiG + Damage Calculator + H3CalcGuards (can be opened at any point in the game).
- could it be about removing some illogical restrictions?
Interface-based end-of-game handling
A "surrender" button appears in the game. When clicked, all important information about the game is saved to a log (with the ability to manually add details, such as the tournament and stage of the game). Save passwords are automatically sent to both players, and all daily saves are automatically decrypted.
Save review mode
For comfortable viewing and analysis of game replays, in addition to the load game buttons in hot-seat, TCP/IP, and other modes, a replay review mode button appears (instead of IPX, for example). This allows you to select a folder with daily saves. In this mode, unlike a normal load, "<<" and ">>" buttons and a game day scale (111, 112, 113...) appear for instant switching between game days, as well as buttons for switching between players. There is also a button that completely reveals the map (when loaded in hot-seat mode, cheats do not work) and, conversely, hides it so that only the explored territory is visible. Ideally, you could add a quick view of information about rewards in banks, the exact number of neutrals on the map, the hero upgrade tree, etc.
Mutual agreement to extend the timer
When both players are running out of time, both are offered to extend the timer by a fixed amount of time (e.g., 10 minutes). If both players agree, the timer is extended.
I'd like to suggest another idea – slightly modify the quest log.
1) It should display the artifact to be found in the quest as its icon in the log.
2) When you click on it in the log, it should show where to deliver it.
It would be similar to how it works when you're doing a Town Portal – you view the towns, and the map shows the location of the selected town.
Right-click on the hero icon, then Ctrl+Left-click on a cell on the map – shows the amount of movement points required to reach that cell.
- maybe some options during the opponent's turn?
All the important information that needs to be kept in mind during the game, reference information available in external sources, and the numbers that need to be calculated for effective gameplay – all of this should be readily available directly in the game interface.
The timer should be purchased with real money.
with microtransactions into the developers' wallets :D

