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A few more things:
Interface-based end-of-game handling
A "surrender" button appears in the game. When clicked, all important information about the game is saved to a log (with the ability to manually add details, such as the tournament and stage of the game). Save passwords are automatically sent to both players, and all daily saves are automatically decrypted.
Save review mode
For comfortable viewing and analysis of game replays, in addition to the load game buttons in hot-seat, TCP/IP, and other modes, a replay review mode button appears (instead of IPX, for example). This allows you to select a folder with daily saves. In this mode, unlike a normal load, "<<" and ">>" buttons and a game day scale (111, 112, 113...) appear for instant switching between game days, as well as buttons for switching between players. There is also a button that completely reveals the map (when loaded in hot-seat mode, cheats do not work) and, conversely, hides it so that only the explored territory is visible. Ideally, you could add a quick view of information about rewards in banks, the exact number of neutrals on the map, the hero upgrade tree, etc.
Mutual agreement to extend the timer
When both players are running out of time, both are offered to extend the timer by a fixed amount of time (e.g., 10 minutes). If both players agree, the timer is extended.
Interface-based end-of-game handling
A "surrender" button appears in the game. When clicked, all important information about the game is saved to a log (with the ability to manually add details, such as the tournament and stage of the game). Save passwords are automatically sent to both players, and all daily saves are automatically decrypted.
Save review mode
For comfortable viewing and analysis of game replays, in addition to the load game buttons in hot-seat, TCP/IP, and other modes, a replay review mode button appears (instead of IPX, for example). This allows you to select a folder with daily saves. In this mode, unlike a normal load, "<<" and ">>" buttons and a game day scale (111, 112, 113...) appear for instant switching between game days, as well as buttons for switching between players. There is also a button that completely reveals the map (when loaded in hot-seat mode, cheats do not work) and, conversely, hides it so that only the explored territory is visible. Ideally, you could add a quick view of information about rewards in banks, the exact number of neutrals on the map, the hero upgrade tree, etc.
Mutual agreement to extend the timer
When both players are running out of time, both are offered to extend the timer by a fixed amount of time (e.g., 10 minutes). If both players agree, the timer is extended.