I'm continuing to work on Gnolls.
Hopefully, Gnolls will be with the Swamp faction.
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I'm continuing to work on Gnolls.
Awesome!
I hope Gnolls will be with the Fortress faction.
I like it, but we need to find a solution to the problem with the casters.
Oh, what's the problem? :)
I just think it wouldn't be bad to make a gnoll caster, but people think it would be better to have a lizard or a human.
Didn't anyone have the idea to remove the fairy from the circle of fairies, place it on an angel's skeleton, give it upgrades, and put it on the first level of Elementals, instead of that monstrosity that's there now?
I just think it wouldn't be bad to make a gnoll caster, but people think it's better to make a lizardman or a human.
Why make a fake? They are absolutely not suitable for the merge; instead of that "mutation," there will be Cabiri.
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I may not be one of the common folk, but I also tend to think that it's better to make a lizard caster. :)
(But a human caster for the lizard faction is completely absurd!)
So, having 2 types of Gnolls is bad and creates monotony, but having a bunch of humans, including on other factions, is okay?
6. Instead of hydras, use desert wyverns or other creatures.
7. Rusty dragons (tyrannosaurus).
Still, 3 lizards are too many. Maybe it would be better to remove the lizard warriors and replace them with snakes (or something else)? Having lizards on three levels in a row is also quite absurd :(
Even the "Humans" have a peasant that is drastically different from a swordsman, who is not like a knight or a monk. In the case of lizards, this won't work because the archer and warrior are already too visually similar, and a caster (if they give him the same head) will completely ruin everything =/
Maybe we could add swamp snakes to the lizard faction. We could base the snakes on water elementals.
Well, wyverns were planned for the Orcs.
Rust dragons... IMHO, this is associated with some kind of mechanism, not with a spirit/giant lizard.