Skip to content

Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

3.9 (28 ratings)
Open
Do we need Ashan?
73 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
User Avatar
#1473
Auto-translated
I like it, but we need to figure out how to solve the problem with the casters.
User Avatar
#1474
Auto-translated
I like it, but we need to find a solution to the problem with the casters.
Oh, what kind of problem? :)
User Avatar
#1476
Auto-translated
So, having two types of gnolls is considered bad and monotonous, but having a lot of humans, including on other factions, is okay?
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to fktifzobr
User Avatar
#1477
Auto-translated
[email protected]
I just think it wouldn't be bad to make a gnoll caster, but people think it would be better to have a lizard or a human.

As a person from the community, I am strongly against a human caster.
The Poles made a triceratops, so let's have a gnoll. And have you tried making Snakes like in the third part (the ones that cause frenzy)? They could be frenzy casters and cast other weak spells. Or make bulls into mages.
Did anyone have the idea to remove the fairy from the circle of fairies, put it on an angel skeleton, give it upgrades, and place it on the first level of Elementals, instead of that monstrosity that's there now?
User Avatar
#1478
Auto-translated
Didn't anyone have the idea to remove the fairy from the circle of fairies, place it on an angel's skeleton, give it upgrades, and put it on the first level of Elementals, instead of that monstrosity that's there now?
Why make fairies? They are completely unsuitable for the Conflux; instead of that "monstrosity," there should be Cabiri.

Added 2 minutes later
I just think it wouldn't be bad to make a gnoll caster, but people think it's better to make a lizardman or a human.
I'm not one of the people, but I also tend to think it's better to make a lizardman caster. :)
(But a human caster for the lizardmen is just absurd!)
In reply to WizardNazyr
User Avatar
#1479
Auto-translated
WizardNazyr
Why make a fake? They are absolutely not suitable for the merge; instead of that "mutation," there will be Cabiri.

Added 2 minutes ago

I may not be one of the common folk, but I also tend to think that it's better to make a lizard caster. :)
(But a human caster for the lizard faction is completely absurd!)
Okay, for now, it will be a lizard, but if we decide to make a Gnoll later, I'm always in favor.

Added 8 minutes ago
Nargott
So, having 2 types of Gnolls is bad and creates monotony, but having a bunch of humans, including on other factions, is okay?
I completely agree! This is almost like in-game racism. In fact, in Heroes of Might and Magic III, the increase in Gnolls is greater than that of lizards, so we need to think about who is the main race in this faction:rolleyes:
Мои мини-моды

Мод RTF

Мои NCF существа
User Avatar
#1480
Auto-translated
Let's give the humans a gnoll warlock. ))
It's the same as having humans in any other faction.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
User Avatar
#1481
Auto-translated
Ment, I was thinking, maybe my models aren't exporting because Maya isn't installed correctly! If it's not too much trouble, could you tell me the path where it's installed (mine is C:\Program Files\Alias\Maya6.0)?

Added 1 hour 7 minutes ago
Maybe we could create a faction with this composition:
1. Gnolls
2. Lizard Archers
3. Lizard Warriors
4. Casters
5. Basilisks
6. Instead of Hydras, Desert Wyverns or another creature
7. Rusty Dragons (Tyrannosaurus)
And if we still want to put them in the swamp, then
we'll bring back the Hydras.
Мои мини-моды

Мод RTF

Мои NCF существа
User Avatar
#1482
Auto-translated
6. Instead of hydras, use desert wyverns or other creatures.
Well, wyverns were planned for the Orcs.
7. Rusty dragons (tyrannosaurus).
Rusty dragons... IMHO, this is associated with some kind of mechanism, not with a spirit/giant lizard.
User Avatar
#1483
Auto-translated
Still, 3 lizard units is too much. Maybe it would be better to remove the lizard warriors and replace them with snakes (or something else)? Having lizards on 3 levels in a row is also quite absurd. With the "humans," the peasant is drastically different from the swordsman, who is also different from the knight or monk. In the case of the lizards, this won't work because the archer and warrior are already too visually similar, and a caster (if they give him the same head) will completely ruin everything.
User Avatar
#1484
Auto-translated
Maybe I can add the swamp snakes to the lizard faction. We can use water elementals as a base for the snakes.
Attachments 1
1 file attached • Total size: 33.8 KB
In reply to Lone Corsair
User Avatar
#1485
Auto-translated
Lone Corsair
Still, 3 lizards are too many. Maybe it would be better to remove the lizard warriors and replace them with snakes (or something else)? Having lizards on three levels in a row is also quite absurd :(
There's nothing to base the snakes on, except maybe a small dragon, but simply leaving the race without heavy infantry isn't the best way to avoid unit similarity.
Lone Corsair
Even the "Humans" have a peasant that is drastically different from a swordsman, who is not like a knight or a monk. In the case of lizards, this won't work because the archer and warrior are already too visually similar, and a caster (if they give him the same head) will completely ruin everything =/
Therefore, I suggest making a gnoll shaman, and adding more effects to the infantry, for example, additional armor on the arms and legs, a helmet, etc.

Added after 3 minutes
U.n.k.n.o.w.n.
Maybe we could add swamp snakes to the lizard faction. We could base the snakes on water elementals.
That's an interesting idea! It could really work if based on a water elemental.

Added after 3 minutes
WizardNazyr
Well, wyverns were planned for the Orcs.

Rust dragons... IMHO, this is associated with some kind of mechanism, not with a spirit/giant lizard.
I named it that because if the lizards are in the desert, then the dragon will be yellow like desert stone (that's how I imagine it), and there was a dragon of that color in the third game called a rust dragon (of course, it was winged, but that's a minor detail)
Мои мини-моды

Мод RTF

Мои NCF существа