Posts from Expedition: general discussions.
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Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
I didn't like the situation in my previous game where all melee warriors were unable to defend against ranged attacks.
As before, the effect of spells is avoided in two ways, depending on its type. Either through psyche against the spellcaster's magic power, or through evasion (although, with current stats, the chance of success is not very high).
I haven't thought about the minimum necessary value, but the magic stat definitely won't need to be pumped up. It determines either a person's potential in this art or their experience. Some characters may well be devoid of it.
This option seems balanced, but a little anti-fan. I wouldn't want to play as a mage under such conditions.
As an option, you could also prohibit sorceresses from moving in the same turn in which they cast spells. Exclude from this rule those with short range and add a skill for the ability to move, as was the case with archers.
Something else to think about.
Come on, it's actually pretty cool. In a critical situation, just blow up the city and run away to regenerate mana.
1. Transfer action points to the last stat.
+ "Magic" will no longer be exclusive to Sorceresses, thus, in a way, leveling the overall picture of characteristics.
- even greater spread of characteristics for Warriors.
2. Remove accuracy on Dexterity and dodge on Perception.
+ more convenient (from the point of view of gameplay) distribution of parameters.
+ unique characteristics
- again, melee Warriors are in an unfavorable position compared to other classes in terms of characteristic distribution.
- less diversity in racial and class characteristics.
Thus, the following will result:
Strength - damage in melee combat
Endurance - survivability (direct damage)
Dexterity - mobility and survivability (dodge)
Perception - damage (crit) in ranged combat, accuracy.
Intelligence - magic resistance, magic energy.
6 - SP and action points for those who want to use skills.