Skip to content

Posts from Expedition: general discussions. Auto-translated

No ratings yet — be the first to rate!
User Avatar
#753
Auto-translated
Of course, there's also the option of bringing back the speed stat and forcing players to level it up if they want to move around the map properly.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

User Avatar
#754
Auto-translated
It’s not worth it.
User Avatar
#755
Auto-translated
I don't think we should overcomplicate things. Revisions, re-revisions. Just move on. Is it really that important?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
User Avatar
#756
Auto-translated
The mechanic with different visibility zones not only expands the tactical possibilities for team battles but also opens up access to the implementation of many skills (for example, in the military craft, there is a skill that allows you to reduce the received penalties by 15% for the gray zone and by 30% for the red zone; and, for example, the invisibility effect can allow you to sneak up from behind).

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

User Avatar
#757
Auto-translated
Tactical options are expanded, but at the same time, the Game Master's job becomes more complex, and players need to plan their actions more carefully. I believe that making things too complicated and adding too many elements in this direction is not a good idea. But I am not against such innovations either.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
User Avatar
#758
Auto-translated
I didn't like the situation in my previous game where all melee warriors were unable to defend against ranged attacks.
Well, in principle, that's quite logical; otherwise, melee warriors would really have to pump up more stats than the others.
As before, the effect of spells is avoided in two ways, depending on its type. Either through psyche against the spellcaster's magic power, or through evasion (although, with current stats, the chance of success is not very high).
If it's a competition between evasion and magic power, then the chance is almost zero, because evasion increases much more slowly.
I haven't thought about the minimum necessary value, but the magic stat definitely won't need to be pumped up. It determines either a person's potential in this art or their experience. Some characters may well be devoid of it.
Ah, but it would be great if all stats were needed...
This option seems balanced, but a little anti-fan. I wouldn't want to play as a mage under such conditions.
Come on, it's cool. In a critical situation, just blow up the city and run away to regenerate mana.
As an option, you could also prohibit sorceresses from moving in the same turn in which they cast spells. Exclude from this rule those with short range and add a skill for the ability to move, as was the case with archers.
I never paid attention, but did mages used to be able to kite, casting fireballs? That's not right.
Something else to think about.
Zanebos explained it correctly; this really looks like a super cool idea, but if you don't have a ready-made program to calculate all this, you may encounter difficulties in battles, as in the previous game.

Whatever
User Avatar
#759
Auto-translated
Come on, it's actually pretty cool. In a critical situation, just blow up the city and run away to regenerate mana.
It will be even more fun to give warriors weapons that break faster the higher their strength is.
User Avatar
#760
Auto-translated
Here are some other options:
1. Transfer action points to the last stat.
+ "Magic" will no longer be exclusive to Sorceresses, thus, in a way, leveling the overall picture of characteristics.
- even greater spread of characteristics for Warriors.
2. Remove accuracy on Dexterity and dodge on Perception.
+ more convenient (from the point of view of gameplay) distribution of parameters.
+ unique characteristics

- again, melee Warriors are in an unfavorable position compared to other classes in terms of characteristic distribution.
- less diversity in racial and class characteristics.


Thus, the following will result:

Strength - damage in melee combat
Endurance - survivability (direct damage)
Dexterity - mobility and survivability (dodge)
Perception - damage (crit) in ranged combat, accuracy.
Intelligence - magic resistance, magic energy.
6 - SP and action points for those who want to use skills.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

User Avatar
#761
Auto-translated
Perhaps it could simply grant warriors more points for leveling up.

Be strong. Believe
User Avatar
#762
Auto-translated
1. I think that then most warriors will either ignore resistances or ignore Initiative. Or they will have less of both. This will shift the situation in favor of mages. 2. It's not worth it; Dodge is not the most reliable thing anyway (the Goblin Mental is good proof of that). Such a rebalance will only increase the chances that most melee units will wear armor, and only take Dexterity for the 6 speed. 3. If you want to weaken mages, you can move the Initiative function from Consciousness to Dexterity with Perception.
User Avatar
#763
Auto-translated
Nah, I think it's better to leave the upgrade in the consciousness stat, in my opinion. And what if we moved the initiative to the agility stat? Then mages and archers would definitely have to increase it, which would equalize the number of necessary stats for all classes.

Whatever
User Avatar
#764
Auto-translated
You can randomly determine the turn order.

Be strong. Believe
User Avatar
#766
Auto-translated
Come on, we used to play with heart-stopping moments and transformations into eagles, and it was fine.

Whatever
User Avatar
#767
Auto-translated
Well, the stop was like a secret spell...