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In order to revive the universe of Heroes, we need to strictly adhere to its spirit and storyline. In this thread, I propose organizing a discussion about plot ideas for new campaigns. I don't know if the other members of our team will support me, but I suggest building the plot in the world of Enroth. Furthermore, to explain the disappearance of familiar races, I propose creating several campaigns using the engine of the third Heroes game. I invite everyone who is interested in the fate of these developments to join.
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Why does this contradict the landscapes of Bracadia? Alex has approved it, so please change it.
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Yes, I gave them a good challenge. The desert is a more familiar landscape. Besides, it will slow down the heroes and make things a little more difficult.
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Геройский Интернационал
Клан Homo homini - основатель клана
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Okay, I’ll upload the campaign either tonight or tomorrow in this thread. As a bonus, I’ve added a quest to missions 1 and 2, and in missions 3 and 4, I’ve changed the design and added a few quests to give resources directly to the hero. I’ve also added a small village to the finale. In the “Search for the Sword” map, the dungeon is surrounded on all sides. I think it’s fine. Wait for it. And also, I just don’t understand why the border of Bracadia is a desert?
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The northeastern border with Cruelode (northeastern is meant in the part where there is a border with Cruelode), and the northwestern border – in the highlands.
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Here is the final version of the campaign (for now). Give it a try.
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So, I want to outline the tasks of the Revival project, as we discussed with the project manager. First, regarding the previous task of the project: combining all parts of Heroes into one. This is completely unnecessary, as the NWC campaign has already done this a long time ago, without our participation, and it is quite interesting and logical. Essentially, the tasks are:
1) Connecting the world of Nival - Ashan with the world of M&M from NWC.
2) Correcting or explaining inconsistencies in the Chronicles (note that the Chronicles were released by 3DO separately from NWC), namely: the existence of the World Tree, the Underworld with demons, and the Ancestors.
According to these tasks, the following is planned:
6-7 campaigns for Heroes 3 under the latest version of WOG, using scripts. The first two campaigns will be events before The Reckoning, the next three will be immediately after The Reckoning, on Enroth, and 1-2 will be about correcting inconsistencies in the Chronicles.
1 campaign for Heroes 4 under Warlords of the Wasteland, which tells about the events that followed some time after the end of the Heroes 4 campaigns. Conditionally, the campaign will be divided into two parts. For this campaign, in addition to everything else, it is planned to introduce several minor modification elements: several of its own models and portraits of heroes (as in the add-ons to the fourth part) and, possibly, a couple of new creatures and buildings.
1 campaign for Heroes 5 under Tribes of the East, telling about the events in Ashan, revealing more about the true past of this world and directly connecting the world of Ashan and the world of M&M.
Its own logo and main menu screen in WOG, the main menu music theme is replaced with the standard one from Heroes 3, the WOG campaigns button is replaced with the Revival button, through which the planned 6-7 campaigns can be loaded in сюжетном order (first one or two on the Chronicles theme, then those that are before The Reckoning, then those that are after it).
Its own logo and main menu screen for Warlords of the Wasteland, the music theme is replaced with the standard one from Heroes 4, when choosing a single game, the "Warlords of the Wasteland Campaigns" item will be replaced with "Revival Campaign" (or instead of Revival, the name of the campaign for the 4th part) and when clicked, our campaign will be loaded immediately, small modification elements, as mentioned above.
The campaign for the fifth part will be made using the Tribes of the East campaign editor (since by that time this add-on will already be released) and will be inserted into the standard campaign menu instead of the Tribes of the East campaigns button (you click the "Revival Campaign" button, the campaign opens), the main menu is the same as in the 5th part, but in the logo, instead of "Tribes of the East", there will be "Revival".
All campaigns inserted into the games and modification elements for them (they will only be in the 4th part) are launched through separate exe files, so as not to replace the standard game (the campaigns for the 3rd part are installed on the latest version of WOG through a file with a wog extension, after which an exe file of Revival appears, through which you can launch the inserted campaigns with an updated menu, for the 5th and 4th parts, there will be a similar method of installation and separate exe files), all installation files will be maximally compressed and installed from a single installation exe file (after opening, there will be checkboxes that allow you to choose for which part the files are installed), which will unpack the Revival wog file for the third part and install updates and exe files for Tribes of the East and Warlords of the Wasteland, it will also compress the contents and will be packed (the size of the archive with the installation file should fit approximately in 30 MB (like WOG 3.58f)), there will also be another version of the installation file, divided into separate packages (for people with a low internet speed).
Revival will be distributed absolutely free (not counting the traffic for downloading).
These are the plans for Revival. I think that if the opportunity arises to replenish the team, then creating modification elements for the 4th part, campaigns for the 3rd part, logos and loading screens will not take much time. After that, we can start creating the campaign for the 4th part and creating scripts, unit models, hero portraits, and landscapes for the campaign maps for the 5th part in the editor for Lords of the North. Then, by the time Tribes of the East is released, we will have completed a significant part of the work on the project and we can finish the campaign for the 4th part, create the initial version of the installation file and its archive, which will include the wog file and updates for Warlords of the Wasteland, and create the campaign for the fifth part. Then, complete the archive with the installation file in accordance with the plans and upload it to the Internet. Then, only the Revival version in separate packages will remain to be made.
So, what do you think of my plan?;)
In reply to XEL
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HEL, you have Napoleonic plans :) I wonder, who will be making the mods? SandroXXL, now regarding the campaign. 1. The design is lacking in some places - especially in the Dungeon. 2. The Barbarians of Krulod have always been purple... 3. The city names are idiotic. 4. The bonuses offered before the start of the scenario are a bit nonsensical: rolleyes:
Подмосковный рейнджер, не ведающий стаха
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The main thing is to find people. Anyone who wants to and knows how to do something in mapmaking or modding can participate; any help is valuable to us. In principle, creating a new logo and integrating campaigns into the game isn't that difficult for a good modder.
When active work begins, we will definitely make significant adjustments to the plot and design of the first campaign.
In reply to XEL
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XEL;88206
The main thing is to find people. Anyone who wants to and knows how to do something in mapmaking or modding can participate; we need any help. In principle, creating a new logo and integrating campaigns into the game isn't that difficult for a good modder.
When active work begins, we will definitely make significant adjustments to the plot and design of the first campaign;)

I would help you – I would take on the campaign for "Whirlwinds of War." But unfortunately, I can't regularly access the internet and have little free time :(
Подмосковный рейнджер, не ведающий стаха
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The general direction of the activity is described absolutely correctly. We will continue in this way. The only thing is that there might not be just one campaign for Heroes 4 and Heroes 5. It is quite possible to create a larger number if new, unexplored aspects emerge. 2 SandroXXL: and could you also post the maps separately?
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Клан Homo homini - основатель клана
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The fifth and fourth installments don't have a limit on the number of missions for the campaign. Therefore, to avoid any hassle, you can complete just one mission each.
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It's just that if the storylines are too different, there's no point in putting everything together. We'll just get confused ourselves.
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Геройский Интернационал
Клан Homo homini - основатель клана
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Let's not get confused. The campaign for the fourth game is divided into two parts for a reason.
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Let's define the campaigns as we go. For now, there's an idea for one campaign, and that's the one we should implement first.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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Well, there's an idea for more than just one.

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