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So, I want to outline the tasks of the Revival project, as we discussed with the project manager. First, regarding the previous task of the project: combining all parts of Heroes into one. This is completely unnecessary, as the NWC campaign has already done this a long time ago, without our participation, and it is quite interesting and logical. Essentially, the tasks are:
1) Connecting the world of Nival - Ashan with the world of M&M from NWC.
2) Correcting or explaining inconsistencies in the Chronicles (note that the Chronicles were released by 3DO separately from NWC), namely: the existence of the World Tree, the Underworld with demons, and the Ancestors.
According to these tasks, the following is planned:
6-7 campaigns for Heroes 3 under the latest version of WOG, using scripts. The first two campaigns will be events before The Reckoning, the next three will be immediately after The Reckoning, on Enroth, and 1-2 will be about correcting inconsistencies in the Chronicles.
1 campaign for Heroes 4 under Warlords of the Wasteland, which tells about the events that followed some time after the end of the Heroes 4 campaigns. Conditionally, the campaign will be divided into two parts. For this campaign, in addition to everything else, it is planned to introduce several minor modification elements: several of its own models and portraits of heroes (as in the add-ons to the fourth part) and, possibly, a couple of new creatures and buildings.
1 campaign for Heroes 5 under Tribes of the East, telling about the events in Ashan, revealing more about the true past of this world and directly connecting the world of Ashan and the world of M&M.
Its own logo and main menu screen in WOG, the main menu music theme is replaced with the standard one from Heroes 3, the WOG campaigns button is replaced with the Revival button, through which the planned 6-7 campaigns can be loaded in сюжетном order (first one or two on the Chronicles theme, then those that are before The Reckoning, then those that are after it).
Its own logo and main menu screen for Warlords of the Wasteland, the music theme is replaced with the standard one from Heroes 4, when choosing a single game, the "Warlords of the Wasteland Campaigns" item will be replaced with "Revival Campaign" (or instead of Revival, the name of the campaign for the 4th part) and when clicked, our campaign will be loaded immediately, small modification elements, as mentioned above.
The campaign for the fifth part will be made using the Tribes of the East campaign editor (since by that time this add-on will already be released) and will be inserted into the standard campaign menu instead of the Tribes of the East campaigns button (you click the "Revival Campaign" button, the campaign opens), the main menu is the same as in the 5th part, but in the logo, instead of "Tribes of the East", there will be "Revival".
All campaigns inserted into the games and modification elements for them (they will only be in the 4th part) are launched through separate exe files, so as not to replace the standard game (the campaigns for the 3rd part are installed on the latest version of WOG through a file with a wog extension, after which an exe file of Revival appears, through which you can launch the inserted campaigns with an updated menu, for the 5th and 4th parts, there will be a similar method of installation and separate exe files), all installation files will be maximally compressed and installed from a single installation exe file (after opening, there will be checkboxes that allow you to choose for which part the files are installed), which will unpack the Revival wog file for the third part and install updates and exe files for Tribes of the East and Warlords of the Wasteland, it will also compress the contents and will be packed (the size of the archive with the installation file should fit approximately in 30 MB (like WOG 3.58f)), there will also be another version of the installation file, divided into separate packages (for people with a low internet speed).
Revival will be distributed absolutely free (not counting the traffic for downloading).
These are the plans for Revival. I think that if the opportunity arises to replenish the team, then creating modification elements for the 4th part, campaigns for the 3rd part, logos and loading screens will not take much time. After that, we can start creating the campaign for the 4th part and creating scripts, unit models, hero portraits, and landscapes for the campaign maps for the 5th part in the editor for Lords of the North. Then, by the time Tribes of the East is released, we will have completed a significant part of the work on the project and we can finish the campaign for the 4th part, create the initial version of the installation file and its archive, which will include the wog file and updates for Warlords of the Wasteland, and create the campaign for the fifth part. Then, complete the archive with the installation file in accordance with the plans and upload it to the Internet. Then, only the Revival version in separate packages will remain to be made.
So, what do you think of my plan?;)