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Posts from Expedition: general discussions.

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10 years ago
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I'm tired of this bald jerk.

Be strong. Believe
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10 years ago
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Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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10 years ago
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It looks promising so far.
Will it be possible to blow up the universe?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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10 years ago
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Nah, that’s too much. I think we should start with planets or at least small stars.

Whatever
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10 years ago
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I want it to be like in Heroes 3, when Jelu and Kilgor crossed swords.

Be strong. Believe
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10 years ago
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You just want to combine anything that has an elongated shape.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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10 years ago
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Want to be second best?

Be strong. Believe
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10 years ago
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I don't want to.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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10 years ago
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To trigger outrage on a massive scale.
С уважением, Дубинкин.
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10 years ago
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While I am in the process of working on the setting, I need feedback regarding the numbers — they are always a problem.

Below are the current characteristics for several peoples: three human nations with slight differences, the all-around good Assarians, and hardcore Sorceress.











Estimated number of characteristic points for distribution: ~100-130

What am I interested in?

1. Character survivability in relation to damage received and the overall playability of stats.

Let's look at an example of same-predicted damage from ordinary weapons.
One-handed sword - 35
For a warrior wielding one-handed weapons, it is not uncommon to make three attacks per turn.
Two-handed sword - 110

2. Movement speed.

Typical battle field sizes are shown here.
From the experience of the previous game, I had two problems: one was excessively huge action radii for most spells, and the second was the fact that characters could cross half the map in a single turn.
In general, I am more or less satisfied with a situation where characters move only a small number of cells with a low characteristic, but I think this may also cause some problems.
Numbers are rounded down, but in the case of speed, 0.5 makes sense for those who take the skill allowing diagonal movement (1.5)

3. Damage dealt/effect of spells and their cost.
For example, let's take the fire school of magic.

Fire Wall

Damage: 20% SP (henceforth an abbreviation for magic power) + the same amount on the next turn.
Cost: 20 per 1 square
Duration: until the end of the battle.

Explosion

Damage: 100% SP
Cost: 125

Flash

Damage: 125% SP
Cost: 125

Fire Shield
Reflected damage: SP/4=% reflected fire damage to the enemy before resistances are applied.
SP/4=% fire resistance.
Range: 1
Cost: 75

Ignition
Damage: SP/40=% of max HP every turn.
Cost: 100

Inferno

Damage: 50-200% SP
? - this spell can deviate by 0-5 cells vertically and 0-5 cells horizontally.
Cost: 200

Ardor
SP/4= -% fire resistance.
SP/6= -% to psyche.
Outside of combat, it is not an aggressive action.
Range: 5

A typical problem may arise from the fact that at a low or high cost, weak and medium casters will be capable of nothing (now all spells depend on SP), but with high damage/low-medium cost, stronger casters will be able to spam one-shots.

These are the main points for now. It should be understood that character religion, their skills, and other features are not taken into account here.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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10 years ago
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It’s good that accuracy is generally higher than dodge.
Do perception and agility increase accuracy and dodge in general, or does each one affect them separately at its own range? The latter seems less clear-cut, but on the other hand, then the difference between these two characteristics would be too small... I would tie perception to any kind of accuracy, but not to dodge, and agility to dodge, but not to accuracy. But ultimately, it's up to you.
Magic seems too isolated compared to strength... You could also give it critical hits or something similar...
I don't know what to say about all the different types of magic and one-handed/two-handed weapons. There are many factors to consider.
 

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