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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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Do we need Ashan?
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#1366
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Why make the Lizardmen an evil faction? In Enroth, they were neutral, so let them remain neutral, both in Enroth and on Ashan.
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#1367
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WizardNazyr
In general, I see the Lizardmen as a neutral faction that seeks balance in the world or is detached from it, rather than joining forces with the Orcs because their soul (like that of the Nagas) is inclined towards creation. On the other hand, they could easily be made into an evil faction.
I believe that the Lizardmen should be a neutral race, but more of a warlike one than a creative one.
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#1368
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I believe that lizards should be a neutral race, but more warlike than constructive.
:smile54:
I agree - there's nothing evil about them, and they're not really meant to be builders.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#1370
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I think lizards should be a neutral race, but more warlike than constructive.
I agree - there's nothing evil about them, and they wouldn't be good at being builders.
Okay, fine.
I suggest making the lizards like this:
1. Frogmen or Gnolls
2. Lizard Archers
3. Lizard Warriors or Gnoll Warriors
4. Raptors or Priests
5. Basilisks
6. Hydras
7. ???
I assume Basilisks will be a Polish unit?
In general, you could give the lizards Tyrannosaurs (as the 7th unit), but call them something else. And for the 1st unit, Gnolls.


Added 3 minutes later
And of course, we need mages! Priests are definitely needed! (You could try using Necromancers.)
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#1371
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WizardNazyr
Okay.

So, I understand that basilisks will be Polish?
In general, it would be possible to make Tyrannosaurus mounts for the Lizardmen (on level 7), but give them a different name. And for level 1, Gnolls.


Added 3 minutes ago
And, of course, where would we be without mages?! Priests are definitely needed! (It would be possible to try it on liches.)
Polish basilisks are not yet available, but they can be added later.
Tyrannosaurus mounts should be made either for the Lizard Rider or the Warlock; otherwise, they will either be too small or lack animations.
Gnolls can also be used for level 1, but then it would be better to give them a different model, because the Orcish Warrior is very large.
I would make a priest for the Shaman or someone else; it is unlikely that we will be able to make it as good as the Poles did for the Lich, although it can be made for anyone.
It is also possible to make a lizard based on the Hellhound; I have had this idea for a long time
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#1372
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Tyrannosaurs should either be mounted on a lizard rider or a Warlock; otherwise, they will either be too small or lack animations.
What about a dwarven dragon?
I would make the Priest on a Shaman or someone else; it will be difficult to make it as good as the Polish version on a Lich, although it can be done on anyone.
Actually, I initially thought they could be made on a Dusk Witch.
Gnolls can also be on the first one, but then it would be better to give them a different model, because the Orcish Warrior is very large.
They can be on the same Gremlins, but if you want, you can also put frogs there.
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#1373
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based on the phoenix, you can create something like this

Added 4 minutes later
WizardNazyr
What about on the dwarven dragon?
it might turn out well on a dragon :) I completely forgot about it
WizardNazyr
Actually, I was initially thinking that they could be made on the Twilight Witch.
I thought about that too
WizardNazyr
You could also use the Gremlins, but if you want, you can put frogs instead ;)
you can also use the Gremlin, but I think the Cabir would look better made from Gremlins, and there's too much hassle with the frogs... they look awkward and their arms aren't attached to their bodies.
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#1374
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Based on the phoenix, something like this could be created.
Yes, but we also plan to have a Simurgh based on the phoenix!
It could also be based on a gremlin, but I think Kabiri would look better if they were based on gremlins, and there's too much hassle with frogs... they look awkward, and their arms aren't attached to their bodies.
Well, then I don't know :smile39:
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#1375
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WizardNazyr
Yes, but we're also planning a Simurgh for the phoenix!
You can make both, just make the Simurgh with a transparent body and glowing, and the flying serpent with a snake head, or make miniature dragons, but you won't be able to attach anything to them.
WizardNazyr
Well, then I don't know :smile39:
You can try making it on an Assassin, just remove the crossbow.
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#1376
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You can do both, just make the Simurgh with a transparent body and a glowing effect, and make the flying serpent with a snake head, or make miniature dragons, but you won't be able to attach anything to them.
You can!
You can try making it based on the Assassin, but remove the crossbow.
That's another option!

Added after 49 seconds
But what to do? We can't just remove their casters!
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#1377
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But what to do? We can't just get rid of their spellcasters!
then like this:
1. Gnolls or Flying Snakes
2. Lizard Archers
3. Lizard Warriors
4. Spellcasters
then you need 3 large units
5. Basilisks
6. Hydras
7. Tyrannosaurs
but it's better to replace the Hydras with a flying unit or give someone the ability to destroy walls.
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#1378
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then do this:
but it would be better to replace the hydras with a flying unit or give someone the ability to destroy walls.
Maybe give the Tyrannosaurs the ability to destroy walls?! Or, if not, then we'll have to give the hydras that ability:smile05:
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#1379
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WizardNazyr
Maybe give the Tyrannosaurs the ability to destroy walls?! Or we'll have to give that ability to the Hydras:smile05:
I also think so, and dragons also don't know how to die (they fly away with sparks), and they also breathe fire, maybe make it a powerful earth spirit? then everything will be fine, it will breathe acid, and you can do anything with death

Added after 44 seconds
and of course, give it the ability to destroy walls.
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#1380
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I think so too, and dragons can't really die (they fly away with sparks), and they breathe fire. Maybe we could make him a powerful earth spirit? Then everything would be fine; he would breathe acid, and you can do anything with death.
That's exactly what I was thinking.
By the way, maybe we could replace the current Conflux outpost with an elemental dwelling from the original game?