Of course! I'll do it now, but I'll make it so that the elemental summoning spell can only be used with the ring (it summons elementals, not demons), and I'll move the Devil's Chain spell to the fourth level of fire magic.
Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
Fantastic! The main thing is a high-quality reworking of the magic system in the game. For me, this was the weakest aspect in the fifth installment. Now, damage, buffs, and summoning are all combined into one.
Either I'm not understanding something, or the world has gone mad. First, the magic system in the fifth game is actually quite good, although not perfect, considering the lore of Ashan (I myself once wanted to make changes to the magic schools). Second, the spells are distributed very strangely (as I wrote above). Doesn't it seem like it would be more logical to organize them like this: Earth: Slow, Stone Spikes, Crystal of Secrets Swarm of Bees, Plague Stone Skin, Earthquake Meteor Shower, Summon Hive, Anti-Magic Earth Shock, Resurrection Air: Haste, Magic Fist Lightning, Disintegration Ray Evasion, Wall of Swords, Phantom Teleport, Divine Retribution Heavenly Shield, Chain Lightning Fire: Magic Arrow, Weakness Fire Trap, Grief Fireball, Wall of Fire, Punishing Strike Blindness, Berserk Armageddon, Summon Phoenix, Holy Word Water: Divine Power, Remove Curse Ice Block, Regeneration Weakness, Confusion, Ring of Cold Freezing Cold, Vampirism Subjugation, Unholy Word Each school would have 12 spells – here, Earth and Fire have 12, and Air and Water have 11. The following spells are left out: - "Raise Dead" (it would fit in Earth, but there are already 12 spells there) - "Summon Elementals" (it doesn't fit in any of the schools, but considering that in this mod, this spell summons demons, it could be placed in Fire, but again, there are already 12 spells there, which means something needs to be moved). In terms of elements, Divine Retribution would be more suitable for Fire, Magic Fist and Wall of Swords for Earth. Grief is difficult to classify by element. In the presented version, these spells had to be distributed differently, otherwise, the different schools of magic would have a very different number of spells. There is also a problem with the fact that, for example, the "Granting Protection" skill will make spells from different schools (Earth, Air) work together – and this is not an isolated case. All of this shows that there are many problems with a good implementation of the idea – is it worth turning everything upside down?
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
I completely disagree with the distribution of spells among schools.
Why was Phantom placed in Fire instead of Air?
Slow is in Water instead of Earth.
Regeneration should be for Earth or Water, but definitely not for Fire. :smile30:
The Tome of Chaos remained the Tome of Chaos and not the Tome of Fire (as I understand, the other three books also didn't change their names).
The names of magic schools in the bookmarks of the spellbook also remained old (Summon Darkness, etc.).
For some reason, when summoned, a Devil is called a Phoenix.
In short, there are many mistakes...
Incubus turned out quite well:smile54:
I have finished creating a separate mod for new spells; there are fewer errors here, but they still exist. If you find any, please report them (preferably in private messages so as not to clutter the thread).
Download here
news from the Polish website,
nothing new except creature screenshots
The Basilisks look great in the Polish version (except for the alternate upgrade with the Pachycephalosaurus head). Maybe you could borrow that?
I really like the new spell distribution system, but I have some complaints about the Dwarf Giants. In the purchase menu, the camera is positioned so close to the giants that you can't see their heads or even their shoulders. And I think the mask doesn't suit the Soulless (giant upgrade) at all.
Basilisks are planned for level 7, based on the dwarven dragons.
I know, but I really like the model :D
Maybe they could be used for level 7 if their size is increased slightly?
I know, but I really like the model :D
Maybe they could be used for level 7 if their size is increased slightly?
turtle
P.S. The icon is good.
No, the turtle should definitely replace the Murmillo unit for the Nagas.
P.S. The icon is good.
And there's a very interesting chain of islands on Ashan.
The Orcs have moved in a different direction, and I think these jungles are uninhabited; lizards could live here.
I thought we could lower the Priestesses and Kensai to a lower tier and add Naga generals, but turtles are too huge for the fourth level; they would be better suited for the sixth or seventh level.
and there's also a very interesting chain of islands on Ashan.
I'm changing the icons for the castles; this will slow things down.
The icon is cool :)
But the Naga generals definitely won't work, because they are essentially the same as the Cans. There will be 2 units that are too similar =/

