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RTF is a global modification that replaces all towns in the game.

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#1322
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Allaney
Fantastic! The main thing is a high-quality reworking of the magic system in the game. For me, this was the weakest aspect in the fifth installment. Now, damage, buffs, and summoning are all combined into one.
:smile21:
Either I'm not understanding something, or the world has gone mad. First, the magic system in the fifth game is actually quite good, although not perfect, considering the lore of Ashan (I myself once wanted to make changes to the magic schools). Second, the spells are distributed very strangely (as I wrote above). Doesn't it seem like it would be more logical to organize them like this: Earth: Slow, Stone Spikes, Crystal of Secrets Swarm of Bees, Plague Stone Skin, Earthquake Meteor Shower, Summon Hive, Anti-Magic Earth Shock, Resurrection Air: Haste, Magic Fist Lightning, Disintegration Ray Evasion, Wall of Swords, Phantom Teleport, Divine Retribution Heavenly Shield, Chain Lightning Fire: Magic Arrow, Weakness Fire Trap, Grief Fireball, Wall of Fire, Punishing Strike Blindness, Berserk Armageddon, Summon Phoenix, Holy Word Water: Divine Power, Remove Curse Ice Block, Regeneration Weakness, Confusion, Ring of Cold Freezing Cold, Vampirism Subjugation, Unholy Word Each school would have 12 spells – here, Earth and Fire have 12, and Air and Water have 11. The following spells are left out: - "Raise Dead" (it would fit in Earth, but there are already 12 spells there) - "Summon Elementals" (it doesn't fit in any of the schools, but considering that in this mod, this spell summons demons, it could be placed in Fire, but again, there are already 12 spells there, which means something needs to be moved). In terms of elements, Divine Retribution would be more suitable for Fire, Magic Fist and Wall of Swords for Earth. Grief is difficult to classify by element. In the presented version, these spells had to be distributed differently, otherwise, the different schools of magic would have a very different number of spells. There is also a problem with the fact that, for example, the "Granting Protection" skill will make spells from different schools (Earth, Air) work together – and this is not an isolated case. All of this shows that there are many problems with a good implementation of the idea – is it worth turning everything upside down?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...