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Posts from Scripts are not working. Auto-translated

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In reply to RedHeavenHero
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#16
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Hmm, I'm not sure, everything works for me.
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#17
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Well, you can only do that if you create your own hero (look for instructions on how to do that) in the form of a "Nazgûl," or if you take an existing hero but will have to change its graphical model. And to make it patrol, look for the appropriate AI scripts.
Когда ты задумываешься о том, что ты задумался, ты перестаёшь задумываться ;)
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In reply to Варсус
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#18
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Well, that's also possible (although I'm not sure where to find them specifically; Google and Yandex aren't helping), but I was planning for the Necromancer heroes to play the role of the Nazgûl, as their model is more suitable.

Added 2 minutes later
And where can I get the graphical models? Do you know where they are located? I've already forgotten.
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#19
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You can't get them anywhere. At least, I don't know where. You need to create them yourself using a 3D (or 2D, I don't remember) graphics modeling engine. For this, you need to be able to work with graphics, but I don't know what specific engine you need or where to find it. I haven't really delved into that myself. I only played around with Blender a bit, and that's it.
Когда ты задумываешься о том, что ты задумался, ты перестаёшь задумываться ;)
Хаос во всём тоже порядок...
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In reply to Варсус
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#20
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Or ask Psatkha for help :) he seems to be an expert - http://psatkha.narod.ru/ncf_psatkha.html

Added after 3 hours 46 minutes
Listen, do you know how to solve this problem: I created a map with a Dungeon, but when I tested it, the hero couldn't enter, it says that "the Dungeon is blocked, you have to go back".
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#21
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Have you used the Lover tool when creating a Dungeon? If not, you were doing it wrong.
Когда ты задумываешься о том, что ты задумался, ты перестаёшь задумываться ;)
Хаос во всём тоже порядок...
Кампания Седьмое затмение. Грань Империи.
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In reply to Варсус
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#22
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Of course, the objects don't hinder passage (unless, for example, an enemy Necromancer guards the Dungeon), and the groups are properly arranged. Previously, I used the Mask tool to make an area impassable, but I removed it.
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#23
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Have you tried running the verification? Shift + V? If it shows the coordinates for descending or ascending in a dungeon, you need to place the descent point exactly at the same coordinates as the ladder leading up. In any case, you can always use portals.
Когда ты задумываешься о том, что ты задумался, ты перестаёшь задумываться ;)
Хаос во всём тоже порядок...
Кампания Седьмое затмение. Грань Империи.
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#24
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you need to place the descent exactly at the same coordinates as the ladder leading upwards.
Hmm, really?
 

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#25
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Oh, and by the way, it's better to place the Necromancer a little further away from the entrance, for example, two "circles" away.

Added 1 minute ago
Ment
Huh, really?
Yeah. I always got an error if I didn't place them on top of each other.
Когда ты задумываешься о том, что ты задумался, ты перестаёшь задумываться ;)
Хаос во всём тоже порядок...
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In reply to Варсус
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#26
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Well, I think I've done everything, I'll go check, and if necessary, I'll put down some portals.
Делаю кампанию "Последний Феникс"
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#27
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Oh! I just remembered, I was digging around in some forum thread and found that the tunnel can be "blocked," and this can be disabled. But the information is unreliable! I haven't checked it myself!
Когда ты задумываешься о том, что ты задумался, ты перестаёшь задумываться ;)
Хаос во всём тоже порядок...
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#28
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Oh! Hey, do you know how to make a quest appear after a message? Or rather, could you please provide a script for that?
Делаю кампанию "Последний Феникс"
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#29
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After which message? I mean, from the resource, or when entering a region, or from a unit, etc.
Когда ты задумываешься о том, что ты задумался, ты перестаёшь задумываться ;)
Хаос во всём тоже порядок...
Кампания Седьмое затмение. Грань Империи.
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#30
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I might have worded it incorrectly, but here's a detailed description: I plan to make it so that after defeating the Necromancer, a message appears (I know how to create it using a script): "Mr. Frodo, the entrance to the dungeon has collapsed. - So, we need to figure out how to get there," and after that, a quest appears: "Find a way to get to the dungeon," which requires finding a portal. And that's it, it's no longer needed; now everything works. The problem was that all two exits and two entrances had the same GroupID, so the hero couldn't enter the dungeon.
Делаю кампанию "Последний Феникс"