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Posts from "HW rulez" mod (add-on) for HoMM3.

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I wonder what error 228 is. Kappa
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I wonder what error 228 is. Kappa
In reply to baratorch
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Dirty_Player
I wonder what error 228 is? Kappa

just a test message. It appeared when I first uploaded version 1.38.
I re-uploaded it 2 days later, after removing it. So, I suggest you just update again.
baratorch
Hwruls 1.38 makes the hotkeys [<-] and [->], assigned to the buttons for switching focus to the left/right hero in the exchange window, unusable.

I wasn't aware of that, thanks for pointing it out, I'll look into it when I have a chance.
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http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

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For some reason, I thought that when selecting the Anarchy template, HVR would be disabled, but that's not the case. Is it possible to make it work the way I thought? After all, the plugin already determines the template.
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I'll also post this here because I don't know for sure who to ask.
My question.
If possible, I would like to clarify the situation

UTC+03:00, icq 593626431
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You can also ban shrines of level 3. They are as useless as obelisks.
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I have the following problem: I moved the contents of the HW rules archive to the root folder, launched the HD launcher, connected the HW rules module there, and entered the game, but the module seems to be disconnected (no settings, etc.). Basically, it's as if the game doesn't recognize the HW rules. Has anyone else had this problem? I searched the forum and found another person with the same problem; they were advised to install a clean H3. I assume this is the only solution?
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What do you think of this idea: add an option to ensure that all randomly generated starting towns are different (for both players and the AI)?
In reply to zoog
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zoog
You could also ban shrines of level 3. They are as useless as obelisks.
With the same logic, you could ban all shrines. But what about teleport, animate dead, antimagic? Even fireball can be useful.
In reply to Pridu
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Pridu
With the same success, you could ban all shrines altogether. What about teleport, animate dead, antimagic? Even a fireball can be useful.
Mines, combined, deal damage equivalent to an explosion, and have good hit probability; some might not find them useful, but others might find them very helpful.
672466033
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
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Hello everyone! Could you please help me understand what I'm doing wrong? I installed the HW Rules 1.38 patch on HotA. When creating a random map, there's an HW button, but it only has a checkbox for HW Rules, a coin icon, and a random town option – there's no mirrored map template option anywhere, nor is there an option to disable the generation of cartographers and obelisks... :(
In reply to -A-
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-A-
Hello everyone! Could you please tell me what I'm doing wrong? I installed the HW Rules 1.38 patch on HotA. When creating a random map, there's an HW button, but it only has a checkbox for HW Rules, a coin, and a random town option – there's no mirror template or the ability to disable the generation of cartographers and obelisks... :(

There are no additional settings before generating a map in HotA.
Cartographers are not generated on random maps anyway. Forts on hills have been changed and can be visited. Obelisks without guards and the Grail can be dug up starting from level 111.
If the archive was unpacked correctly, the mirror templates should appear in the list of templates. They are named h3dm1, mt_Diamond, and mt_Skirmish.
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

In reply to WiZarDX_576
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WiZarDX_576
there are no additional settings before generating a map in the editor.
mapmakers don't appear on random maps anyway. the hill forts have been modified and can now be visited. obelisks have no guards, and the Grail can be dug up starting from level 111.
if the archive is unpacked correctly, the mirrored templates should appear in the list of templates. they are called h3dm1, mt_Diamond, and mt_Skirmish.
I understand everything now. By the way, thank you so much for all the work you've done – the HW rulez mod is amazing! Well done!
In reply to -A-
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Recently, almost everyone (or everyone?) who plays with restructuring agrees to ban the library, as it is indeed overpowered when used in conjunction with restructuring. The negotiations themselves take time, and there are various possible options; it is necessary to find a mutually acceptable solution and then remember to adhere to it. It's inconvenient overall. I suggest considering the possibility of decoupling the library from restructuring, i.e., so that the library provides fixed spells, while the standard slots are restructured without taking into account the library.
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