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Posts from Epic War Age (EWA) - Adapted Mod Collection Auto-translated

4.8 (6 ratings)
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#46
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mrHalfer

It will take a long time to gather information again for the 2.0 release. I was going to do this even without anyone asking, but because I wanted to.
Let it be so. When will the release be?
I will definitely post the information in the forum group on VKontakte when it is ready (it is enough to have the information about the mod itself ready, not the finished product).
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#47
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mrHalfer
How often do people mistake what they want for what is real...

Official list of changes:

• 3 NCF creatures have been removed: "Adamantine Golem" NCF_441 interfered with local network gameplay, "Maenad" NCF_443 and "Tormentor" NCF_297 interfered with RTMG functionality.


Where did my creatures come from – the mega-pack or the website?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#48
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psatkha, from the website, in 2013 - i.e., after the last updates. And I discovered these errors just the other day; I re-downloaded them - it's the same. I wanted to write to you on ICQ, but I need to remember the password, and I didn't have time for it :D

I decided to restore Menad and the Tormentor; I'll just put them in a separate file. They work normally in the game, but RTMG complains about a non-existent entry when trying to import creatures (if you need the exact error, I can send a screenshot later, but if you're going to fix it, it's easier for you to download RTMG yourself).

But if you copy the Adamantine Golem, the game sees some differences in the checksum when playing over a local network. I didn't investigate what this is related to; I looked at the xdb in GameMechanics - I didn't notice anything there (I thought maybe there was an extra tag, and the game was glitching).

Dyrman, I think it will be ready in about a week. There's not much left to do.
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#49
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mrHalfer
psatkha, this is from the website, from 2013 - meaning it's already after the last updates. And I only noticed these errors the other day; I re-downloaded it - it's the same. I wanted to write to you on ICQ, but I need to remember the password, I just don't have the time :D

I decided to restore Menad and the Tormentor, just put them in a separate file; they work normally in the game, but RTMG complains about a non-existent entry when trying to import creatures (if you need the exact error, I can send a screenshot later, but if you're going to fix this, it's easier for you to download RTMG yourself).

But if you copy the Adamantine Golem, the game sees some differences in the checksum when playing over a local network. I didn't really investigate what this is related to; I looked at the xdb in GameMechanics - I didn't notice anything there (I thought maybe there was an extra tag and the game was glitching).



The game complains about this file - GameMechanics\Creature\Creatures\Neutrals\Creature_441.xdb?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#50
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psatkha, It simply writes "The client's game database checksum does not match the server's game database checksum. Check the installed mods and patches. Error code 0.2.0". The console is silent, and the game doesn't indicate which file it doesn't like.

I didn't have time to look into which file is causing the problem. Since GameMechanics\Creature\Creatures\Neutrals\Creature_441.xdb contains links to all other creature files, the game could be complaining about any of them.

I'll find the time to test it; it's quite convenient to do on 2 laptops.

Added 1 hour 41 minutes ago
It turned out to be faster than I thought.

The file is \Characters\Creatures\Neutral\H5A0\Adamant_Golem-arena-cast.xdb
The line is the error; the identifier cannot be zero. I put 8506789A-17C0-4CCF-B3B1-22229B282222 there, and it worked.

I don't know how UIDs for heroes are usually generated; I temporarily copied it from a neighboring file, changing the last digits.
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#52
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Mokara, thank you for the link, I will add it.
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#53
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:smile01: Thank you! Do I understand correctly that you plan to add RTMG to the mod? Then it would be easy to add dwellings for NCF and replace creatures in the castle!
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#54
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mrHalfer
psatkha, It simply writes "The client's game database checksum does not match the server's game database checksum. Check the installed mods and patches. Error code 0.2.0". The console is silent, and the game doesn't indicate which file it doesn't like.

I didn't have time to find out which file is causing the problem. Since GameMechanics\Creature\Creatures\Neutrals\Creature_441.xdb contains links to all other creature files, the game could be complaining about any of them.

I'll find the time to test it; it's quite convenient to do so on 2 laptops.

Added 1 hour 41 minutes ago
It turned out to be faster than I thought.

The file is \Characters\Creatures\Neutral\H5A0\Adamant_Golem-arena-cast.xdb
The line is the error; the identifier cannot be zero. I put 8506789A-17C0-4CCF-B3B1-22229B282222 there, and it worked.

I don't know how UIDs are usually generated for heroes; I temporarily copied it from a neighboring file, changing the last digits.

8506789A-17C0-4CCF-B3B1-250B9B280BD5

UIDs aren't generated in any special way; in this case, it's an internal link to the file bin\animations\8506789A-17C0-4CCF-B3B1-250B9B280BD5 - the idle00 animation, i.e., the model at rest! :smile47:

Apparently, during optimization, they cut out the internal link! :smile24:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#55
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Mokara, where did the Faceless come from? They are clearly unfinished.

The paths really point to the Night Watch poster, but there are no files for replacement (at least) in the archive.

Added 42 minutes later
Heh. I fixed them. What a great job!

I'll complain more often here; as soon as I complain, everything gets fixed :D
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#57
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Mokara, it's not difficult to change the IDs. You should also check them; if you have time to do so before the evening, let me know if you find any issues.
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#58
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They occupy positions 770 - 811. It seems they are not occupied.
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#59
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Oh crap. I'll have to spend more time dealing with these creatures. RTMG is just flooding me with warnings:
\Neutrals\Creature_768.xdb > tagGM.Error in SPELL_ABILITY_SCAVENGER [Status = Creature ignored]
\Neutrals\Creature_768.xdb > tagGM.Error in [Status = Creature ignored]
\Neutrals\Creature_768.xdb > tagGM.Error in ELEMENT_NONE [Status = Creature ignored]
\Neutrals\Creature_767.xdb > Open Tag Creature not found. 0 [Status = File ignored]
\Neutrals\Creature_255.xdb > CREATURE_256 not found in string "\Neutrals\Creature_255.xdb" [Status = Creature ignored]
\Neutrals\Creature_254.xdb > CREATURE_255 not found in string "\Neutrals\Creature_254.xdb" [Status = Creature ignored]
\Neutrals\Creature_253.xdb > CREATURE_254 not found in string "\Neutrals\Creature_253.xdb" [Status = Creature ignored]
\Neutrals\Creature_252.xdb > CREATURE_253 not found in string "\Neutrals\Creature_252.xdb" [Status = Creature ignored]
\Neutrals\Creature_250.xdb > CreatureIconFileName = "\Characters\Heroes\H5A2\Fun_Objects\ufo_icon.xdb" not found. [Status = Creature icon Ignored]
\Neutrals\Creature_269.xdb > CREATURE_270 not found in string "\Neutrals\Creature_269.xdb" [Status = Creature ignored]
\Neutrals\Creature_479.xdb > Open Tag Creature not found. 9 [Status = File ignored]
\Neutrals\Creature_478.xdb > tagGM.Error in 925 [Status = Creature ignored]
\Neutrals\Creature_478.xdb > tagGM.Error in true [Status = Creature ignored]
\Neutrals\Creature_478.xdb > tagGM.Error in [Status = Creature ignored]
\Neutrals\Creature_478.xdb > tagGM.Error in ABILITY_INVISIBILITY [Status = Creature ignored]
\Neutrals\Creature_478.xdb > tagGM.Error in ABILITY_NO_ENEMY_RETALIATION [Status = Creature ignored]
\Neutrals\Creature_466.xdb > CreatureTown = TOWN_SPECIAL = TOWN_NO_TYPE [Status = Automatic fixed value]
\Neutrals\Creature_270.xdb > CREATURE_271 not found in string "\Neutrals\Creature_270.xdb" [Status = Creature ignored]
\Neutrals\Creature_488.xdb > tagGM.Error in 644 [Status = Creature ignored]
\Neutrals\Creature_488.xdb > tagGM.Error in true [Status = Creature ignored]
\Neutrals\Creature_488.xdb > tagGM.Error in CREATURE_479 [Status = Creature ignored]
\Neutrals\Creature_488.xdb > tagGM.Error in CREATURE_478 [Status = Creature ignored]
\Neutrals\Creature_268.xdb > CREATURE_269 not found in string "\Neutrals\Creature_268.xdb" [Status = Creature ignored]
\Neutrals\Creature_267.xdb > CREATURE_268 not found in string "\Neutrals\Creature_267.xdb" [Status = Creature ignored]
\Neutrals\Creature_266.xdb > CREATURE_267 not found in string "\Neutrals\Creature_266.xdb" [Status = Creature ignored]
\Neutrals\Creature_265.xdb > CREATURE_266 not found in string "\Neutrals\Creature_265.xdb" [Status = Creature ignored]
\Neutrals\Creature_264.xdb > CREATURE_265 not found in string "\Neutrals\Creature_264.xdb" [Status = Creature ignored]
\Neutrals\Creature_263.xdb > CREATURE_264 not found in string "\Neutrals\Creature_263.xdb" [Status = Creature ignored]
\Neutrals\Creature_262.xdb > CREATURE_263 not found in string "\Neutrals\Creature_262.xdb" [Status = Creature ignored]
\Neutrals\Creature_261.xdb > CREATURE_262 not found in string "\Neutrals\Creature_261.xdb" [Status = Creature ignored]
\Neutrals\Creature_260.xdb > CREATURE_261 not found in string "\Neutrals\Creature_260.xdb" [Status = Creature ignored]
\Neutrals\Creature_259.xdb > CREATURE_260 not found in string "\Neutrals\Creature_259.xdb" [Status = Creature ignored]
\Neutrals\Creature_258.xdb > CREATURE_259 not found in string "\Neutrals\Creature_258.xdb" [Status = Creature ignored]
\Neutrals\Creature_257.xdb > CREATURE_258 not found in string "\Neutrals\Creature_257.xdb" [Status = Creature ignored]
\Neutrals\Creature_256.xdb > CREATURE_257 not found in string "\Neutrals\Creature_256.xdb" [Status = Creature ignored]
\Neutrals\Creature_780.xdb > Ability = ABILITY_DRAGON_BREATH not found. [Status = Deleted]
\Neutrals\Creature_250.xdb > Upgrade = CREATURE_252 not found. [Status = Deleted]
\Neutrals\Creature_467.xdb > BaseCreature = CREATURE_VAMPIRE = CREATURE_UNKNOWN [Status = Automatic fixed value] The BaseCreature is not compatible.
\Neutrals\Creature_763.xdb > Ability = ABILTY_CALL_STORM not found. [Status = Deleted]
\Neutrals\Creature_763.xdb > Spell = SPELL_ABILITY_CALL_STORM not found. [Status = Deleted]
\Neutrals\Creature_766.xdb > Upgrade = CREATURE_767 not found. [Status = Deleted]
\Neutrals\Creature_766.xdb > Upgrade = CREATURE_768 not found. [Status = Deleted]
And I still have to check them all... So the release will be delayed by a few more days. First, they use terrible text editors (or just don't know how to configure them), and then they end up with Unix line breaks in their files instead of Windows ones >_<
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
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#61
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Are these the only files with this issue? Maybe I could help.
By the way, what about the beta test?