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Posts from Expedition: general discussions. Auto-translated

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#633
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And why, you villains, did you disrupt the order of topics in the section?

Whatever
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#634
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I just posted the message in the wrong topic (again).
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#635
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Lol)
С уважением, Дубинкин.
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#636
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Hey, where can I find the rules for this game? I don't quite understand what's going on...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#637
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Look up FRPG on Google, or check Wikipedia if needed.

Whatever
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#638
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In short, it's a role-playing game.
The GM creates a setting in the form of a universe and historical events, a prelude, a plot, and rules for character generation (including the mathematics that affect effectiveness, including in combat).
Players create characters, their history, and their build. Then they interact with the GM's setting, with a good degree of freedom, but they try not to violate role-playing and general rules.
Very briefly: it's a play-improvisation.
 

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In reply to Ment
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#639
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Ment
in battle
What is the general scheme for "battles"? For example, with the Mafia, it's clear. You send an envoy, and that's it. How does it work here?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#640
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At the GM's discretion. Usually, it's a turn-based game in Skype. The GM calculates various probabilities and numbers and immediately announces the result, and the player reacts.
 

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In reply to Ment
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#641
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Ment
The game master considers all probabilities.
I understand... :smile05:

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#642
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In this case, it's not so disappointing, Yaschur, because PvP has only happened once in our history, as far as I remember. And the probabilities against bots aren't upsetting.
Besides, the goal here isn't to win, but to play the role well.
 

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#643
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Yeah, yeah. In the end, Rev will kill everyone anyway.
С уважением, Дубинкин.
In reply to Dybinkin
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#644
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The Basilisk Repellent seems a bit weak.
%

Just take a high Dexterity stat, or whatever stat the GMs use for accuracy, and don't worry about it.
А, вот почему.

🏹🎪+⛓️♿=💕
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#645
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Take a high Dexterity or whatever stat the GMs use for accuracy, and don't worry about it.
Better to go with magic, and make sure it doesn't require Willpower checks.
 

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#646
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It’s just that Yaschur doesn’t trust GMs; is there anything unclear about that?

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#647
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Let the GM decide.
А, вот почему.

🏹🎪+⛓️♿=💕