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10 years ago
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"We built and built, and finally we built it."

In connection with the release of simultaneous turn gameplay, a tournament is announced to introduce players to this technology and test the software.

1. The tournament is unofficial.

Game version: HotA + HDmod + HWrulez (latest versions everywhere).

2. Templates:
4 templates will be determined by coin flip. A template is generated once before bidding because there is a mirror in the pool. If Mirror appears, then a regular bid takes place.

00 - Jebus
01 - Mini-Nostalgia
10 - Nostalgia
11 - h3dm1

The choice of templates is due to their non-contact nature, which allows simultaneous turns to fully demonstrate themselves.

The Nostalgia template uses the HotA version – [HotA]Nostalgia; compared to the SoD version, the road balance has been adjusted – both players always have roads to all their camps, as well as a road between players through ГО. This is also new technology that needs testing.

3. /topic/11418/ link to the rules for HotA. There are differences from SoD, so if you don't know them, it is advisable to read them.

You can read a mini manual on Simultaneous Turn here:
https://sites.google.com/site/heroes3hd/rus/description/hd_plus/sim-turn

Simultaneous turn time and timer for templates:
7 days for Jebus Cross 25:00 + 10:00 + 1.30
14 days for Mini-Nostalgia 20:00 + 08.30 + 1.15
14 days for Nostalgia 23:00 + 09:00 + 1.15
10 days for h3dm1 (on medium roads) 25+10+1.30


I added a little more time to the timer because it is very difficult to immediately get used to simultaneous turns.


In simultaneous turn gameplay, a "soft landing" is implemented – interrupting the simultaneous turn when players come into contact by replaying the last move of the blue player. Therefore, even if you meet earlier than the specified time, nothing terrible will happen. But it's better without it, as this interferes with the gameplay, which is why there is a limit on the duration of the simultaneous turn.

4. Castle selection - randomizer + bidding. A random pair of castles is generated, after which players begin to bid for the right to choose – either the castle or the color. The winner transfers the amount of their last bid to the opponent before the start of the game. For example:

Inferno vs Tavern was generated.
Vasya:
100
Petya:
200
Vasya:
300
Petya:
400
Vasya:
pass
Petya:
I take red color
Vasya:
I take Inferno

As a result, Petya plays red Tavern with 9600 starting gold, and Vasya plays blue Inferno with 10400 starting gold.

Either player can request a re-generation of the castles once by paying 500 gold for it. If, after re-generation, at least one of the castles matches those that were before re-generation, then you can request another re-generation for free.

By mutual agreement, you can choose castles in other ways - draw, double bidding (for the castle and for the color separately), all random, etc.

Roads – fast for Jebus Cross and Nostalgia, medium for Mini-Nostalgia.

5. Rush is allowed.

The time for each match is 2-3 weeks, depending on the number of participants, but also so as not to drag out the tournament too much.

With mutual consent, you can write reports without using an automatic method.

Tournament format: floating double elimination.

All games in the upper and lower brackets, including finals, will be bo1.
The grand final will be bo3, with a score of 1-0 in favor of the player from the upper bracket.

You can take 3 days in total for restarts.

Restarts according to this scheme:
- During the first turn, any player can immediately take a restart 111.
- If neither player takes a restart during the first turn, then before the start of day 2, when no one has yet made a move, red must write "111" or "I don't take a restart" in ICQ. After that, if red does not take a restart, blue must also write "111" or "I don't take a restart".
- If one of the players makes the second move, then he can no longer take a restart. You can see that your opponent has made a move by seeing that the timer starts displaying for him (in the latest versions of HD - even if the player himself has not yet made a move).
In reply to Noom
10 years ago
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01/31/2016 shpilenger (blue, swamp, Vistan, Shiva) def KobRa (red, swamp, Dragon, Tazar) h3dm1 135
Caught Tazar at the right time :) First, in a short battle, 60 cyclops with sniper bows punished 70 imps. KobRa bought his way out with 3 angels and 8 ducks. On the next turn, I could have messed everything up by dividing the cyclops stacks under Armageddon in Fortress against KobRa's zoo, but with the help of a wave of death and a triggered morale boost, I managed to win :D
Thanks for the game!
In reply to shpilenger
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10 years ago
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shpilenger
01/31/2016 shpilenger (blue, swamp, Vistan, Shiva) def KobRa (red, swamp, Dragon, Tazar) h3dm1 135
I caught Tazar at the right time :) First, in a short battle, 60 cyclops with sniper bows punished 70 imps. KobRa bought his way out with 3 angels and 8 ducks. On the next turn, I could have messed everything up by dividing the cyclops stacks under Armageddon in Fortress against Kobra's zoo, but with the help of a wave of death and a triggered morale boost, I managed to win :D
Thanks for the game!

I confirm, Tazar was playing like an idiot, the opponent was running twice as fast and was better, + he didn't position himself well, with DD he could have avoided doing that.
Thanks for the game!
In reply to KobRa_RR
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10 years ago
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I took all the rests; the map gen was acceptable — 1 direction is blocked, but the same-town log cabin is under the Castle and the stable is not far from the road
I messed up my own pace by diving blindly with Isra into a dwarf den — it was maxed, but that's trivial; if only for morale in the 1st round with a hit on the liches, so much so that in the 2nd round the skeleton stack couldn't either wait or finish off the halved dwarves to avoid getting smacked
The battle, even if it was sloppy, was still dragging along; if not for a couple of morale procs on full stacks with them running up at the end :mad:
As a result, I finished a couple of days late; what helped was that I was playing two games — the match was essentially won by Septien, who caught Earth early
Alas, literacy — to retrain Animate from Thana — they only promoted her after ГО :(
Into the desert, having picked up an army, Isra bursts in, fighting through with losses to the central Rampart; on the way, she also gets expert Earth
I got a TP scroll from the respawn, which helped a lot — I cleared the map of heroes in 10 turns; by the end, with upgraded Earth, there were about 5 of them!
At night 126, they kill Zek-Torgrim who had expert Air; in the morning I buy him back and spot a cluster of blue shields not far from the Rampart
I take 2 more Dragon Utopia, get full control, resist boots and +2 speed (wings and elixir were already there), and Isra with SP ~25 covers Corkes — Armageddon in the 1st round, ducks survive on both sides, though mine resisted along with the skeletons; in the 2nd round it's my first move and the blue ducks die

гг, thx for the game :)
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Изра / Isra Start Hero Изра / Isra
Изра / Isra Main Hero Изра / Isra
Победа / Def Победа / Def
Random Faction Random
Коркес / Corkes Start Hero Коркес / Corkes
Коркес / Corkes Main Hero Коркес / Corkes
Map Template
Jebus Cross
Game Length
127 days
Game Date
2/1/2016
Reported
2/1/2016 8:05 PM
Rating Impact Archived
wowa 1670 1678 +8 ↑
flate 1485 1477 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/1/2016 8:17 PM

In reply to wowa
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10 years ago
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wowa
took all the rests, it played out acceptably -- 1 direction is blocked, but the same-type hut is behind the Castle and the stable is not far from the road
messed up my own tempo by diving blindly with Isra into a dwarf nest -- maxi, but that's trivial; if only for morale in the 1st round with a hit on the liches, so much so that in the 2nd round the skeleton stack couldn't either wait or finish off the halved dwarves to avoid getting smacked
the battle, even if it was sloppy, was still dragging along, if not for a couple of morale procs on full stacks with them running up at the end :mad:
as a result, I came out a couple of days later; what helped was that I was playing two mamas -- essentially, the Septien made the game, catching Earth early
alas, literacy -- to retrain Animate from Than -- they only promoted her after ГО :(
into the desert, having picked up an army, Isra bursts in, fighting through with losses to the central Rampart, and also gets expert Earth along the way
took a TP scroll from resp, which helped a lot -- cleared the map of heroes at 10, by the end with upgraded Earth there were about 5!
at night on 126 they kill Zeka-Thorgrim with expert Air; in the morning I buy him back and spot a cluster of blue shields not far from the Rampart
I take another 2 Dragon Utopia, get full control, resist boots and +2 speed (wings and elixir were already had) and Isra with SP ~25 covers Corkes -- Armageddon in the 1st round, ducks survive on both sides, moreover mine resisted along with the skeletons; in the 2nd round my 1st move and the blue ducks die

gg, thx for the game :)
We played great. When I saw where the КВ was lying - I cried :smile52:
Thanks for the game))))
In reply to flate
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10 years ago
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The draw for the 4th round is ready. All unfinished matches are awaiting completion in the coming days.
In reply to KobRa_RR
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10 years ago
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Thank you for playing.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Нимусса / Nymus Main Hero Нимусса / Nymus
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Дракон / Drakon Start Hero Дракон / Drakon
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
Mini-Nostalgia
Game Length
143 days
Game Date
2/4/2016
Reported
2/4/2016 10:58 AM
Rating Impact Archived
Redwhait 1782 1790 +8 ↑
Vladimir_Ospa 1597 1589 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2016 8:21 PM

In reply to KobRa_RR
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10 years ago
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I spent the first week in brutal battles with the computers. I managed to capture them all with great difficulty, luring the fattest one (Vistan by the swamp) aside and killing him at the start of the second. Money was very tight; I couldn't even build the psychs. But I took their external dwelling and teleported in the dungeon. In total, by 122, I got a more or less striking stack of 10 psychs. I spent the second week in a treasure zone underground, mowed down 20 cyclops, but lost all my psychs and basically all my damage dealers. At the start of 127, I had an army: 1 giant, 2 thunder birds, 18 cyclops, no decent magic, didn't even have oil. I thought about surrendering since I saw the opponent's standard necro-fat through the overview. However, 127 changes everything: in another treasure zone, I counter КО to Moner's fire and get a Pandora for full air. With control, everything becomes much easier; by 131-134, I had already built up 50 cyclops, found the Skull and good stats. On 135, right under the opponent's nose, I take 2 Dragon Utopia; on his turn, he attacks himself. He has neither KS nor a cloak. In terms of raw power, he is clearly fatter, but my stats are an order of magnitude higher and I have +2 speed. Chain Lightning, berserk on skeletons, frenzy on cyclops - гг. Thanks for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Изра / Isra Start Hero Изра / Isra
Изра / Isra Main Hero Изра / Isra
Map Template
Mini-Nostalgia
Game Length
135 days
Game Date
2/6/2016
Reported
2/6/2016 1:25 PM
Rating Impact Archived
=Lizard= 1808 1817 +9 ↑
u2noob 1642 1633 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/23/2016 8:37 AM

In reply to Redwhait
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10 years ago
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Not a bad respawn point. Kirr couldn't secure the ground for a while, but overall, it worked out well. The game transitioned into the late game. I tried to maximize my treasure acquisition. I saw my opponent for the first time on the third day. I started slowly gaining an advantage at the respawn point. We had several battles. In the end, I finally won. Thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
137 days
Game Date
2/9/2016
Reported
2/9/2016 4:16 PM
Rating Impact Archived
Izgoy 1467 1485 +18 ↑
_XS!_ 1548 1530 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2016 6:04 PM

In reply to Izgoy
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10 years ago
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Outcast
Not a bad map. Kirr couldn't find a good spot for a while. But overall, it went well. The game went into the late game. I tried to get as much treasure as possible. I saw my opponent for the first time on the third day. I started to slowly take control of the map. We had a few battles. In the end, I won. Thanks for the game.

After a few restarts, I finally got a good starting location, and we started playing. There were 4-5 or even more manticores. I somehow managed to get past them...
But the roads were still long, it took 5-6 days to reach the place where on the second day there were 24 red dragons + 4 black dragons.
I found Angel Wings on day 122, which helped a bit, but I didn't go to the center, as I didn't see anything special there, and Cerberus appeared on day 3-4. There were 3 utopias on the map, so I went to eat them.
There were no major stacks except for 29 scorpions, 12 wyverns, and 28 cyclops. My opponent had about 80 upgraded wyverns.
The first Final Fight, I surrendered with 40k... we didn't even put up a fight.
The second Final Fight, 14 14 8 8 vs 30 31 27 27: AOTD vs Angelic Alliance + red orb...
If it wasn't for the alliance, I think I would have won the Final Fight.
I surrendered with 20 or fewer wyverns and a couple of eagles, I thought I had 141... but it was 137. My opponent had 1 chaos hydra + about 70 upgraded wyverns. I wanted to use Armageddon with a mage, and then blind them... but both of us had a red orb. GG
:smile05:
Thanks for the game
In reply to Redwhait
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10 years ago
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Redwhait HP
Thank you for the game.
Thank you for the game ;)
In reply to KobRa_RR
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10 years ago
have luck : coming Tazar ( in FB Tazar + red orb and better stats dont have problem)

TFP
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
Mini-Nostalgia
Game Length
212 days
Game Date
2/13/2016
Reported
2/13/2016 12:31 PM
Rating Impact Archived
battanas 1519 1538 +19 ↑
u2noob 1624 1605 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/22/2016 4:04 PM

In reply to KobRa_RR
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10 years ago
114 i've taken box in deep of native resp with 20 iron golems (guarded by 50 earth elementals). Opp hadn't done it, so my game was faster. Gerwulf: archery, logistics, earth. 2nd week took 2 cons (1+3) and 2 pickets (8+6), than saw opponents village in my area. On his turn he gave up. TFP.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Жозефина / Josephine Start Hero Жозефина / Josephine
Гервульф / Gerwulf Main Hero Гервульф / Gerwulf
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
h3dm1
Game Length
125 days
Game Date
2/13/2016
Reported
2/13/2016 2:16 PM
Rating Impact Archived
=Lizard= 1694 1716 +22 ↑
Dawidu91 1896 1874 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/13/2016 2:18 PM

In reply to =Lizard=
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10 years ago
=Lizard=
114 i've taken box in deep of native resp with 20 iron golems (guarded by 50 earth elementals). Opp hadn't done it, so my game was faster. Gerwulf: archery, logistics, earth. 2nd week took 2 cons (1+3) and 2 pickets (8+6), than saw opponents village in my area. On his turn he gave up. TFP.

tragic game... TFP!
In reply to Dawidu91
10 years ago
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WT-level strategies have arrived!
In reply to shpilenger
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10 years ago
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shpilenger
WT-level strategies have arrived :)

Shhh! ) It's a secret! ))

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