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Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
#853
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Psatkha, if I understand correctly, your works are also included in this mega pack? Or do they need to be downloaded separately?
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#854
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Maybe someone could upload the megapack to Yandex?
I accidentally deleted it.
And does NCF need a patch to work properly?
In reply to Shadowclaw
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#855
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Shadowclaw
Psatkha, if I understand correctly, your works are also included in this mega-pack? Or do they need to be downloaded separately?
The mega-pack contains older versions, while the page has the latest ones, so it's better to install it on top! :smile13:

Added 1 minute ago
NikitaM
Could someone upload the mega-pack to Yandex?
I accidentally deleted it.
And do I need a calculator for NCF to work properly?
I'll upload it to Yandex in the evening.

The NOIADE calculator is needed for creators of new creatures and for balancing existing ones, i.e., it's an additional tool!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#856
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Could you please tell me in what format I should save the icons for creatures? I mean, what DDS texture types should I use? I'm using the nVidia DDS format plugin.
In reply to AtomX
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#857
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AtomX
Could you please tell me in what format I should save the icons for creatures? I mean, what DDS texture types should I use? I'm using the nVidia DDS format plugin.

8.8.8.8 ARGB 32 bpp | unsigned * No MIP maps
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#858
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Thank you very much!
In reply to psatkha
#859
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psatkha
Please explain what is wrong and how you would like it to be?!
Well, for some reason, monsters don't spawn on the map, I mean, after a week or a day, I don't know. When I started playing in normal mode, the ones that were there initially remain (until I kill them), but new ones don't appear. Maybe that's how it's supposed to be.
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#860
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It seems they’ve stopped adding new creatures.
С уважением, Дубинкин.
In reply to Dybinkin
#861
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Dybinkin
They don't seem to be adding new creatures anymore.
I agree.
Во имя высшего блага!!!
АУН"ВА
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#862
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There will be a new creature. It's already made, but I want to tweak it a bit. First, I want to ask if psatkha is okay with me making upgrades to his creature, the Satyr? The name will be Twilight Satyr. It will have a reskin, updated stats, and a new weapon. And another question. Where can I find the name of the bone model for the Minotaur? I want to attach a shoulder pad, but I don't know the bone name.
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#863
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AtomX
There will be a new creature. It's already done, but I want to tweak it a bit. First, I want to ask if psatkha is okay with me making upgrades to his Satyr creature? The name is Twilight Satyr. It will have a reskin, updated stats, and a new weapon. And another question. Where can I find the name of the Minotaur model's bone? I want to attach a shoulder pad, but I don't know the bone name.

I don't mind! :smile54:

Usually, it's L_Clavice and R_Clavice; Granny Viewer will help, but it's not always necessary to attach it to this bone, as you need to consider how it moves dynamically! :smile13:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#864
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L_Clavice and R_Clavice don't work here. Maybe an Arm bone... By the way, how do you port a model into GV?
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#866
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AtomX
L_Clavice and R_Clavice don't work here. Maybe the Arm bone... By the way, how do you port a model into GV?

Yep, for this model, it's L_Shoulder and R_Shoulder

GV, as I understand it, is an abbreviation for Granny Viewer ;)

Well, it's very simple... you don't need to port anything, just extract the necessary file. In this case, it will be the file 58840892-29E6-432C-928B-8F629C628147 from data\data.pak\bin\Skeletons\

Copy it to the appropriate directory and change its extension to .gr2

Then, just double-click it, and Granny Viewer will open it automatically - The old lady takes care of you and your health! ;)

But it will open without any markings in the tree, but we know for sure that there are no fortresses that the Bolsheviks wouldn't take! Therefore, we will enable the necessary nodes in the node panel in the menu (left side, above the Granny Viewer logo): Joints, Bone Connectors, and Bone Names

By the way, sometimes it happens that the bone names overlap, and it becomes extremely difficult to read, but it is possible thanks to another utility from the respected comrade CrazyPill - gr2_mel. The result is a file for Alias Maya, in plain text, i.e., you can open it with Notepad or something more advanced and see the names of all the bones! Usually, common and repetitive bone names are used in all models, but often you come across unique and twisted ones, i.e., if a common name looks like L_Shoulder, then a twisted one can easily look like Main|Joint1|L_Shoulder|joint_2

Again, all this comes with practice!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#867
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Just in case, I uploaded all the NCF files to one folder: https://yadi.sk/d/3IaZGh_coCvnq
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#868
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Two NCFs will be released in the coming days: Twilight (creature_600) and Battle Satyrs (creature_601). These are upgrades of the NCF Satyr (creature_208) by psatkha. Dwellings for them are also planned.
Psatkha, may I have permission to edit the file of your original unit in GameMechanics\Creature\Creatures\Neutrals? Is that okay?)

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