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Posts from Technical issues with Heroes III.

4.5 (4 ratings)
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Hello. I have a question: what are the best settings to use in the graphics section of the launcher for the mode/stretch filter at a screen resolution of 1440x900 16:9? What settings do others use? Which settings would be best?
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Choose the Original 16-bit version, you won't regret it.
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The problem arose in multiplayer with 3 or more players. We connect to the server normally, but in the in-game chat, even before the game starts, the player clients cannot see each other (only the server sees messages from everyone; the other clients only see the server). The game starts normally, but when a client skips their turn for the next client, the data is not sent, and the turn does not pass. The problem started after patching SoD to Hota. Both versions have the HD mod installed. In SoD, everything works perfectly; in Hota, it doesn't. Perhaps someone has encountered this problem, or maybe it can be fixed somehow. Hota version 1.4.2; we tried using a regular LAN connection without Hamachi or other third-party programs (it's definitely not related to them). Summary: clients in multiplayer do not ping each other (if there are more than 2 players; a 1 vs 1 game plays normally).
In reply to MrFix0r
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I have the following problem: when creating a network through a router, the computers cannot see each other. Yes, I know it's a common issue, but I haven't found a solution yet. How can I configure the router so that I can play both through Hamachi and on a local network? I have ESET installed, and it doesn't interfere – this has been confirmed through experience. Firewalls are disabled, and both computers are running 64-bit Windows 7. The computers meet the system requirements. It's possible to play on a local network, but then there will be no internet access (this happens when you enter the internal IP address in the network settings on the computer). It's also possible to play through Hamachi, but only by unplugging the cable from the router, i.e., connecting directly. Please help! I suggest creating a dedicated thread so that people don't have to ask the same question repeatedly.
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Hello everyone! I downloaded the launcher, but it doesn't work; it displays an error message for any action and opens the HD LAUNCHER CRASH LOG in Notepad. What am I doing wrong? I have Windows 10 and the complete edition of Heroes.
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I have the following problem: when creating a network through a router, they cannot see each other. Yes, I know this is a common topic, but I still haven't found a solution. How do I configure the router so that I can play both via Hamachi and on a local network? I have ESET – it doesn’t interfere; I checked it thoroughly. Firewalls are disabled, and both computers run Windows 7 64-bit. The computers meet the requirements. It is possible to play on a local network, but there will be no internet access (this happens when you enter the internal IP address in the network properties of the computer); it is possible to play through Hamachi, but only by unplugging the cable from the router, i.e., directly. Help! I suggest creating such a thread so that people don't ask about it anymore.

I downloaded the launcher, but it doesn't work; it displays an error for any action and opens Notepad with HD LAUNCHER CRASH LOG. What am I doing wrong? Windows 10, Heroes Complete Edition.
There is a separate thread for this.
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So, is it basically impossible to play through a router?
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Guys, I really love HOMM3 and was glad to learn that so many people still play it. Back in the day, we used to have LAN parties, inviting friends over or going to someone's place for a whole day – that was pure bliss. Now, we've all moved to different places. And we thought, wouldn't it be great to have a similar experience, playing HOMM3 together for a day, but no, the problem is that we can't play with our friends. I've already looked through tons of forums, searched for solutions, but haven't found anything. Maybe I'm not searching properly, or maybe I'm one of the few facing this issue. In short, we tried two options for playing the game over the network: 1) Tunngle. The problem is that at the end of a turn/day, the game doesn't fully load the next turn/day, stopping at 60-70%, after which the client and host lose connection. Trying to load the save file from that day results in only a partial load – some of the army, some of the buildings. This happens on the third or fourth day; in the case of HOMM3 HOTS, it happened on the first day. Has anyone encountered this, and how can it be fixed? 2) Gameranger. The problem is that the game freezes on the connection screen. That is, after creating a room in Gameranger, the host and client enter it, the host starts the match, the game launches, but after a while, the host sees that "the player has not joined," and the client/player freezes on the first connection screen, with a cursor in the form of an hourglass. The following actions have been taken to resolve the problem: For Tunngle, all ports have been opened, and the "green face" is happily grinning in the lower right corner. Firewalls have been disabled on both the PC and the router, for both the game client and Tunngle. The same has been done for Gameranger. Both identical Complete with HD versions have been tried, as well as HOMM3 HOTS versions. Thank you all for your attention!
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In GameRanger, I receive the following warning: "Your internet connection is behind a Port-Restricted Cone NAT Router that may prevent you from connecting to some players in peer-to-peer games." Can you tell me what the implications are? I'm using a 3G modem for internet access.
In reply to Филистимлянин
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Philistine
In GameRanger, I get the following warning: "Your internet connection is behind a Port-Restricted Cone NAT Router that may prevent you from connecting to some players in peer-peer games" Can you tell me what the consequences are? I'm using a 3G modem.

This is a real problem. How to live with it. Does the game connect to other people, and they to you? That's what's important.

Added 5 minutes ago
Tooly

2) GameRanger. The problem is that the game freezes on the connection screen, i.e., after creating a room in GameRanger, the host and client enter it, the host starts the match, the game starts, but after some time, the host sees that "the player has not joined," and the client/player freezes on the first connection screen, with a sandglass cursor.

I won't say anything about Tangle, but GameRanger doesn't always connect on the first try. Usually, when you connect to the host and it doesn't work, there's no point in waiting for the connection to reset; just wait 5-10 seconds, "abort" (or just close the game) and try to connect again. The host waits in the game. Repeat the procedure n times. It usually helps.

If it doesn't help at all, there's another option with Hamachi and TeamViewer. You also need an account for Hamachi. It's simple: one person creates a network in Hamachi, the second connects to it, they launch the game, enter it, and play. If they don't see green open doors (where to connect), they search by IP address, of course, the Hamachi one. And to see it right away, it's best to set the Hamachi network priority to the top; then it will be okay.

Or just install TeamViewer with the VPN option. One person connects to the other, you get the IP addresses, and you enter the game through them. It's also quite simple; there are even screenshots of how to do it, although they are outdated.

Good luck. Try it, and it will work
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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Lider1


I won't say anything about Tangl, but GameRanger doesn't always connect on the first try. Usually, when you connect to a host and it doesn't work, there's no point in waiting for the connection to reset. Just wait 5-10 seconds, "abort" the connection (or just close the game), and try to connect again. The host will be waiting in the game. Repeat the procedure n times. It usually helps.

If that doesn't work, there's also the option of using Hamachi and TeamViewer.

Good luck. Try it, and it will work out.

Thank you for the answer; I guess I really did everything I knew.
In the end, as you suggested, I launched it through Hamachi, and I'm playing with no problems at all.

But the problem with GameRanger will remain a mystery for me. It's a shame, because it has a lobby. It would be great to have a lobby/chat here to find players in real-time. Or integrated into the HD+ mod.
In reply to Tooly
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Tooly

The problem with Gameranger will remain a mystery for me then. It’s a pity; it has lobbies after all.
There is no need to feel sorry about that. There are 98% of newbies playing there, 90% of whom are hardcore newbies going to the Capitol, and 8% are newbies who consider themselves "pros." And only the remaining 2% are good players. Moreover, there is a high probability that if you start playing with someone, they might just leave the game because they don't like that you take too long, or they might quit seeing that the situation is not in their favor.
I recommend arranging games here on the website in a specially created thread: /topic/10980/
Tooly

It would be nice to have such a lobby/chat here for finding players in real time. Or built into the HD+ mod.
Having an in-game server for games within HD+, without any Hamachi, would indeed be great.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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In SOD, the number of monsters in hidden locations, crypts, etc., is not displayed; instead, it asks whether you want to enter or not.
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Read the FAQ – it explains in detail when the number of guards is displayed and when it isn't. And what kind of guards there might be, even if they aren't visible.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to hapkapona1992
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hapkapona1992
In SOD, it doesn't display the number of monsters in hidden locations, crypts, etc., but instead asks if you want to enter or not.
This isn't a technical issue: SOD itself doesn't display that information; you're clearly playing with the HD mod and are used to its features, not knowing what the original game interface looks like. But that's understandable: many who used to know have forgotten it; the HD mod with all its conveniences definitely reigns supreme.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)

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