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I like monks (priests), especially when there are many of them.
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I like monks (priests), especially when there are many of them :)
The best Tier 3 unit is the Sorceress!
Monks aren't quite right... they use ranged attacks, and if you get close to them, they're done for... But you can also fly up to them.
if there are enough of them, then it will only take 1 turn away from them. If there are few, the infantry can. :)
I think the vampire is the best, as in large numbers it can successfully defeat anyone, even Black Dragons. It's a pity that it can't handle mechanisms and elementals.
Vampires 3/week, Champions of Dungeon 1/week. Usually, the number of neutral Champions of Dungeon is around 3-4 at a normal level. But when you have a lot of vampires (and it's problematic to get a lot of them, because focusing on necromancy will lead to a hero leveling issue), then there will be a lot of Champions of Dungeon as well. Vampires are good mainly against levels 1 and 2.
It's okay - especially if you have houses nearby, where you can level up for money or just like that))) That way, after a battle, you get 2 or 3 vampires, or even 5 - but that's closer to level 40. And if battles happen 2 times a day, it's better for the Champions to rest. I'd like to compare 100 Champions and 300 vampires - who would win))) I think the vampires would. And if you also consider that magic doesn't work on the Champions, but it works on the vampires, and add a couple of extra bonuses like double damage and something else, then the Champions are doomed!
Let's take nature as an example. It has many flying units (fairies, griffins, mantises, phoenixes). Even death has them (demon, vampire, dragon, devil). Monks simply won't be able to cut them all down. And what kind of infantry do you have? Please list the creatures you recruit in the Castle.
Squires, pikemen, hero, champion.
You need to protect your hero. If he dies, you can consider the game lost, as the hero's tactics are crucial for supporting the army. Monks counter fairies. Squires, spearmen, and champions will fight phoenixes, manticores, griffins, fairies, and summoned creatures. The Crusader is indispensable here, with his excellent double strike and bonus to hero attack and defense.
Haven only has Djinns that can fly (though they mostly summon them).
Necropolis has Imps, Ghosts, Vampires, and Devils (or Bone Dragons).
Castle only has Angels.
Sylvan has Fairies, Griffins, and Phoenixes (or Magic Dragons, but they mostly summon them), and Mantises (or Air Elementals).
Fortress has Harpies and Storm Birds.
Dungeon has Ifrits and Black Dragons.
Therefore, Monks are good against Castle and/or Haven. With Fortress and Dungeon, you can use both Monks and Crusaders. Against Sylvan and Necropolis, only Crusaders are effective.
Against Haven, only Crusaders are needed. You forgot about forgetfulness. Against Castle, Crusaders are also better. Who else will help take down Angels if not them?
You forgot about forgetfulness.
Who will help to defeat the angels if not them?:)