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Guys, I really love HOMM3 and was glad to learn that so many people still play it. Back in the day, we used to have LAN parties, inviting friends over or going to someone's place for a whole day – that was pure bliss. Now, we've all moved to different places. And we thought, wouldn't it be great to have a similar experience, playing HOMM3 together for a day, but no, the problem is that we can't play with our friends. I've already looked through tons of forums, searched for solutions, but haven't found anything. Maybe I'm not searching properly, or maybe I'm one of the few facing this issue.
In short, we tried two options for playing the game over the network:
1) Tunngle. The problem is that at the end of a turn/day, the game doesn't fully load the next turn/day, stopping at 60-70%, after which the client and host lose connection. Trying to load the save file from that day results in only a partial load – some of the army, some of the buildings. This happens on the third or fourth day; in the case of HOMM3 HOTS, it happened on the first day.
Has anyone encountered this, and how can it be fixed?
2) Gameranger. The problem is that the game freezes on the connection screen. That is, after creating a room in Gameranger, the host and client enter it, the host starts the match, the game launches, but after a while, the host sees that "the player has not joined," and the client/player freezes on the first connection screen, with a cursor in the form of an hourglass.
The following actions have been taken to resolve the problem:
For Tunngle, all ports have been opened, and the "green face" is happily grinning in the lower right corner. Firewalls have been disabled on both the PC and the router, for both the game client and Tunngle. The same has been done for Gameranger.
Both identical Complete with HD versions have been tried, as well as HOMM3 HOTS versions.
Thank you all for your attention!