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Posts from What mixed hero class (for combat) do you prefer?

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Which hero do you like best in Heroes IV?
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In reply to }\{ЕК
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\{ЕК;55254
:( well, this isn't a warrior; waiting and attacking from behind isn't honorable!!!!!!!I don't like that, just like I don't like mages!


BUT it's tactical! and still, such a tactic doesn't diminish a warrior's honor!!!


So, while the enemy approaches, and then everything is as usual....
Rivers of blood, heads rolling, screams and clashing, corpses, and the Barbarians are drinking!:cool:
HMM4 The Gathering Storm : BEST!:cool:
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Easy - FIRE GUARD!!!:smile51:
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Dariush, I have nothing against your opinion... But I would like to hear the reasoning behind why you chose the Fire Mage. I'm not trying to be difficult... please don't think that. I just think that since this is our forum, it would be nice to read more detailed and informative posts. It's more interesting that way... sometimes I get the impression that some users (I hope you're not one of them) are just trying to increase their post count with such messages.
Again, no offense. With respect, Pandora.
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Ranger, ranger, ranger... :D
Especially if it's for the Sylvan faction, I mean the archers! :D
Because you can harass the enemy without engaging in direct combat... and if the moment comes, melee combat will do its job! :D But while the enemy is approaching... you can turn him into a hedgehog or a peacock! :D :cool:
HMM4 The Gathering Storm : BEST!:cool:
In reply to Zdob
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SCOUT!:D SCOUT!:D
A great unit that gains experience not only from battles but also from stealth – passing through monsters of level 4 grants 2000-4000 experience.
And he's good in battle too. Bam, and they're gone.
In reply to Киллан
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Against death, the paladin is indispensable!
:D
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no, I prefer either the Nature Warrior or the Fire Mage, but I still think the Nature Warrior is better. I completely agree with Zdob. And if they are well-developed, they can cast Dragon Strength, which is also good. The Fire Mage is good because of its cat-like reflexes and 3 ranged attacks, which is amazing. And it can also cast Confusion to make it easier for the army. It also has the Assassin skill, which is good because it has both buffs and debuffs.
Dariush, I have nothing against your opinion... But I would like to hear the reasoning behind why you prefer the Fire Mage. I'm not trying to be difficult... don't get me wrong. I just think that since this is our forum, it would be nice to read more detailed and informative posts. It's more interesting... sometimes I get the impression that some users (I hope you're not one of them) are just trying to increase their post count with such short messages.
Again, no offense. With respect, Pandora.
I've never seen anyone insult someone so politely and respectfully)))) +1
Нет, я же Гитлер.
In reply to Alucard
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KENNU;94572
No, I prefer either the Nature Warrior or the Fire Mage, but I lean more towards the Nature Warrior. I completely agree with Zdob. If they are well-developed, they can cast Dragon Strength, which is also great. The Fire Mage is good because of their Cat Reflexes, which allows for 3 ranged attacks – that's quite something. And they can also cast Confusion to make it easier for the army. Also, the Assassin is good; they have both buffs and debuffs, which is also good.
But I don't understand why the Nature Warrior is so good. What's the point of summoning wolves at level 20 (they only get a 20% effectiveness bonus from the spell)? With the Fire Mage, it's clear: they have their own dragons, and they won't accidentally burn them (especially Dragon Lords, they are tough and can defeat their own army). Armageddon is an effective spell, and so on. And all the others are good, except for the Nature Warrior, although I prefer the Paladin (I like playing with Life magic).
But it's just awkward when fighting undead. With any combat hero, the first tactic is to build a General (this is no secret). So, the question is: why do these walking corpses need a bonus to morale?
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No, wolves are useful, and the bonus is good at the beginning, but later... later, we create griffins, apply the "First Strike" skill to them, and if time allows, also the "Dragon Strength" skill. Then, we send them into the thick of the battle, and we ourselves eliminate the enemy from a distance, while replenishing the number of griffins.
Нет, я же Гитлер.
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the plan is good, but it's not quite about that.
And with this plan of action, a Nature Warrior is not needed.

Added 1 minute ago
At the beginning, the spell is good, but not for long.
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I don't understand how a general can be preferred over a warlord???
The first has +1 morale, the second has +2 =))

Although, if people were voting based on the skills they develop, then it's clear (it turns out like this)...
But the topic is about voting for the best bonus.

Be strong. Believe
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although if people were voting based on the skills they develop, it's clear (it turns out to be like this)...
but the topic is about voting for the best bonus.

The topic is actually about preferences. I personally don't really enjoy battles... But "Warlord" sounds pretty good (among other things).
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By the way, a battle mage is also quite good. We cast general slow and no one can reach us, or if they are already powerful, hypnosis for 3 turns is also great, or forgetfulness, which is also a useful spell. And with the combo of general slow + forgetfulness, nothing will stop us from destroying the enemy's armies (except for exorcism, of course))).
Нет, я же Гитлер.
In reply to Alucard
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That’s a lot of turns to cast so many spells! And what if the enemy archers are spread out? Well, it’s certainly useful to at least slow down wandering units and then blast them with Ice Bolt, but you can only have this much fun in the campaign.
In reply to }\{ЕК
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As a thief, you simply move around the map unnoticed, collect resources, capture mines, and gain experience!
Молчал так долго, что забыл о чём именно

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