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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to wowa
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#1037
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wowa
The random generated map gave me a hometown native creature dwelling, and on top of that there were also Tower and Dungeon, so you couldn't go wrong with where to head... yeah, right! :D the road network turned out to be bugged; I ran toward the dwelling, but ended up at the guard of a treasure zone))) at least I scouted a whole 4 Griffin Conservatories, and all of them large! :) I reached the dwelling by a completely different road as a weakling with no army and got into the town for free, where there was a Castle with no guard and the mage guild was not built yet))) thanks to that I managed to hold the town
in the end, 2 growths of hefty low-level Conflux mobs plus 2 air external dwellings, and of course the bird homes!
at the start of week 2, the Griffin Conservatories started falling in a chain
there were as many as 4 candidates for main heroes of level 5+, but the fish was the most promising
I planned to split the army in half to farm 2 treasure zones at once, but my opponent was heavily offended by his neighbor — also Conflux — who took back his own town and cut him off from the nearest treasure zone; we decided not to continue

gg, thanks for the game :)
:smile13:
ICQ 627769385
In reply to wowa
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#1038
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wowa
there were also restarts, but I fell for the Necropolis near the Castle, where Torosar had a powerful unit, and sent a Necromancer to the tavern... in vain!
from the snow, there's an exit to the swamp, where there's a one-way exit (not even an entrance), and then a teleport to a dead-end Inferno.
on the first map, I gathered resources for a Naga on the penalty area, and on the second, I ran to the Inferno, scouted out the unfortunate entrance deep in the swamp area, but it would take 2 days to crawl there, and everything along the roads had already been cleared... I decided not to continue.

gg, thanks for the game :)
:smile13: :smile13:
ICQ 627769385
In reply to Makiavelli
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#1039
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the opponent had Sylvan, but I managed to get Ryland))
on 200% difficulty, I built up Haven with its defensive bonus in the first week, which Ryland finished off))
at the beginning of the second week, I got a Utopia and Mullich, and also leveled up Diplomacy
then I went for a one-sided attack on Dungeon, where I got a Cartographer, and pressured the opponent, who wasn't showing any signs of control; I myself had a Town Portal from a Tower at that point
after that, we couldn't agree on a time, and as a result, with the team score in the round at 0:3, we agreed to a draw))

GG, thanks for the game
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
Battle Report Accepted
Random Faction Random
Оррин / Orrin Start Hero Оррин / Orrin
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Ничья / Draw Ничья / Draw
Random Faction Random
Жозефина / Josephine Start Hero Жозефина / Josephine
Сайра / Cyra Main Hero Сайра / Cyra
Map Template
Anarchy
Game Length
132 days
Game Date
11/15/2015
Reported
1/18/2016 7:19 PM
Rating Impact Archived
wowa 1689 1693 +4 ↑
Grizvald 1805 1801 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/18/2016 7:21 PM

In reply to wowa
#1040
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wowa
the opponent had Saira, but I dug up Ryland))
on 200% difficulty, I built angels and their external dwelling during the first week, which Ryland then finalized))
at the start of the 2nd week, Dragon Utopia on respawn; Müllich also got it and leveled up diplomacy
then a one-way portal to the underground, there was a cartographer, spotting the opponent, who showed no signs of control, while I had Town Portal from the tower at that time
then we couldn't connect for a long time; as a result -- with a team score in the circle of 0:3 -- we agreed to a draw))

ГГ, thanks for the game
thanks for the game!
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Scorpiona
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#1041
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Scorpiona
Preparing the report
second round of games
confirmed:)
ISQ 357644592(работает!)
скайп marajan87
In reply to MuLLIyTa
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#1042
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MuLLIyTa
We played without any pauses; on the first day, I managed to get 3 consecutive wins and eliminate 5 of my opponent's heroes. Then, we found 2 hidden locations with Nagas. I logged in a day later than planned, but it turned out my opponent logged in even later. I stole his hat, which gave me an advantage throughout the 5th day, and that ultimately decided the game. Neither of us had elementals, but he had mana, and my Gurney had 3-3 stats. In the final, 11 Nagas destroyed the opponent.
Round 2
GG, thanks for the game.

Thank you for the game!
457959153

In reply to Makiavelli
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#1043
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I'll preempt Darka: when will the draw be?
ICQ 627769385
In reply to Nitro
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#1044
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Nitro
I'm getting ahead of Dark: when will the draw be? (c)
According to sources close to the matter: The draw will be soon, possibly even today! :)
In reply to Aya
#1045
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Aya
First round game.
I barely remember the game, I don't even remember who my opponent was playing as. It was a tough start, but then I managed to get things going, take a Naga's lair, set it up, and upgrade the units. Thanks to my home town, I had a good army, a lot of Gremlins, but I almost ran out of time. My opponent decided not to continue. Thanks for the game.
Thank you for the game.
In reply to Nitro
#1046
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The opponent never managed to finish the game, but this one was already firmly mine anyway, so I don't think finishing it would have changed anything.
On day 1, Dragon becomes the papa, getting Earth Magic at level 2 from the stone; external dwelling of Minotaurs + portal them. From the Castle, there are two roads: one to ГО and one to the grass. Broke through to the Castle grass, and with the Crown +4, sat down to refill mana. Already have Oil and 60 mana out of 115. There's also an external dwelling of Horses. No objects on either spawn point except for a Dragon Fly Hive. Two exits to treasure zones: into the Snow and the Underground. Chose the Underground, of course. Broke into the Castle and, via the Stables, a Dragon Fly Hive + a Cart behind a horde of Ice Elementals — there were 99 of them, whooped me thoroughly. Lost a Genie and 3 out of 4 Horses. 8 Dragon Flies somewhat compensated the losses. On 122, I burst into the Underground treasure zone — immediately a block of 50-99 Snipers behind Dragon Flies + resources. Then 45 Fanatics behind a Club +5. Lost someone else. On the other direction, another block of 100+ Wood Elves behind a Shield +12 and Dragon Flies. No choice, have to fight — there are 130 of them... I have 20 Genies, 7 Dwarves, and a handful of Troglodytes with no Offense... I spend half the timer and almost all the mana calculated for the treasure zone on the battle, since I only have 3 or 4 SP. I come out with a couple of Genies and 4 Dwarves, 2 Dragon Flies, +6 and +12 items, I think. Nothing else left in the treasure zone. Didn't push toward the Snipers without mana. Decided to go through ГО to take Blue's main at the end of day 2 instead. On 125, with a double mana, I break a ГО of 100 Dwarves without losses, and on 126, I take Blue's main. Opponent fled into my treasure zone. Meanwhile, I seized all his Castles and jumped into his Underground treasure zone, where I took a Dragon Utopia, 3 chests, etc. Green without Castles and stats. Saved, but couldn't continue.
Thanks for the game!
ICQ-685884492
Battle Report Accepted
Random Faction Random
Аджит / Ajit Start Hero Аджит / Ajit
Дракон / Drakon Main Hero Дракон / Drakon
Победа / Def Победа / Def
Random Faction Random
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
2sm4d(3)
Game Length
135 days
Game Date
1/19/2016
Reported
1/19/2016 7:12 PM
Rating Impact Archived
Amster 1880 1884 +4 ↑
BA/IEHOK 1578 1574 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/18/2016 5:48 AM

In reply to Amster
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#1047
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Hello! Valera?! Where is the draw?
ICQ 627769385
In reply to Nitro
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#1048
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We didn't even finish playing, but decided to do it this way.
Ася 581706700, Скайп Sevan_80

Battle Report Accepted
Random Faction Random
Оррин / Orrin Start Hero Оррин / Orrin
Оррин / Orrin Main Hero Оррин / Orrin
Ничья / Draw Ничья / Draw
Инферно / Inferno Faction Инферно / Inferno
Игнатиус / Ignatius Start Hero Игнатиус / Ignatius
Игнатиус / Ignatius Main Hero Игнатиус / Ignatius
Map Template
6lm10a
Game Length
141 days
Game Date
1/20/2016
Reported
1/20/2016 11:39 PM
Rating Impact Archived
Sevan_80 1316 1320 +4 ↑
yarik1987 1390 1388 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/21/2016 7:53 AM

In reply to Sevan_80
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#1049
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Sevan_80
We didn't finish the game, so we decided to do it this way.
Thank you for the game.
In reply to yarik1987
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#1050
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The preliminary results table is ready – check for errors; there are many unscheduled matches for which there is no information (including matches involving experienced players), so the tournament format seems to be running its course. If there are no errors in the table (or if they do not affect the results), the playoff draw will be held on Sunday.
296524052
Весна 2012.
In reply to злой_романтик
#1051
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I won in the second round against ShadowManiac: 01/09/2016 Jelen117 (Red, Random, Conflux, Ciel, Kreg Heg) def ShadowManiac (Blue, Random, Rampart, Ufretin, Gurnisson) 8mm6a 134 confirmed

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