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#227
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In general, the start is in the Dagor city.
Ha-ha-ha, what are you doing here, you filthy, unspiritual creatures?
Just a reminder that Elhazel carries torture tools with him and treats members of lower races with contempt.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
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#228
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Ha-ha-ha, what are you doing here, you filthy, unspiritual creatures?
Clearly, this isn't something we're buffing.
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#229
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:(

Whatever
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#230
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And I’ll even cast a curse.
А, вот почему.

🏹🎪+⛓️♿=💕
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#231
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Just one word – non-humans!
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#232
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And Sigdh, meanwhile...
Meryl
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#233
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Okay, we won't buff that.
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#235
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Do you need a hero potion?
А, вот почему.

🏹🎪+⛓️♿=💕
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#238
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There's a problem with the images... I might change this later.
Race: Ratman
Name: Kragon
Stats:
Strength 12
Endurance 12
Agility 12
Intelligence 15
Willpower 5
Luck 8
Primary Class:

Assassin 1 (x16)
Assassin 2 (x10)
Stealth (x12)
Crippling Strike (x8)
Feign Death (x8)
Trade (x6)
Player (x6)
Bleeding (x6)
Secondary Class:

Medic 1 (x11)
Medic 2 (x13)
Racial Traits:
There is strength in numbers!
If a ratman fights on the side with numerical superiority, he receives +35% to damage, accuracy, and evasion.
Biography:
Kragon was born as a rather large rat among his kin. This helped him survive in a pack of similar creatures and even gain some authority. But one day everything changed…
It was quite crowded in the dark basement of an abandoned alchemist's shop, or rather, it was crowded with rats. The Skaven were incredibly pleased with their new shelter. In any case, it was much better than their previous refuge near the city sewers.
Despite the late hour, there was quite a lively atmosphere in the Ratmen camp. Several young rats gathered in the center. They had a heated argument about dividing the loot. However, it’s doubtful that what they found in the city dump could be considered loot.
In another corner, the most cunning and experienced ratmen sat importantly on barrels. They played dice excitedly, constantly shouting something out of excitement.
-So, Kran, now you owe me!
-Ha, don't rush to celebrate your victory, Sheng! Now my dears, we will beat this scoundrel," Kran whispered quietly to himself, shaking the dice in his fist.
And just as he prepared to throw, the door to the basement opened sharply, and a crowd of large, chainmail-clad Skaven burst into the shelter. Unlike the inhabitants of the basement, their fur was a different, dark brown color.
-Now this is our lair, get out of here while you can! – growled the largest of them.
The youngsters immediately began to run away in all directions, but their escape was stopped by shouts and bites from older comrades.
-Get back here, you weaklings! I'll kill anyone who tries to run! We won't retreat without a fight; this is our lair! We were the first to occupy it!" Kragon shouted furiously, kicking one more deserter into formation with a particularly nasty kick.
-You dare defy me... then you will die! Attack!” roared the leader of the brown rats and rushed towards Kragon.
A battle broke out. Unfortunately, although Kragon had an advantage in numbers, the warriors of his clan were inexperienced fighters. There were also problems with equipment. Not every fighter had good weapons, and good armor was considered a luxury in their clan.
Gradually, the strangers began to push back the original inhabitants of the shelter. Kragon realized that he had little chance in this battle. The only chance for salvation was to break through to the exit from the basement. Gathering the most resilient around him, he began to break through to the exit, and he almost succeeded, but at the very exit they were intercepted by a detachment of the leader of the brown ones. Kragon barely remembered the details of the battle; when he clashed with the leader in a one-on-one duel, someone hit him hard on the back of the head.
Waking up, Kragon found himself buried under rat corpses. No living aliens could be seen, but there wasn't a single warrior from his clan either.
"It seems the clan is over… But it doesn’t matter, as long as I am alive. I need to run! If those return... I need to find something to bandage my wounds." With these thoughts, deciding not to tempt fate, Kragon ran towards the exit.
Equipment:
Leather armor, slightly worn, with some holes visible. Short sword/steel claws (at GM's discretion), dagger, first aid kit, some money.
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#240
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Shaman, please provide the final stat values directly and avoid referring to rat creatures as Skaven.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#241
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Vassar




Vassar was born into a clan, like most ratlings. Along with him, eight more brothers and sisters were born. Two years later, when they became more or less independent, and their mother had new offspring, the ratlings entered adulthood. Almost all of them became ordinary workers, as is typical for most ratlings. Only one brother, named Charatt, managed to rise through the ranks to become a guard, mainly due to his large build. Because of his service, he saw his family less often but did not forget about them.

Meanwhile, the rest led their miserable existence, and this could have continued throughout their remaining lives if, one day, Vassar hadn't discovered magical abilities. This rarely happens to ratlings; however, in every clan, there are gifted individuals who occupy a separate niche in the hierarchy of rat society. In this clan, there were several sorcerers, and it was they who would train the newly-fledged mage. The main one among them was Vermirass, quite old by ratling standards, but also not an elder. Overall, the training went well, without any problems or incidents. Vassar enjoyed magic and the fact that he was no longer just one of thousands of simple workers. This made him slightly arrogant and conceited, but it didn't affect his love for his relatives. He told them a lot, and they were happy for him, proud that such a talented ratling had emerged from among them. One of his sisters even joked that now Vassar was more important than Charatt. However, Charatt wasn't offended, although he was skeptical about his brother's pursuits.
Time passed, and everything was fine until Vermirass suggested that the young ratling overthrow the current leader so that the sorcerer himself could take that position. He promised to make Vassar one of his advisors and, at the same time, free his family from humiliating work so that they could find a better place for themselves, according to their choice. Despite such a tempting offer, the young ratling initially refused. But when the mentor said that he deliberately chose him, and not Asakiss, who was also a student of the sorcerer, because Vassar seemed more reliable and talented to him, the last line of defense was broken. It is certainly a risky undertaking, but the teacher has always treated him well; moreover, this is the only way he can continue learning magic since the training course is not yet complete. Vassar's task was directly related to infiltrating the leader's chambers and killing him while the sorcerer distracted the guards. The night before the murder, the ratling told one of his brothers about the planned event, who was not just a relative but Vassar's best friend. Vermichok was closer to him than any other relatives, and it was with him that he shared all secrets that he didn't dare tell others. His brother warned him and said that he would be better off not doing this because the plan was quite dangerous, but in the end, he did not insist, leaving the choice to the young mage.
When the hour came to carry out the plan, Vassar easily bypassed the sentries and posts until he finally found himself at the leader's room. The ratling leader was preparing for sleep and did not notice how an assassin crept up behind him and plunged a dagger into his back. Convinced that the target was dead, the perpetrator hurried away, but then the door opened, and Vermirass appeared before him, accompanied by guards. He accused Vassar of murdering the leader and ordered the guards to seize him. Not immediately realizing that he had been set up, the young ratling rushed through the window opening and ran as fast as he could until he disappeared around the corner. Realizing that now he would have to leave his home, Vassar changed his appearance using magic and managed to escape from the city. But he didn't go far, deciding to establish a shelter near the rat settlement so that he could find out what was happening in the clan after his escape; moreover, he didn't want to abandon his family.
Once, he met a traveling merchant who was coming from the city. He told him that Vermirass had become the new leader, and the traitor's family had been executed, except for one of his brothers, who worked as a guard. Although he lost his position, he is now doing the dirtiest work on the orders of the new leader to discourage others from rebelling or raising their hand against power. Vassar did not want to believe what he heard, and he still hopes that the merchant made a mistake or did not possess all the information and that someone else from his family is alive besides Charatt. After this news, there was no point in staying in the dungeon, and he couldn't help his brother anymore, so the ratling decided to leave the dungeon.
Having reached the surface, he began to wander through human cities, trying to distract himself from depressing thoughts and feelings of guilt. Vassar began to drown his depression in alcohol and then drugs. Of course, he didn't want to earn an honest living, so he engaged in theft and fraud, using magic. This continued until he met Zinomaelleum. Vassar doesn't know exactly why this illithid took a liking to him. Perhaps it's because he is also kind of an outcast for his people, or perhaps it's due to the feeling of security and protection, especially considering the risk and danger involved in committing crimes, which don't always go smoothly; maybe it's because of the drugs that the ratling receives for carrying out Zina's assignments. In any case, joint travel and cooperation are more attractive than criminal activity alone, especially if your goals coincide. Now Vassar rarely remembers home; he looks more towards his future. He would like to continue his training to enhance his magical abilities, and perhaps his new friend will help him with this, as well as get rich.

Characteristics:
Strength 6
Endurance 10
Agility 12
Intelligence 14
Willpower 20
Luck 8

Racial Features:
If the ratling fights on the side that has numerical superiority, he gains +35% to damage, accuracy, and evasion.

Mage
Expert
-10% chance of failure for all spells. x10

Transformation Magic
Monstrous Transformation
The character modifies their body; for example, they can temporarily grow wings or turn an arm into a huge clawed paw. However, during the ability's duration, the character receives -1 to strength, agility, and endurance. 120 60%. x12
Change Appearance
You can take the form of any humanoid creature, including simply changing your appearance without taking on the guise of a specific person. Lasts about an hour. 100. 60%. x12
Transformation 1
You can transform into an animal or inanimate object. 140. 65%. x12

Rogue
Assassin 1
Allows you to instantly kill a target that cannot see the character. Without weapons, it can only be used with Strength 18 x16 (21)
Backstab
Damage to a bound opponent in melee combat increases by 30%. x6 (8)
Bleeding
Each hit has a chance (Intelligence) to inflict a bleeding wound, which removes 5% of the target's initial health each turn. Intelligence/4 turns x6 (8)

Inventory:
Light ratling armor, sorcerer's dagger, light crossbow and 30 bolts, vial of poison, mana extract, potion of resistance, powder of reaction, smoke bomb, amulet of the rat sorcerer, stolen ring, several coins.
Attachments 1
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Be strong. Believe
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#242
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Wooden Bird
+1 to Luck