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10 years ago
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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
In reply to Nitro
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10 years ago
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The opponent couldn't handle guarding the prison in the center without using mass magic. Thank you for the game.
Battle Report Accepted
Random Faction Random
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Димер / Deemer Main Hero Димер / Deemer
Победа / Def Победа / Def
Aya
Красный / Red
Random Faction Random
Кристиан / Christian Start Hero Кристиан / Christian
Монер / Monere Main Hero Монер / Monere
Map Template
Jebus Cross
Game Length
122 days
Game Date
1/16/2016
Reported
1/16/2016 9:50 PM
Rating Impact Archived
Toganash 1654 1673 +19 ↑
Aya 1777 1758 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/17/2016 8:41 PM

In reply to Nitro
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10 years ago
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both players ran out of restarts, the mirror surrendered at the castles, and as a result, I have a vulnerable (unfortunately) block of 20 griffin riders at the exit of the castle, then a block of 40 lizardmen along the only road, and then the path to the Guardian is clear, while the rest of the map is guarded by 5-9 spectral dragons. I somehow managed to place angels and take 2 control points with 4 units each, I made it to 123, but at 125, I was killed by 12 archers)).

Thank you for the game!
Battle Report Accepted
Random Faction Random
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Поражение / Lose Поражение / Lose
Random Faction Random
Оррин / Orrin Start Hero Оррин / Orrin
Брогхильд / Broghild Main Hero Брогхильд / Broghild
Map Template
Jebus Cross
Game Length
125 days
Game Date
1/16/2016
Reported
1/17/2016 7:47 PM
Rating Impact Archived
Makiavelli 1607 1596 -11 ↓
Falcone 1701 1712 +11 ↑
Rated Sep 28, 2022

Accepted by opponent on 1/17/2016 7:51 PM

In reply to Makiavelli
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10 years ago
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Makiavelli
both ran out of restarts, the mirror gave way on Castles, as a result I had a (unfortunately) breakable block of 20 snakes at the Castle exit, then a block of 40 lizards on the only road, then the road to ГО was clear, and on the rest of the respawn there were 5-9 spectral dragons; somehow managed to set up angels and took 2 cons for 4 units, reached 123, but at 125 I was killed by 12 archs))

Thanks for the game!

Cool start, lots of money, angels in Castle, cons, hives. Reached 122 with 11 angels and 30th vivs, captured center Castle, took Dragon Utopia, upgraded archs, took a couple more utopias. Stats near 30. Found the opponent at 125. Thanks for the game!
In reply to Makiavelli
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10 years ago
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Turned in the mirror on the Dungeon map, it was a medium-difficulty respawn point, but a Miner appeared. I rushed out, reaching level 122 by fighting Cyclops with 26 Ducks and 7 Cats. The center was empty, so I went around the other respawn point through the sand, and at level 124, I encountered an opponent with 35 Ducks and slightly better stats. GG. Thank you for the game.
Battle Report Accepted
Random Faction Random
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Поражение / Lose Поражение / Lose
Random Faction Random
Аджит / Ajit Start Hero Аджит / Ajit
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
Jebus Cross
Game Length
124 days
Game Date
1/17/2016
Reported
1/17/2016 10:37 PM
Rating Impact Archived
Makiavelli 1595 1585 -10 ↓
Falcone 1713 1723 +10 ↑
Rated Sep 28, 2022

Accepted by opponent on 1/17/2016 10:46 PM

In reply to Makiavelli
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10 years ago
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Makiavelli
Mirror gave out on dungeons, medium resp but miner came, went on a rampage at 122 through cyclopes with 26 ducks and 7 cats, empty in the center, bypassed the GO of another resp via sand, and at 124 met the opponent, with 35 ducks and slightly more stats there, gg
Thanks for the game

Another great layout — 2 native heroes in the tavern, 120 troglodytes, lots of beehives, Griffin Conservatory. The GO are nasty archdevils though, but in the middle of the week I found a +12 shield for 50+ pots and relaxed a bit. Things were going well, I picked up 22 ducks, leveled Tyxors, and jumped into a 2-4 Conservatory blindly, without a spellbook. Max Conservatory. Minus 13 ducks. Good thing there were still beehives — ended up with 37 wyverns in total, and at 122 on the rampage, with boots and gauntlets, I broke through the archs — they killed 2 angels and 5 ducks. Ran around the path for a couple of days, found a gladius, and caught the opponent running toward me with shackles. In the endgame, stats and duck count decided it. Thanks for the game!
In reply to Falcone
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10 years ago
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he wasn't training for nothing after all!!!
In reply to Makiavelli
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10 years ago
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We played without restarts, on the first day I scouted 3 Griffin Conservatories and 5 of the opponent's heroes, then we found 2 external dwellings of nagas, I came out a day later than planned, but it turned out the opponent came out even later, I stole his hat for the entire 5th that ultimately decided the outcome, neither he nor I have elementals, but he had mana while Gurney had 3-3)). In the final fight, 11 nagas destroyed the opponent.
2nd round
GG, thanks for the game
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Рисса / Rissa Start Hero Рисса / Rissa
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Айден / Ayden Start Hero Айден / Ayden
Сорша / Sorsha Main Hero Сорша / Sorsha
Map Template
Jebus Cross
Game Length
126 days
Game Date
1/17/2016
Reported
1/18/2016 11:19 AM
Rating Impact Archived
MuLLIyTa 1695 1706 +11 ↑
Makiavelli 1586 1575 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/19/2016 3:47 PM

In reply to злой_романтик
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10 years ago
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Preparing the report
second round of games
Battle Report Accepted
Random Faction Random
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Random Faction Random
Терек / Terek Start Hero Терек / Terek
Терек / Terek Main Hero Терек / Terek
Map Template
8mm6a
Game Length
111 days
Game Date
1/18/2016
Reported
1/18/2016 2:24 PM
Rating Impact Archived
Scorpiona 1508 1521 +13 ↑
marajan 1470 1457 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/19/2016 10:36 AM

In reply to злой_романтик
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10 years ago
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The game was 3 months ago, I don't remember anything. The opponent decided not to continue. This was a game from the second round.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
8mm6a
Game Length
121 days
Game Date
1/18/2016
Reported
1/18/2016 2:29 PM
Rating Impact Archived
Scorpiona 1516 1534 +18 ↑
BA/IEHOK 1610 1592 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/18/2016 5:47 AM

In reply to Amster
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10 years ago
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how to play as Tower on Jebus Cross without recall against a strong opponent if the roadside cons don't spawn -- still a mystery! but after all the restarts in the reported game, the generator gave me exactly that mystery!))
and although Solmyr leveled impressively, and at the start of week 2 I split the army first into 2, and then even into 3 parts to gather Dragon Fly Hives in different corners of the resp, dragging the ducks through the snow still only resulted in a score of 123 :(
well, and at night I was overrun by Dace piercing through the center with his stats, the opponent's red color also played to his advantage

gg, thanks for the game))
Battle Report Accepted
Random Faction Random
Астрал / Astral Start Hero Астрал / Astral
Сорша / Sorsha Main Hero Сорша / Sorsha
Поражение / Lose Поражение / Lose
Random Faction Random
Эрдамон / Erdamon Start Hero Эрдамон / Erdamon
Дас / Dace Main Hero Дас / Dace
Map Template
Jebus Cross
Game Length
124 days
Game Date
10/16/2015
Reported
1/18/2016 5:26 PM
Rating Impact Archived
wowa 1667 1658 -9 ↓
HellLighT 1812 1821 +9 ↑
Rated Sep 28, 2022

Accepted by opponent on 1/18/2016 6:31 PM

In reply to Makiavelli
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10 years ago
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Here, after all the restarts, the generator set the task to play Inferno against the Swamp.))) It’s good that at least it’s red.
And in terms of help, it only provided money, 0 creatures, and 2 hives!
But scouting revealed all 3 parts of the Elich and Crystal Dragons among several heroes.
A cunning plan arose: to build Devils and, using the regeneration from the Elich, grind them up.
It was even possible to upgrade the Devils, all the way to level 121!! :eek: But the Rings were only delivered to level 123 via a frantic chain, into which I crammed about 6 weaklings, because of which I had to defend the stronghold with the remnants of my forces and suffered losses of units(((
But Ayvor, with the support of a dozen units, which weren't even targeted, beautifully took down 3 Crystal Dragons with 3 Archdevils under the Elich, dealing only 1 damage each – I positioned them so that a maximum of 2 dragons would attack each one, and I hid the wounded ones))
I was also lucky that the opponent's hero had Cyclops from the Throne of the Gods; I managed to take the key city before him and drive away the blue weaklings.
Then I found full control, and the situation started to improve.
There was a moment when I was short by 1 tile to cover the blue forces, but the next day, the opponent, after consuming a bunch of Pandoras – and all for experience – surrendered himself.

gg, thanks for the game :)
Battle Report Accepted
Random Faction Random
Зидар / Zydar Start Hero Зидар / Zydar
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Random Faction Random
Мирланда / Mirlanda Start Hero Мирланда / Mirlanda
Корбак / Korbac Main Hero Корбак / Korbac
Map Template
Jebus Cross
Game Length
132 days
Game Date
11/14/2015
Reported
1/18/2016 5:45 PM
Rating Impact Archived
wowa 1651 1672 +21 ↑
HellLighT 1821 1800 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/18/2016 6:31 PM

In reply to Makiavelli
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10 years ago
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random generated a native Conflux, and there were also Tower and Dungeon, so you couldn't go wrong on where to go... yeah! :D the road network turned out to be bugged — I ran toward the Conflux, but ended up at the guards of a treasure zone))) but I scouted as many as 4 Griffin Conservatories, and all large ones! :) I ran to the Conflux via a completely different path, a noob without an army, and freeloaded into a town that had an unguarded Castle and the Hive hadn't been built))) thanks to that, I managed to hold the town
in the end, 2 growths of potent low-level Conflux power plus 2 external Air dwellings, and of course the bird home!
at the start of week 2, the Conservatories started falling in a chain
there were as many as 4 candidates for powerhouses at level 5+, but the fish was the most promising
I planned to split the army in half to farm 2 treasure zones at once, but the opponent severely offended him — also a Conflux — by taking back his own town and cutting him off from the nearest treasure zone, so we decided not to continue

gg, thanks for the game :)
Battle Report Accepted
Random Faction Random
Лакус / Lacus Start Hero Лакус / Lacus
Лакус / Lacus Main Hero Лакус / Lacus
Победа / Def Победа / Def
Random Faction Random
Кристиан / Christian Start Hero Кристиан / Christian
Тант / Thant Main Hero Тант / Thant
Map Template
Mini-Nostalgia
Game Length
123 days
Game Date
11/17/2015
Reported
1/18/2016 6:19 PM
Rating Impact Archived
wowa 1681 1697 +16 ↑
Nitro 1705 1689 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/18/2016 6:55 PM

In reply to wowa
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10 years ago
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wowa
how to play Jebus Cross as Tower without retreat against a strong opponent when the roadside confluxes don't spawn — still a mystery! but after all the restarts in the reported game, the generator gave me exactly that mystery!))
and although Sorcha leveled up impressively, and at the start of week 2 I split the army first into 2, and then into as many as 3 parts to finish collecting Dragon Fly Hives in different respawn corners, dragging the ducks through the snow still only resulted in a score of 123 :(
well, and at night Dace broke straight through the center with his stats, the opponent's red color also worked in his favor

gg, thanks for the game))
thanks for the game
In reply to wowa
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10 years ago
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wowa
After all the restarts, the generator assigned me the task of playing Inferno against the Swamp. Luckily, at least it was with the red color.
And in terms of assistance, he only provided money, 0 creatures, and 2 hives!
But scouting revealed all 3 parts of the Elich and Crystal Dragons among several heroes.
A cunning plan arose: to build Devils and use the regeneration from the Elich to overwhelm the enemy.
I even managed to upgrade the Devils, all the way to level 121!! :eek: But I only managed to get Rings up to level 123 due to a frantic chain, where I crammed about 6 weak creatures, because of which I had to defend the Flask with the remnants of my forces and suffered losses of Ducks(((
But Ayvor, with the support of a dozen Ducks, which weren't even targeted, beautifully took down 3 Crystal Dragons with 3 Archdevils under the Elich, dealing only 1 damage each – I positioned them so that a maximum of 2 Dragons would attack each one, and I hid the wounded ones))
I was also lucky that the opponent's hero had Cyclops from the Throne, and I managed to take the key city before him and drive away the blue weak creatures.
Then I found full control, and the situation started to improve.
There was a moment when I was short by 1 square to cover the blue forces, but the next day, the opponent, after consuming a bunch of Pandoras – and all for experience – surrendered himself.

gg, thanks for the game :)
Thanks for the game
In reply to Makiavelli
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10 years ago
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there were also restarts, but I fell for the Necropolis near the Castle and the Necromancer in the tavern... in vain!
from the snow, there's an exit to the swamp, there's a one-way exit (not even an entrance), and then a teleport to a dead-end Inferno.
on the 1st map, I gathered resources for a Naga with penalties, on the 2nd, I reached the Inferno, scouted the unfortunate entrance deep in the swampy area, but it would take 2 days to crawl there, and everything along the roads has already been cleared... I decided not to continue.

gg, thanks for the game :)
Battle Report Accepted
Random Faction Random
Торосар / Torosar Start Hero Торосар / Torosar
Торосар / Torosar Main Hero Торосар / Torosar
Поражение / Lose Поражение / Lose
Random Faction Random
Синка / Synca Start Hero Синка / Synca
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
6lm10a
Game Length
126 days
Game Date
12/22/2015
Reported
1/18/2016 6:40 PM
Rating Impact Archived
wowa 1759 1740 -19 ↓
Nitro 1645 1664 +19 ↑
Rated Sep 28, 2022

Accepted by opponent on 1/18/2016 6:55 PM

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