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#122
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Plesovskaya with additional skills for any character.
Not for any character, but only for a true believer. =/
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#123
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Let it be.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#124
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I'm for
<blockquoteshabetosystem with free passives
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#125
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Some gods have too many skills to fit them all into one. And others have too few to create different abilities available to their followers.

Added after 42 seconds
Personally, I lean more towards the Plesovskaya system.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#126
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I think it would be nice to give the gods "unique" skills that could enhance a character's build/role-playing experience. However, in this situation, simple abilities that cost skill points would also work well.

Whatever
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#127
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Some have too few, making it difficult to create diverse abilities available to loyal followers.
I had the same problem when I was working on their skill trees. Because of this, some of them only had improvements to old abilities or simply not the most interesting features.
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#128
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I think it would be a good idea to give the gods "unique" skills that could enhance a build/role-playing experience for a character.
I didn't quite understand what these "unique" skills should be. Can you provide an example?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#129
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I didn't quite understand what these "unique" skills should be; an example was given.
For example, the ability of that demon that allowed the player to eat corpses and, through this, become physically stronger (and uglier).
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#130
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Just like in real life, only here people eat cakes and other things.

Be strong. Believe
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#131
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I don't know, but I often have to eat parts of the carcasses of various animals, even if these parts have undergone a certain kind of processing beforehand.
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#132
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For example, the ability of that demon that allowed the player to eat corpses and, through this, become physically stronger (and uglier).
Well, I try to include more of that kind of ability for the priest and fewer generic stat boosts. It doesn't always work out, but I try.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#133
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Incredible Power
The damage and health of the selected character are increased by 50%. 160 45%X8
Does this spell increase magic damage?

Added 10 minutes later
Ice Block
The selected character gains complete immunity to damage and is paralyzed until someone breaks the block or the caster chooses to release him. R. 120. 60%. X10
How difficult is it to break the block? What are its health, resistances, and dodge stats?
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#135
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I created my own blessing system back then, as you might remember, but there are still some challenges in terms of implementation... You need a priest/cleric class, you need a lot of like-minded people in the team, you need to visit temples, etc. Perhaps passives, like Revan's, are still better, at least they are more convenient, even if they are not very realistic.
Coming up with abilities, like Ples's, is still a lot of not-so-simple work. Perhaps it's only worth taking the system of righteousness from there (although, in my opinion, Ples had a bit too much "monitoring" of his followers ;)).
 

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#136
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Well, Mент, it doesn't seem quite right when someone who isn't exactly a paragon of virtue can enjoy the favor of their god, don't you think? After all, not every believer is granted such abilities. Either you possess great power at the cost of a lesser (relatively speaking) degree of freedom, or you are free to do as you please, but you must rely solely on yourself.