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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to Chocolate Puma
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Second round. Moon entered at 113 and pumped fire very slowly, while the opponent, having a good tempo due to Grindan, gathered resources for 4 angels and quickly made contact, starting to push back the castles, but Moon managed to snag KO before he arrived; he wanted to armageddon cleverly, but the opponent didn't give him the chance, however, he overextended near the Dragon Utopia, and after beating back KZ, took the Dragon Utopia and attacked, cut down all angels and shooters, re-resurrected his own angels and paid off, surrender follows! Thanks for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Дракон / Drakon Start Hero Дракон / Drakon
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Сорша / Sorsha Start Hero Сорша / Sorsha
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
Diamond
Game Length
127 days
Game Date
1/13/2016
Reported
1/13/2016 12:23 PM
Rating Impact Archived
HellLighT 1830 1840 +10 ↑
Nitro 1691 1681 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/13/2016 12:28 PM

In reply to HellLighT
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HellLighT
Second round. Moon entered at 113 and was pumping fire very slowly, while the opponent, having a good tempo due to Grindan, gathered resources for 4 angels and quickly made contact, starting to push back the castles; however, before his arrival, moon managed to grab КО. I wanted to armageddon cleverly, but the opponent didn't give me the chance, yet he overextended near the Dragon Utopia; after defeating КЗ, I took the Dragon Utopia and attacked, cutting down all angels and shooters, re-resurrected my own angels and paid off, surrender follows! Thanks for the game.
thanks for the game.
ICQ 627769385
In reply to злой_романтик
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Game 2
The opponent attacked me. But the wings helped to gather the entire army and attack the opponent. The stats of 25/20 versus 12/11 did the trick.

Thanks for the game!
Battle Report Accepted
Random Faction Random
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Random Faction Random
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Map Template
8mm6a
Game Length
142 days
Game Date
1/14/2016
Reported
1/14/2016 11:56 AM
Rating Impact Archived
ShadowManiac 1463 1480 +17 ↑
silenthill 1528 1511 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/14/2016 3:46 PM

In reply to ShadowManiac
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ShadowManiac
Game 2
The opponent attacked me. But wings helped to gather the entire army and attack the opponent. Stats of 25/20 against 12/11 did the trick.

Thanks for the game!

In 4 weeks, I found 1 Utopia and 1 Castle, in which there was only a +2 speed cloak. I was confident in my advantage over the opponent and saw all the movements through scouting. But, unfortunately, the opponent dug up some stats and control and attacked before going to 2 Utopias, which, as it turned out, contained nothing but a Castle. Thanks for the game.
In reply to silenthill
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I can’t play the last game with Lim4, as she hasn’t been online on either ICQ or the website this year.
In reply to Dima Surmay
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Dima Surmay
I can't play the last game with Lim4, as she hasn't been online on either ICQ or the website this year.

Same here.
663914908
In reply to Socrat
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Socrat
Same here.
I apologize if I let anyone down. :smile27: I can't continue participating in the tournament for now.
451-224-720
In reply to Nitro
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On 123, I burst into the center with stables and expert Logistics, the best stats and army, and drove out the opponent who had only their native town left. ... Which I entered on 127. A day later, the opponent takes a village. But since from his native army he has 4 horses, 30 archers, and some chaff, I see no danger, calmly set up chains to ferry everyone through the stables, and I have expert Shield. So even with extra army purchases, I'm not rushing; I leisurely set up supply chains and continue heading toward Conflux (the opponent's computer). From the army — 4 birds, 6 ducks, 40 air elementals, 90 fairies (with +1 HP), 3 psychos, 2 single fairies. About that much is yet to be ferried. Stats 12 4 8 6 (52 mana).
Two more trees and 3 Dragon Utopias were scouted (1 on the opponent's respawn and 2 in another center), which, in principle, could be taken with an all-out purchase using even the native army...
And then I was almost punished: unexpectedly, Riza attacks me with stats 7 4 4 2, but 2 angels, 22 ducks!!! (how he must have filled those — unique), 3 horses, and various chaff... But still, expert Shield with tactics decide the matter... It turned out there was a fat village, and this was a preemptive attack because if I had, on the next turn, ferried a huge amount of resources, taken +2 attack and Conflux — the opponent's computer, it would have prevented the opponent from grabbing another tree and Griffin Conservatory. GG

Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
skd
Красный / Red
Замок / Castle Faction Замок / Castle
Random Start Hero Random
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8mm6a
Game Length
133 days
Game Date
1/15/2016
Reported
1/15/2016 11:15 PM
Rating Impact Archived
Andres 1597 1611 +14 ↑
skd 1579 1565 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/15/2016 11:23 PM

In reply to Andres
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Andres
On 123 I broke into the center with stables and expert logistics, best stats and army, and chased the opponent out of there, who only had his native castle left. ... Which I entered on 127. A day later the opponent takes a village. But since from his native army he has 4 horses, 30 archers and small fry, I don't see danger, calmly set up chains, send everyone through the stables, have expert oil. So even with the recruited army I'm in no hurry, leisurely set up supply chains and continue heading towards Conflux (the opponent's computer). From the army — 4 birds, 6 ducks, 40 air elementals, 90 fairies (with +1 HP), 3 berserkers, 2 single fairies. Another equal amount not yet brought up. Stats 12 4 8 6 (52 mana).
2 more trees and 3 Dragon Utopias were scouted (1 on the opponent's respawn and 2 in another center), which, in principle, could be taken with all-recruiting and even the native army...
And then I was almost punished: to my surprise, Riza attacks me with stats 7 4 4 2, but 2 angels, 22 ducks!!! (how did he even fill that — unique), 3 horses and various small fry... But still, expert oil with tactics decides... It turned out there was a rich village, this was a preemptive attack, because on the next turn I would have brought up a bunch of resources, taken +2 attack and Conflux — the opponent's computer, not allowing the opponent to grab another tree and Griffin Conservatory. GG

Thanks for the game!

Game 2, round 2

Didn't spend last rest. On 114 I was in the adjacent zone of the pink and violet computer, but to place the horses I had to return to the respawn and beat money.
On 123 I took boots +600 with Mullich in the central treasure zone, and the opponent couldn't reach me on his turn. Then he drove me into his corner treasure zone. By the second week there was simply nothing to meet him with.
As a result, I was a little short on time to meet with Crag Hack, or rather the opponent didn't give me that time =(
Thanks for the game.

UTC+03:00, icq 593626431
In reply to злой_романтик
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Thank you for playing.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Лорелей / Loreley Start Hero Лорелей / Loreley
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Поражение / Lose Поражение / Lose
Башня / Tower Faction Башня / Tower
Торосар / Torosar Start Hero Торосар / Torosar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
213 days
Game Date
1/16/2016
Reported
1/16/2016 4:25 PM
Rating Impact Archived
silenthill 1508 1494 -14 ↓
battanas 1519 1533 +14 ↑
Rated Sep 28, 2022

Accepted by opponent on 1/16/2016 4:32 PM

In reply to Nitro
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The entire map was blocked off; somewhere around the middle, after about 2 weeks, I managed to get out of the starting area quickly. The opponent offered a draw, and I accepted immediately. Thanks for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тива / Tiva Start Hero Тива / Tiva
Тива / Tiva Main Hero Тива / Tiva
Ничья / Draw Ничья / Draw
Сопряжение / Conflux Faction Сопряжение / Conflux
Игнисса / Ignissa Start Hero Игнисса / Ignissa
Игнисса / Ignissa Main Hero Игнисса / Ignissa
Map Template
8mm6a
Game Length
117 days
Game Date
1/16/2016
Reported
1/16/2016 4:31 PM
Rating Impact Archived
silenthill 1476 1480 +4 ↑
battanas 1549 1547 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/16/2016 4:35 PM

In reply to silenthill
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silenthill
Thank you for the game.
TFP - confirm

correction: 2 rounds
In reply to silenthill
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silenthill
The entire map is filled with blocks; I left the spawn area around the middle of the second week. An opponent offered a draw. I didn't hesitate. Thanks for the game.

This game was saved a long time ago, maybe 2 months or more.

Confirm TFP.

Correction: 1 round.
In reply to battanas
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It seems like there are only two days left in the group stage, but some haven't even played half of their games. Will there be extensions and agonizing arguments again? :D
ICQ 423164784

In reply to battanas
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battanas
01/16/2016 silenthill (Red, Dungeon, Lorelei, Aislinn) lose battanas (Blue, Tower, Torosar, Tazar) 8mm6a 213

TFP - confirm
I want to clarify that you win 2 rounds, not a draw in the first!

лето 2012.

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