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Posts from Expedition: general discussions. Auto-translated

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#513
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What are the animal nicknames?

Be strong. Believe
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#514
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Guys, I don't want to pressure you about choosing a faction, but it's getting a bit excessive; the werewolf faction will be released soon. So, please limit yourselves to two, maximum three.

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Alex, what are the names of the werewolves?
It depends on their habitat.
And, if you choose Blood Magic, will health always be used, or can the player choose to use it instead of mana?
Always.
And can you take two schools of magic in addition to the general mage skills?
Yes.
And can you also add skills from any other class?
Yes.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#515
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Well, I don't know, I was torn between a furbolg and a werewolf, but now I have a very clear image of the character... In principle, it would work for another race as well, but a werewolf would be the coolest.
Are there any English-named races that would suit a werewolf necromancer or at least just a werewolf?
А, вот почему.

🏹🎪+⛓️♿=💕
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#516
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Is there an English-named race that would tolerate a werewolf-necromancer, or at least just a werewolf?
The Volmar 2.0 will have English names (more precisely, medieval English, for example, here), but they are not very friendly towards mages, and very unfriendly towards werewolves. And the lives of those towards whom they are not very friendly are usually controlled to some extent by the Volmar; of course, they won't chop off their heads, and they won't even force them to go to church, but they can't avoid moralizing and surveillance. Any transgression committed by such a person will be punished much more severely than if it were committed by a native Volmar. However, if one expresses a desire to become a good Volmar citizen, to benefit the state, and sincerely believe in the Creator, then everything will be fine with the locals.
As for necromancers, they are executed as soon as they are detected.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#517
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Yeah, thanks, I'll figure out how to work around it; I just need a reference to the English language.
Although, I might still think about the name; it's just too "obvious" as it is.
А, вот почему.

🏹🎪+⛓️♿=💕
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#518
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Guys, I don't want to pressure you about choosing a faction, but it's getting a bit much with the werewolves. So, please limit it to two, maximum three.
We don't just have three werewolves, Alex. We have three werewolves who are also blood mages. It's more like a coven of witches than an expedition.
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#519
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Yes, everything is fine, it’s just another party of monsters and villains.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#520
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The sky will quickly kill them.

Be strong. Believe
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#521
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I changed my mind about playing a blood mage when I found out that it would drain hit points without any alternative, and I'm fragile enough as it is; every hit point counts. But yes, I do want to play as a scary, terrifying witch.
А, вот почему.

🏹🎪+⛓️♿=💕
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#522
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Don't rush to create anything until the final version is released.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#524
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Well, hopefully, we can at least get an idea of what the character will be like.
А, вот почему.

🏹🎪+⛓️♿=💕
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#525
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Quickly defeat the werewolves, Alex!

Be strong. Believe
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#526
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You little rat.
А, вот почему.

🏹🎪+⛓️♿=💕
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#527
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Aretz, the issue with Werewolves isn't their ability. Moreover, it can often backfire.