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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
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#2498
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AwesomeDude
Discovered a critical bug: when playing with a mod, if an enemy hero/neutral unit is standing on the other side of an entrance/exit to the underground world, it cannot be attacked, nor can you pass through that passage; it says: "passage is blocked." Without the mod, in the same situation, it is possible to attack.
With heroes, this is, unfortunately, a feature, but with neutral units, it was tested - everything worked.
What map and what other mods?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2499
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Dyrman
With a hero, this is unfortunately a feature, but with neutral creatures, it was tested and everything worked.
What map and what other mods?
It's a pity about the hero, as on some maps this can significantly affect the outcome.
Regarding neutral creatures, I'm still not sure, as I didn't see what was on the other side of the passage (there's a possibility that a hero was standing there). The map was made in the map editor, played in multiplayer, and no other mods or map mods were used. The map was processed through nhf_ms 0.9.
Another question: how playable is the mod in single-player now? Because I remember that not everything worked before.
In reply to AwesomeDude
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#2500
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AwesomeDude
I feel bad about the hero; on some maps, it can significantly impact the game.
Regarding the neutral creatures, I'm still not sure because I didn't see what was on the other side of the passage (there's a chance a hero was standing there). The map was made in the map editor, played in multiplayer, and there are no other mods or map mods. The map was processed through nhf_ms 0.9.
Another question: how playable is the mod in single-player now? Because I remember that not everything worked properly before.

In single-player, people are playing it, BUT these people are playing it just for fun! That is, something doesn't appeal to them, something works differently than in the original, HOWEVER, you can definitely play against the AI! :smile13:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to AwesomeDude
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#2501
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AwesomeDude

Another question: how playable is the mod in single-player mode right now? Because I remember that not everything worked properly before.
It depends on the map. If it's heavily scripted, the scripts might break, but if not, everything should be fine.

Added after 20 hours and 29 minutes
Can I upload the map?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2502
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Hey everyone, I have a couple of ideas.
1) Make Kha-Beleth's specialization similar to Iona's, but instead of Knowledge, give him an attack bonus, and give Hellwave the formula for Skilled Unholy Word (possibly enhanced by 20%).
2) Create a hero for the Sylvan faction with a specialization in the Shield of Sylvania (similar to Helmar, but instead of Righteous Strike, give him Stone Skin).
#2503
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Hello, maybe I'm writing here for no reason, but is it possible to create a different animation for vampires, as if they are drinking blood? There used to be one, but it was removed.
In reply to Dyrman
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#2504
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Dyrman
It depends on the map. If it's heavily scripted, the scripts might break, but if not, everything should be fine.

Added after 20 hours and 29 minutes
Can the map be uploaded?
The map is script-free and was created in GSC. I just noticed that when not much is explored, the AI moves faster in single-player than in multiplayer, so I play single-player using multiplayer maps with AI opponents. By the way, when will we see heroes with specializations for treasure rooms? Aren't they (treasure rooms) already fully script-based?
In reply to NikitaM
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#2505
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NikitaM
Hey everyone, I have a couple of ideas.
1) Make Kha-Beleth's specialization similar to Iona's, but instead of Knowledge, give him Attack, and give Hellfire the formula of Masterful Unholy Word (possibly enhanced by 20%).
2) Create a hero for the Stronghold faction with the Shield of Silanna specialization (similar to Helmar, but instead of Righteous Strike, it would be Stone Skin).
1) It won't work without affecting the spell itself.
2) Then Helmar would lose his specialization, so it's not beneficial.

Added 2 minutes later
AwesomeDude
The map has no scripts, it was made in the map editor. I just noticed that when not much is explored, the AI in single-player moves faster than in multiplayer, so I play single-player maps with AI using multiplayer settings. By the way, when will we see heroes with specializations related to treasure rooms? They are already fully script-based, right?
Yes, even though the script delays are higher in single-player, it's still faster. Probably due to artificial delays introduced by the developers to synchronize the multiplayer game.
Well, I'm not working on the mod much right now :( . But it would be nice to introduce such a hero, as it's been on the plan for a while, although it would be better to make it as a skill in the upgrade wheel (but that's not quite the mod's format).
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2506
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Dyrman
1) It won't work without affecting the spell itself.
2) Then Helmar will lose a specialist, so it's not beneficial.

What do you mean by "affecting the spell"?
In principle, it could be linked to Chaos magic and placed on the fifth level with a chance of appearing in the Inferno castle (like the Unholy Word).
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#2507
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NikitaM
What do you mean by "affecting a spell"?
In principle, it could be linked to Chaos magic and placed on the fifth level with a chance of appearing in the Inferno castle (like with the "Unholy Word" spell).
Spells are not copied, just like special abilities. You can only modify existing ones, which means it will be necessary to change the regular curse word and Helmar's special ability, provided that this needs to be implemented.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2508
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Dyrman
Spells are not copied, just like special abilities. You can only modify existing ones, which means you'll need to change the regular offensive word and Helmar's special ability, provided that this needs to be implemented.
In my opinion, NikitaM means changing not the offensive word, but the Hell Wave.
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In reply to fktifzobr
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#2509
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fktifzobr@mail.ru
I think NikitaM means changing not the swear word, but the Hell Wave.
Yes, I missed that. There, it's just the formula for the swear word.
But Hell Wave hits all non-demons, and it's better than Unholy.
And there's a bug with mana: it doesn't get consumed when using the wave.

Several people are already coming up with ideas for the Hell Wave.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2510
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Dyrman
Yes, I overlooked that. There's just a formula for a curse word.
But Hell Wave hits all non-demons, and it's stronger than Unholy.
And there's a mana bug: it doesn't get consumed when using the wave.

Several people are already coming up with ideas for Hell Wave.


I tried to maximize the sorcery skill on a test map, but the damage from Hell Wave is still much lower than from Unholy.
And regarding Kha-Beleth, in my opinion, he should be a powerful magical hero, but it turns out that he has little sorcery skill, and the specialization doesn't really suit him.
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#2511
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In the new version, which won't be released soon, I'll revisit the current Lord.
The special ability will be Hellwave (I'll need to refine the formula).

And I'll consider adding the Devil's Chain of Biares.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2512
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In the new version of NHF (not NHF_E), I plan to publish accurate descriptions of special heroes, including formulas – this is the main task.
I allocate 10-20 minutes a day. The reason is that it's convenient to rewrite the text of the descriptions at work, but it's not convenient to delve into the code and mechanics.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...